11-30-2014, 02:55 AM
(This post was last modified: 11-30-2014, 02:56 AM by Random Talking Bush.)
https://www.mediafire.com/?rjss09sa06t1m1j
There's the trainer models. While I've extracted the textures for and named the "Battle" models, I have not done so for the overworld models yet.
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11-30-2014, 10:59 AM
(This post was last modified: 11-30-2014, 12:13 PM by Carpaccio.)
Thanks, RTB, you're a lifesaver again!
Also for the sake of testing that new program for you guys, I've check the 'in-battle' ones and a few don't come out properly...in fact I think only Wally and parts of Steven came out right...Steven's arms are missing...the others have extreme deformations.
Oh, and Wally doesn't come out right either, he's missing his hands, feet, and neck.
(And yes, those two are the ones I want most other than Maxie and Archie, who by the way are suffering from extreme deformation as well.)
My Model Priority:
#1: Steven
#2: Wally
#3: Archie
#4: Maxie
So I guess my requests should have been for the top three. Haha.
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This is going pretty well, how do you open .MM files?
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Working with those packs I have Bulbasaur 90% ready. The only thing I can't get to work right is the eyes. The two layer eyes (eye lids and iris) are confusing. Can anyone help with this?
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All 4 Deoxys Forms don't import all the way. Speed Form has issues with its face and legs. The other 3 Forms have leg issues (aside from a tiny part of Defense Form's right arm). I was also told by DSX8 that there's a few textures missing for the 4 Forms from Kazo's texture pack.
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(11-30-2014, 03:22 PM)KingJigglypuff Wrote: All 4 Deoxys Forms don't import all the way. Speed Form has issues with its face and legs. The other 3 Forms have leg issues (aside from a tiny part of Defense Form's right arm). I was also told by DSX8 that there's a few textures missing for the 4 Forms from Kazo's texture pack.
I`d recommend getting them from the pack of .obj form XY models that was uploaded a while back, all 4 formes are working in there. Sure, you sacrifice the bones and rigging, but its better than dealing with deformation and such
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(11-30-2014, 03:49 PM)MimiNeko Wrote: (11-30-2014, 03:22 PM)KingJigglypuff Wrote: All 4 Deoxys Forms don't import all the way. Speed Form has issues with its face and legs. The other 3 Forms have leg issues (aside from a tiny part of Defense Form's right arm). I was also told by DSX8 that there's a few textures missing for the 4 Forms from Kazo's texture pack.
I`d recommend getting them from the pack of .obj form XY models that was uploaded a while back, all 4 formes are working in there. Sure, you sacrifice the bones and rigging, but its better than dealing with deformation and such
I'd much rather have their rigs.
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Hello again, I did a new build in a hurry to fix the vertex deformation issue:
https://www.dropbox.com/s/9kpz4p6iz40s25...4.zip?dl=0
Also it have partial support for MM models, but no textures yet. Didn't had the time to touch on rigging yet.
Let me know if this fixes the deformation issues for your guys.
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(11-30-2014, 05:47 PM)gdkchan Wrote: Hello again, I did a new build in a hurry to fix the vertex deformation issue:
https://www.dropbox.com/s/9kpz4p6iz40s25...4.zip?dl=0
Also it have partial support for MM models, but no textures yet. Didn't had the time to touch on rigging yet.
Let me know if this fixes the deformation issues for your guys.
You`re a saint, dear sir!!
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(11-30-2014, 05:47 PM)gdkchan Wrote: Hello again, I did a new build in a hurry to fix the vertex deformation issue:
https://www.dropbox.com/s/9kpz4p6iz40s25...4.zip?dl=0
Also it have partial support for MM models, but no textures yet. Didn't had the time to touch on rigging yet.
Let me know if this fixes the deformation issues for your guys.
The fix seems to have worked for all of the pokemon that I have tested so far, but poor wally still is feelin' a bit deformed.
Just an amateur (very amateur) 3D animator here. Don't mind me.
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11-30-2014, 07:06 PM
(This post was last modified: 11-30-2014, 07:17 PM by MimiNeko.)
Has anyone been able to determine which MM file is Aarune`s model?
EDIT: It seems to be 211, which kinda explodes upon importing
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Yup, the Pokemon themselves seem fine thus far, but the NPC's are all glitched still. Hope this can be fixed in a jiffy. Haha.
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11-30-2014, 08:52 PM
(This post was last modified: 11-30-2014, 08:54 PM by gdkchan.)
Well, I did some ugly hacks on the code to fix messed up NPCs haha. But on some models, there's still missing object, don't know why yet. Also added automatic detection of the game (X/Y or OR/AS)
Anyway, here's the newest build:
https://www.dropbox.com/s/eikcivpt0yjvbm...2.zip?dl=0
Tomorrow I will try to implement textures, since those MM models have the textures built-in.
If you guys still find a model with messed up vertex please let me know.
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Yeah that missing object thing needs to be fixed for it to export properly. Although at least they're not distorting now. I'm excited to see the next development!
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I've ripped 3 random over-world characters to test things.. Archie, Flannery and Zinnia.
https://www.dropbox.com/sh/p2z5zcuiisj7p...y25Pa?dl=0
Let me know if there are any issues. =)
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