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Pokémon Model Ripping Project
(11-27-2014, 05:56 PM)Goldtex Wrote:
(11-27-2014, 04:59 AM)Heykinox Wrote:
(11-26-2014, 02:49 PM)Ton Wrote: Plus, nintendo recently said that their properties are a-ok for fan use.

I'm making Pokemon games and I'd like to get the source, just in case.

http://mynintendonews.com/2014/11/17/nin...-projects/

Thank you very much!
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This tool does have any system requirements? I've tried it in Windows 7 and 8, both with the latest .NET, and it just doesn't open.

Also requesting Electivire, Toxicroak and Infernape (although this one might be a pain in the ass thanks to GF incompetency).
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How do you get the textures into the program? My models appear blank and I don't know where to find the texture BCH's.

Also requesting Lopunny and Mega Lopunny.
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(12-01-2014, 01:55 AM)Rei Wrote: I've ripped 3 random over-world characters to test things.. Archie, Flannery and Zinnia.
https://www.dropbox.com/sh/p2z5zcuiisj7p...y25Pa?dl=0

Let me know if there are any issues. =)

They work great, thanks!

Archie`s missing his butt-cape-thing, though
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is there anyway some1 can PM me the models of the towns/routes/stages? i'd like to try to make some stages with some of em Cute
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Another release Tongue
As promissed, it have support for built-in MM textures. Also, the GUI changed a bit.
https://www.dropbox.com/s/rxh4h891picv9o...4.zip?dl=0

Also, here's OR/AS maps:
https://www.dropbox.com/s/c0wr85puwkls2e...s.rar?dl=0
https://www.dropbox.com/s/bndys8esfcahv3...s.rar?dl=0

Will see if I can fix missing objects later.
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(12-01-2014, 07:26 PM)gdkchan Wrote: Another release Tongue
As promissed, it have support for built-in MM textures. Also, the GUI changed a bit.
https://www.dropbox.com/s/rxh4h891picv9o...4.zip?dl=0

Also, here's OR/AS maps:
https://www.dropbox.com/s/c0wr85puwkls2e...s.rar?dl=0
https://www.dropbox.com/s/bndys8esfcahv3...s.rar?dl=0

Will see if I can fix missing objects later.

thanks!! Big Grin

and loving that updated GUI update :p
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Is there any way to tell what .bin files go to which map files? It seems to be pretty trial-and-error when it comes to matching them up
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i agree.. its hard to tell which .bin file goes with the maps.. Dx
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(12-01-2014, 09:25 PM)MimiNeko Wrote: Is there any way to tell what .bin files go to which map files? It seems to be pretty trial-and-error when it comes to matching them up

Well I've noticed that they are sorta in order.. starting from 1 you go from littleroot, to 101, to 103, to oldale to 102, to petalburg, etc.. other than that, some maps have unique tex's that you can search for, but thats it. maybe i'll make a pastebin for the names soon
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(12-01-2014, 09:33 PM)Rei Wrote:
(12-01-2014, 09:25 PM)MimiNeko Wrote: Is there any way to tell what .bin files go to which map files? It seems to be pretty trial-and-error when it comes to matching them up

Well I've noticed that they are sorta in order.. starting from 1 you go from littleroot, to 101, to 103, to oldale to 102, to petalburg, etc.. other than that, some maps have unique tex's that you can search for, but thats it. maybe i'll make a pastebin for the names soon

Alrighty, I`ll try gonig about it that way

thatd be super helpful if you did decide to do that
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Can I request the Furisode Girl, XY Male Ace Trainer and Hex Maniac Overworld Models
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Hey RTB, you have the X/Y raw trainer models for download?
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So some hackers actually leaked Hoopa online

only watch at your own risk

What Rips am i doing next not sure?
[Image: giphy.webp]
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(12-02-2014, 02:10 PM)senjen Wrote: So some hackers actually leaked Hoopa online

only watch at your own risk


He`s no hacker, just a guy who owns a Powersaves

Easy-peasy to get this stuff, I`d show it off too if I had 500$+ to spend on a capture card
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