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Pokémon Model Ripping Project
(01-28-2015, 08:27 PM)Carpaccio Wrote: Any luck finding the Pokemon Center model in either game? I wanted to see if I could make some renders and pictures and such.

Unless if there's another model that I don't know about, the Pokemon Center is part of the maps themselves.
Some guy who just lurks this place nowadays.
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When do you think charizard will be done? I plan on getting it 3d printed and painted and I can't wait to get started!
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(01-28-2015, 09:08 PM)Lizardons Wrote: When do you think charizard will be done? I plan on getting it 3d printed and painted and I can't wait to get started!

I think he's trying to fix up the Mega Charizard Y rig, it's sorta messed up.
Some guy who just lurks this place nowadays.
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Argh, this is driving me crazy, can anyone tell me which NPC model for the overworld is that Lisia girl?
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Thanks for the hard work, I love all the models. I'm new here, but still I'd would like to request for Mr Mime. Thanks!
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I want to thank you again for the great job you're doing!
I asked for Weavile a long time ago and now it's available Big Grin
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(01-31-2015, 10:53 PM)Carpaccio Wrote: Argh, this is driving me crazy, can anyone tell me which NPC model for the overworld is that Lisia girl?

dec_210

I checked and I had this incomplete list, but I can't remember if I did it or if I downoladed someone else's.
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Guys one question. I managed to edit Brendan Model with Cinema4D thanks to gdkchan and ohana3DS tool.
So now I have my modified Brendan.obj & Brendan.smd afert exporting it with but now I have no idea how to import this modifications into Ohana3ds. Hope you can help me thank you.
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I'm having some issues exporting a working model from Ohana. It can only be exported as an SMD file, which comes with bones that appear in Blender, but the bones don't work and I have no idea how to make them.

Any help would be appreciated, if I can get the bones to work I hope to be able to upload a few model requests.
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(02-04-2015, 05:17 AM)TheRamosOnline Wrote: I'm having some issues exporting a working model from Ohana. It can only be exported as an SMD file, which comes with bones that appear in Blender, but the bones don't work and I have no idea how to make them.

Any help would be appreciated, if I can get the bones to work I hope to be able to upload a few model requests.

Ohana is not capable of exporting vertex weights at the moment, so you won't be able to pose any of the models unless you manually set up the vertex weights yourself, which isn't easy to do correctly.
Just an amateur (very amateur) 3D animator here. Don't mind me.
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(02-04-2015, 10:46 AM)DJTHED Wrote:
(02-04-2015, 05:17 AM)TheRamosOnline Wrote: I'm having some issues exporting a working model from Ohana. It can only be exported as an SMD file, which comes with bones that appear in Blender, but the bones don't work and I have no idea how to make them.

Any help would be appreciated, if I can get the bones to work I hope to be able to upload a few model requests.

Ohana is not capable of exporting vertex weights at the moment, so you won't be able to pose any of the models unless you manually set up the vertex weights yourself, which isn't easy to do correctly.

That's why I preferred to not use OhanaXY for now, fortunately for all of us, This project started amazingly good, it just got delayed becuz RTB and others had focused on other games as well... I tried almost everything possible to not make them change the focus on anything else than Pokemon X/Y/OR/AS, but sadly... the interests on Wii-u games is increasing steadily... so we have no choice but to wait. I would tried to do it myself (I have the BCH models already) , but I don't have 3DS max. and I think that RTB has quit on updating his script, so it may have some bugs at importing certain models.  Tongue

but since almost everyone focuses on Wii U games, I think I must try it for once in a while, and let's hope if I may do it succesfully.  Wink
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(02-04-2015, 11:46 AM)Farlavor Wrote: That's why I preferred to not use OhanaXY for now, fortunately for all of us, This project started amazingly good, it just got delayed becuz RTB and others had focused on other games as well... I tried almost everything possible to not make them change the focus on anything else than Pokemon X/Y/OR/AS, but sadly... the interests on Wii-u games is increasing steadily... so we have no choice but to wait. I would tried to do it myself (I have the BCH models already) , but I don't have 3DS max. and I think that RTB has quit on updating his script, so it may have some bugs at importing certain models.  Tongue

but since almost everyone focuses on Wii U games, I think I must try it for once in a while, and let's hope if I may do it succesfully.  Wink
The only thing stopping me from updating my script is that I just can't figure out how to fix the rigging ID sets for certain models. I've tried dozens of options, but it seems that manual input is the only sure-fire way that will work properly... unless someone else can help me with that.
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(02-04-2015, 01:42 PM)Random Talking Bush Wrote:
(02-04-2015, 11:46 AM)Farlavor Wrote: That's why I preferred to not use OhanaXY for now, fortunately for all of us, This project started amazingly good, it just got delayed becuz RTB and others had focused on other games as well... I tried almost everything possible to not make them change the focus on anything else than Pokemon X/Y/OR/AS, but sadly... the interests on Wii-u games is increasing steadily... so we have no choice but to wait. I would tried to do it myself (I have the BCH models already) , but I don't have 3DS max. and I think that RTB has quit on updating his script, so it may have some bugs at importing certain models.  Tongue

but since almost everyone focuses on Wii U games, I think I must try it for once in a while, and let's hope if I may do it succesfully.  Wink
The only thing stopping me from updating my script is that I just can't figure out how to fix the rigging ID sets for certain models. I've tried dozens of options, but it seems that manual input is the only sure-fire way that will work properly... unless someone else can help me with that.

okay, Anyway... I think I shoul give it a shot, becuz I'm in a kind of urgent request to get Swalot model... but I don't want to request here, because if there's a 1% chance to get the model by myself, Then I do it myself. besides... as I said before... I already have the BCH models of every pokemon, just I need the script, the 3DS max and maybe...some skill and luck. Tongue
At least on my own way I may still get Swalot model, and you can focus on your game projects, and if I start doing it well, perhaps not just only Swalot will be the only model I rip.

Maybe I may end up making them as bad as could be on some models (like Mega Absol wings or Nidoking arms), or maybe not. besides, I am happy to see further improvements on Wii U model rippings. and Mystie is doing a great job with SSB Wii U models. Big Grin
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Thank you for doing Miltank! I've seen people do this a few times now so I was wondering if I could request Granbull next.
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(02-04-2015, 10:46 AM)DJTHED Wrote:
(02-04-2015, 05:17 AM)TheRamosOnline Wrote: I'm having some issues exporting a working model from Ohana. It can only be exported as an SMD file, which comes with bones that appear in Blender, but the bones don't work and I have no idea how to make them.

Any help would be appreciated, if I can get the bones to work I hope to be able to upload a few model requests.

Ohana is not capable of exporting vertex weights at the moment, so you won't be able to pose any of the models unless you manually set up the vertex weights yourself, which isn't easy to do correctly.

Darn, that's a shame.
I was hoping to get a few Pokemon like Mawile, Mega Mawile and Furfrou working.

Well, if possible could they be added to the request pile?
I'd kill to have a working Mawile and Furfrou model.
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