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12-02-2014, 04:59 PM
(This post was last modified: 12-02-2014, 05:02 PM by Rei.)
(12-01-2014, 09:56 PM)MimiNeko Wrote: (12-01-2014, 09:33 PM)Rei Wrote: (12-01-2014, 09:25 PM)MimiNeko Wrote: Is there any way to tell what .bin files go to which map files? It seems to be pretty trial-and-error when it comes to matching them up
Well I've noticed that they are sorta in order.. starting from 1 you go from littleroot, to 101, to 103, to oldale to 102, to petalburg, etc.. other than that, some maps have unique tex's that you can search for, but thats it. maybe i'll make a pastebin for the names soon
Alrighty, I`ll try gonig about it that way
thatd be super helpful if you did decide to do that http://pastebin.com/E0NQgGhL
started on it
(12-02-2014, 02:10 PM)senjen Wrote: So some hackers actually leaked Hoopa online
only watch at your own risk
https://www.youtube.com/watch?v=c_CQgKaOOnQ#t=558
I had most of the megas before ORAS came out
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For the meantime, I could request the 4 Deoxys Forms (Normal, Attack, Defense, and Speed). But your request guidelines say 3 requests max...
If I had to limit to 3, then I'll request Attack Deoxys, Defense Deoxys, and Speed Deoxys. I'll request Normal Deoxys at a later date.
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12-02-2014, 06:18 PM
(This post was last modified: 12-02-2014, 08:16 PM by gdkchan.)
Hello guys, another release.
Changelog:
- Fixed missing objects bug (Wally and others display OK now I guess)
- Fixed textures bug on some MM models
- Added feature to switch to previous/next model file using keyboard arrows
- Opened models now at default position, fixed first mouse click bug
- Added option to Mirror-X models (On by default), since 3DS for wathever reason show the models horizontally mirrored.
Edit: -Fixed wrong colors
Download:
https://www.dropbox.com/s/awpdzt6b07a884...2.zip?dl=0
Github sources updated as usual.
(12-02-2014, 06:04 PM)KingJigglypuff Wrote: For the meantime, I could request the 4 Deoxys Forms (Normal, Attack, Defense, and Speed). But your request guidelines say 3 requests max...
If I had to limit to 3, then I'll request Attack Deoxys, Defense Deoxys, and Speed Deoxys. I'll request Normal Deoxys at a later date. I'm counting alternate forms as part of one, so Deoxys and its three alternate forms all count as 1 combined.
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(12-02-2014, 06:18 PM)gdkchan Wrote: Hello guys, another release.
Changelog:
- Fixed missing objects bug (Wally and others display OK now I guess)
- Fixed textures bug on some MM models
- Added feature to switch to previous/next model file using keyboard arrows
- Opened models now at default position, fixed first mouse click bug
- Added option to Mirror-X models (On by default), since 3DS for wathever reason show the models horizontally mirrored.
Download:
https://www.dropbox.com/s/ebqls65z7f3ynb...4.zip?dl=0
Github sources updated as usual.
How's the progress on getting the bones bound to the right vertices? That's the biggest feature that's missing for me at the moment.
Oh, and my Anti-Virus doesn't like the program now... odd. x.X
Just an amateur (very amateur) 3D animator here. Don't mind me.
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(12-02-2014, 08:16 PM)DJTHED Wrote: (12-02-2014, 06:18 PM)gdkchan Wrote: Hello guys, another release.
Changelog:
- Fixed missing objects bug (Wally and others display OK now I guess)
- Fixed textures bug on some MM models
- Added feature to switch to previous/next model file using keyboard arrows
- Opened models now at default position, fixed first mouse click bug
- Added option to Mirror-X models (On by default), since 3DS for wathever reason show the models horizontally mirrored.
Download:
https://www.dropbox.com/s/ebqls65z7f3ynb...4.zip?dl=0
Github sources updated as usual.
How's the progress on getting the bones bound to the right vertices? That's the biggest feature that's missing for me at the moment.
Oh, and my Anti-Virus doesn't like the program now... odd. x.X I just bind it myself which takes seconds in C4D
..atleast until we figure out if SMD will even carry that sort of data.
Posts: 491
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well i know that models with bones exported to SMD with Noesis carry's over the rig.. so its possible!
anyways Rei, i decided to help ya with the list. I'll PM u what I have so far.
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(12-02-2014, 08:16 PM)DJTHED Wrote: (12-02-2014, 06:18 PM)gdkchan Wrote: Hello guys, another release.
Changelog:
- Fixed missing objects bug (Wally and others display OK now I guess)
- Fixed textures bug on some MM models
- Added feature to switch to previous/next model file using keyboard arrows
- Opened models now at default position, fixed first mouse click bug
- Added option to Mirror-X models (On by default), since 3DS for wathever reason show the models horizontally mirrored.
Download:
https://www.dropbox.com/s/ebqls65z7f3ynb...4.zip?dl=0
Github sources updated as usual.
How's the progress on getting the bones bound to the right vertices? That's the biggest feature that's missing for me at the moment.
Oh, and my Anti-Virus doesn't like the program now... odd. x.X
I second this, that way I can convert the SMD directly to MMD
saves a load of time
(11-29-2014, 09:46 PM)Carpaccio Wrote: Erm...this is a little silly for me to say, but can I change my request from Primal Kyogre to uh...Wally? I forgot that one.
I know this post is from forever ago but I actually "requested" Wally some time ago -- only reason it wasn't added was because RTB wasn't working on trainers yet. :p
Oh and umm, if my requests are all completed, I would like to put in for Cloyster, Gligar and Seviper.
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(12-02-2014, 08:46 PM)Demonslayerx8 Wrote: well i know that models with bones exported to SMD with Noesis carry's over the rig.. so its possible!
anyways Rei, i decided to help ya with the list. I'll PM u what I have so far.
Thanks ^^
That helps a ton.
Posts: 491
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Joined: Sep 2011
(12-02-2014, 09:34 PM)Rei Wrote: (12-02-2014, 08:46 PM)Demonslayerx8 Wrote: well i know that models with bones exported to SMD with Noesis carry's over the rig.. so its possible!
anyways Rei, i decided to help ya with the list. I'll PM u what I have so far.
Thanks ^^
That helps a ton.
no problem! ill do some more later over night while i work on building the hoenn map with these models xD
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(12-02-2014, 08:57 PM)MimiNeko Wrote: (12-02-2014, 08:16 PM)DJTHED Wrote: (12-02-2014, 06:18 PM)gdkchan Wrote: Hello guys, another release.
Changelog:
- Fixed missing objects bug (Wally and others display OK now I guess)
- Fixed textures bug on some MM models
- Added feature to switch to previous/next model file using keyboard arrows
- Opened models now at default position, fixed first mouse click bug
- Added option to Mirror-X models (On by default), since 3DS for wathever reason show the models horizontally mirrored.
Download:
https://www.dropbox.com/s/ebqls65z7f3ynb...4.zip?dl=0
Github sources updated as usual.
How's the progress on getting the bones bound to the right vertices? That's the biggest feature that's missing for me at the moment.
Oh, and my Anti-Virus doesn't like the program now... odd. x.X
I second this, that way I can convert the SMD directly to MMD
saves a load of time
Yeah. Right now without any sort of official bone rigging ripped from ORAS, all of the models are as stiff as... well...
Just an amateur (very amateur) 3D animator here. Don't mind me.
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(12-02-2014, 10:07 PM)Demonslayerx8 Wrote: no problem! ill do some more later over night while i work on building the hoenn map with these models xD
heh, i was doing the same and tried getting this into VR
..i was walking around littleroot when i realized none of the building have backs, lol
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(12-02-2014, 10:46 PM)Rei Wrote: (12-02-2014, 10:07 PM)Demonslayerx8 Wrote: no problem! ill do some more later over night while i work on building the hoenn map with these models xD
heh, i was doing the same and tried getting this into VR
..i was walking around littleroot when i realized none of the building have backs, lol
hah yeah.. im surprised that some mountains on the bottom side have backs but tree's and buildings dont unless shown in cut scenes.
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Is there any easy way to bind the mesh to the bones? Preferably without C4D, as all I really have to work with is Blender and metasequoia
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