Users browsing this thread: 1 Guest(s)
Creating model icons! Post your models here, get icons :)
#1
If you checked the Models Resource, you probably saw this update:
[Image: iHBn5AU.png]
Well it seems like people aren't creating icons for their models. Not doing this not only slows down the model revision process, but also makes more work for Peardian to do. This impacts everyone, because Peardian is the only one who's revising the models submissions. So, no icons = slower process = more work. So that's where I come in. I'll render you models if you post them here, and I'll send them to you. Then just include them in your rips, and it'll quicker for everyone Smile

I'll also do quick checks for problems with the models, so I can tell you what to fix before Peardian has to when he gets to your rip.

So go ahead and post your models, and I'll create icons for them, tl;dr. Hope this'll help everyone Smile
Reply
#2
What's your best advice on creating icons? I'd like to learn how to as wellSmile.
Reply
Thanked by:
#3
(01-12-2016, 04:15 PM)Anexenaumoon Wrote: What's your best advice on creating icons? I'd like to learn how to as wellSmile.

Personally, I use 3DS Max to render out models, setting up lighting and different texture maps for the model. My best advice is to find a style of rendering you like and stick to it. And also figuring out what everything does. It's not something that can be necessarily taught or learned; you have to figure it out Tongue
Reply
Thanked by: Pingus!
#4
(01-12-2016, 04:27 PM)ThatTrueStruggle Wrote:
(01-12-2016, 04:15 PM)Anexenaumoon Wrote: What's your best advice on creating icons? I'd like to learn how to as wellSmile.

Personally, I use 3DS Max to render out models, setting up lighting and different texture maps for the model. My best advice is to find a style of rendering you like and stick to it. And also figuring out what everything does. It's not something that can be necessarily taught or learned; you have to figure it out Tongue

Figured out how to make iconsSmile. I really like doing it too. I'm willing to help anyone do so if needed! PM me or struggle if you'd like Smile.
Reply
Thanked by:
#5
If it's not too much trouble, could you maybe do an icon of this model?


.zip   Inkay.zip (Size: 437.44 KB / Downloads: 240)

Its head is supposed to be translucent, so I'm not sure how it'll turn out.
Reply
Thanked by:
#6
(01-13-2016, 01:43 AM)TeridaxXD001 Wrote:
If it's not too much trouble, could you maybe do an icon of this model?



Its head is supposed to be translucent, so I'm not sure how it'll turn out.
Sure I can try maybe?
Reply
Thanked by:
#7
Reply
Thanked by: Pingus!
#8
Thanks, that looks fine.

I have 40 other models in the approval queue, so I won't request too much. However,  of those models are from the same game, so I'll guess I'll ask for those:

[attachment=5995][attachment=5994][attachment=5996]

I also have 2 models from the same game that I haven't submitted yet. I'll include them just in case you have time and are willing:

[attachment=5997][attachment=5998]
Reply
Thanked by:
#9
I'd like to say now, that the models you've posted have a Transparency setting applied to them. This doesn't do what you think it does; it makes the model completely transparent. Users will have to manually set up the transparency in their editor. To remove it, remove this from the MTL file: [Image: 5AyRXMH.png]

Remove the Tr tags from the mtl file; all of them.
Reply
Thanked by:
#10
Yeah, that's not supposed to be there. Here's updates of the offending models:
[attachment=6000][attachment=5999]

EDIT: Well, looks like Peardian did them already. All that are left are Hoopa's Ring and Pecha Berry Basket.
Reply
Thanked by:
#11
Yo, I'm horrible with using 3D software and my submission for Xenoblade Chronicles got through for tMR.  I'm starting to submit the playables,  Need some help getting the right icons.
Question, though: Is this just for the preview or the small icons? I can do the small icons but the larger ones are more...painful, because I don't blender. 
Attachment for the first submission:


Attached Files
.zip   shulk_referencemodel.zip (Size: 123.71 KB / Downloads: 179)
[Image: jcKgJbX.png]
Reply
Thanked by:
#12
http://www.mediafire.com/download/i8r5c2...amodel.zip
Reply
Thanked by:
#13
I'd volunteer to render for people, too, if that's acceptable.

(01-20-2016, 12:13 AM)eureka Wrote: Yo, I'm horrible with using 3D software and my submission for Xenoblade Chronicles got through for tMR.  I'm starting to submit the playables,  Need some help getting the right icons.
Question, though: Is this just for the preview or the small icons? I can do the small icons but the larger ones are more...painful, because I don't blender. 
Attachment for the first submission:

Your Shulk model has a few broken textures. Take a look at that first.

(01-23-2016, 07:25 PM)SuperMario123311 Wrote: http://www.mediafire.com/download/i8r5c2...amodel.zip

Those DDS files need to be converted to PNG files. I'll do it for you this time, but it would be a time saver if you could do it yourself in the future!
Some guy who just lurks this place nowadays.
Reply
Thanked by:
#14
(01-23-2016, 07:25 PM)SuperMario123311 Wrote: Those DDS files need to be converted to PNG files. I'll do it for you this time, but it would be a time saver if you could do it yourself in the future!

It would also be easier to have a .mtl file set up as well!
Reply
Thanked by:
#15
(01-23-2016, 09:15 PM)Anexenaumoon Wrote:
(01-23-2016, 07:25 PM)SuperMario123311 Wrote: Those DDS files need to be converted to PNG files. I'll do it for you this time, but it would be a time saver if you could do it yourself in the future!

It would also be easier to have a .mtl file set up as well!

That too. I wonder why it didn't export with a MTL file to begin with... Different program, I suppose.
Some guy who just lurks this place nowadays.
Reply
Thanked by:


Forum Jump: