12-14-2014, 12:30 AM
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Pokémon Model Ripping Project
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12-14-2014, 08:30 AM
(This post was last modified: 12-14-2014, 08:31 AM by Joaozito12.)
Hello, i'm new to this forum owo
Well, you did a good job ripping the models but, which program can i use to open this models? Also, i downloaded a pack with the XY models without rig, pages ago (http://www.mediafire.com/download/3s1egb...ktw/XY.rar), i opened it in Metasequoia and it didn't imported the textures, so i added them manually but they look... messed up, is there a certain program i should use for this? (Image: http://i.imgur.com/VuIe9ef.png)
12-14-2014, 08:53 AM
(12-14-2014, 08:30 AM)Joaozito12 Wrote: Hello, i'm new to this forum owo The UVs on the textures are flipped, which you can fix in your modelling program's UV editor window. Thanked by: Joaozito12
12-14-2014, 09:48 AM
(12-14-2014, 08:53 AM)N1AF Wrote:(12-14-2014, 08:30 AM)Joaozito12 Wrote: Hello, i'm new to this forum owo Thank you, it worked!
12-14-2014, 04:06 PM
Am pretty sure this was properly asked but could you, the hex maniac model? oh please?
12-14-2014, 04:36 PM
(This post was last modified: 12-14-2014, 06:38 PM by Apache Thunder.)
I've been waiting for the Hex Maniac model as well. You're not alone on that one. She's my favorite trainer class in gen 6 thus far.
12-14-2014, 05:50 PM
(12-14-2014, 04:06 PM)mr.walter Wrote: Am pretty sure this was properly asked but could you, the hex maniac model? oh please? (12-14-2014, 04:36 PM)Apache Thunder Wrote: I've been waiting for the Hex Maniac model as well. You're not alone on that one. She's my favorite trainer class in gen 6 thus far. I have a version of her ripped already but it doesn't come with skin weighting (which is a massive pain). Wish there was some way of it being exported with the model using OhanaXY. If you still want it, just ask.
12-14-2014, 06:39 PM
(This post was last modified: 12-14-2014, 10:50 PM by Apache Thunder.)
Aww. almost. But that vertex weighting is important. With a model that low poly, I might be able to manage something like that, but it's been awhile and I'm not very good at vertex weighting human shaped objects.
On another note, I made a new render. I did a render of Meowstic (male form). This time it's animated: I've already got it added to my signature.
12-15-2014, 06:41 PM
(12-14-2014, 05:50 PM)N1AF Wrote:Yes please(12-14-2014, 04:06 PM)mr.walter Wrote: Am pretty sure this was properly asked but could you, the hex maniac model? oh please?
12-15-2014, 11:01 PM
I guess i'll do a quick update to get ya'll up to speed on what we've done in the past few days..
Modeling editing is pretty much, kinda sorta, a thing now heres my brilliant proof of concept https://twitter.com/Reisyukaku/status/54...7444193280 and today we implemented a feature that shows the level tile properties in the form of pretty colors (thanks kaphotics for giving me the idea to use pretty colors and for giving me some code to look at, lol) Thanked by: MimiNeko, Mystie, Turbo Thunderbolt, Ton, Lilothestitch, Garamonde, N1AF, Random Talking Bush, Maxpphire, TGE
12-16-2014, 03:43 PM
Will we be getting an update to models-resource soon? I`m excited to play around with the new mega models
12-16-2014, 03:53 PM
12-16-2014, 08:09 PM
I know this is off topic and such, but I was wondering if, since we apparently have a few people here capable of extracting 3DS files, perhaps they could supply me with the files of the Bravely Default characters/monsters/bosses? I'd like to go ahead and get looking through them for my final turn of the project which is ripping Erutus Profiteur...
12-16-2014, 09:22 PM
Just finished the pair for my GIF animations:
And the male form incase you missed it: Now I finished both the female and male Meowstics. Enjoy! Thanked by: Mystie, Random Talking Bush, Ton
12-17-2014, 03:20 AM
I hope that someday we`ll be able to inject our own models in, because I made this really cool male edit of gardevoir`s model, and I`d love to see him in action ;v;
http://fc09.deviantart.net/fs71/i/2014/3...8a52gc.png Someday.... |
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