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(12-04-2014, 07:33 AM)Mr Ki Wrote: Does anyone know where I can download the text dump from XY, and how do I open it in that text editing program?
Text is in a/0/7/[2-9]
Your best bet is to use Kaphotics XYText after decompressing the garc because the text files have a 16bit mask over the chars.. and it's not as simple as just making a xorpad with the mask value, afaik.
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so despite slow news... how's Ohara coming along now?
also, map/texture list has been updated here
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Do we have a model of the PC for the Pokemon Center? Trying to make a stage for pictures and such and that`s the only piece missing
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(12-05-2014, 06:04 PM)Demonslayerx8 Wrote: so despite slow news... how's Ohara coming along now?
also, map/texture list has been updated here
Damn, that's surely the work of a masochist, lulz
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hah u can say that again!!!
altho check it now, its fully done.. some models idk what they're for.. and some i cant figure out which texture data they go to
i am now dead on the inside! Dx
(12-05-2014, 08:02 PM)MimiNeko Wrote: Do we have a model of the PC for the Pokemon Center? Trying to make a stage for pictures and such and that`s the only piece missing
I cant seem to find it.. must be in a different Garc file.
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(12-05-2014, 09:46 PM)Demonslayerx8 Wrote: hah u can say that again!!!
altho check it now, its fully done.. some models idk what they're for.. and some i cant figure out which texture data they go to
i am now dead on the inside! Dx
(12-05-2014, 08:02 PM)MimiNeko Wrote: Do we have a model of the PC for the Pokemon Center? Trying to make a stage for pictures and such and that`s the only piece missing
I cant seem to find it.. must be in a different Garc file.
At least, if there's a PC model used for pokemon centers in game, then must be somewhere in the 3DS rom... it's just a matter of time to find where is the Garc file, and it's filename.
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12-06-2014, 03:21 PM
(This post was last modified: 12-06-2014, 03:22 PM by gdkchan.)
(12-05-2014, 06:04 PM)Demonslayerx8 Wrote: so despite slow news... how's Ohara coming along now?
also, map/texture list has been updated here I'm working on Ohana, last feature added was a Texture inserter, to insert modified textures back into the game.
I should release another version soon, but I want to at least start working on Text and ROM part.
Also some objects are missing from the maps, like the television on the player house, I will search where those items are located later. (If someone doesn't find them before me )
(12-03-2014, 12:17 PM)gdkchan Wrote: (12-03-2014, 02:02 AM)MimiNeko Wrote: Cant get the binding thing to work, so I`ll just wait on that program to support the rigs, I guess Well, this rigging stuff is a big nightmare actually, I tried to make it work on X/Y some time ago, the best I could get was making moving bones deforming random parts of the model, like, Moving Xerneas leg made the tail deformed, moving the other leg would move just a bit of the leg, and so on... On OR/AS I don't even know yet where the Node ID data is located and if it is like X/Y. Well, I'll keep trying I guess, can't guarantee anything. Welcome to my world! That's basically the exact same problem I'm trying to deal with for my MaxScript...
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(12-06-2014, 03:21 PM)gdkchan Wrote: (12-05-2014, 06:04 PM)Demonslayerx8 Wrote: so despite slow news... how's Ohara coming along now?
also, map/texture list has been updated here I'm working on Ohana, last feature added was a Texture inserter, to insert modified textures back into the game.
I should release another version soon, but I want to at least start working on Text and ROM part.
Also some objects are missing from the maps, like the television on the player house, I will search where those items are located later. (If someone doesn't find them before me ) lol i noticed that too in every "house" model... to where i saw no television xD
altho like 15-25% of the maps didnt have their objects properly placed.. or have their uv's messed up
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12-06-2014, 09:17 PM
(This post was last modified: 12-06-2014, 09:17 PM by Kaphotics.)
If you're wondering why televisions and other furniture entities aren't visible in the maps, it's because they're stored with the Map NPCs, trigger tiles, and warp tiles (the overworld entity file). They can place an object on the map to give some versatility/variety.
In OhanaXY, When ever I try to export a texture or export all textures, I get an error saying something about it being corrupt or something like that.
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Well I can confirm that the texture insertion feature is coming along :p
12-07-2014, 12:38 AM
(This post was last modified: 12-07-2014, 12:38 AM by Kawasuzu.)
Ooh, Pokemon Emerald May! Will you be doing Brendan as well?
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(12-07-2014, 12:38 AM)Goldtex Wrote: Ooh, Pokemon Emerald May! Will you be doing Brendan as well?
I could, but currently I replaced him with Zinnia as a playable character, lol
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i like what u did with may! and made brendan be zinnia instead? I LIKE IT!!
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