10-07-2014, 12:35 PM
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The new SJB Sprite Archives
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Thanked by: Garamonde
10-07-2014, 12:44 PM
Replaced.
10-13-2014, 10:35 AM
(This post was last modified: 10-13-2014, 10:36 AM by Superjustinbros.)
On the topic of replacements, here's another one for http://www.spriters-resource.com/nes/ice...eet/63214/
![]() Mine includes the rest of the Bonus Stage and the "solid" version of the level borders.
10-13-2014, 02:30 PM
Replacio'd.
10-13-2014, 10:51 PM
Thanks.
Here's another edit to my famous SMB1 Mario sheet. http://www.spriters-resource.com/nes/sup...eet/50365/ http://www.spriters-resource.com/nes/sup...eet/52578/ http://www.spriters-resource.com/nes/ann...eet/52580/ ![]() It corrects the walking animation so it starts with the correct frame and goes forwards instead of backwards. I also updated it's relative, Shrek. http://www.spriters-resource.com/nes/sup...eet/63224/ ![]() Thanked by: Garamonde
10-13-2014, 11:40 PM
All fixed!
By the way, thank you for linking to the sheets; it makes it so much easier for us to replace them. :> Thanked by: Ton, Superjustinbros
11-05-2014, 06:47 PM
No probs.
So for a while now I've wanted to provide a sprite rip for Namco's title Motos through the F4 method that I've used for next to all my current arcade sprite rips. Though sadly it's currently in the same position as Pirate Ship Higemaru was: ![]() Darn you Namco for making the background color share a color with the sprites...
11-05-2014, 07:55 PM
11-06-2014, 10:16 AM
(This post was last modified: 11-06-2014, 02:17 PM by Superjustinbros.)
Tried loading the save state you provided into MAME, it couldn't be read.
Also, if anyone would like to do the honors, I made an update to the Arkanoid II Backgrounds sheet. http://www.spriters-resource.com/arcade/...eet/56382/ ![]() Error fixes and the addition of the shadowed BG's.
11-06-2014, 03:26 PM
Updated
![]() Thanked by: Superjustinbros, Garamonde
11-06-2014, 09:39 PM
11-06-2014, 10:24 PM
(11-06-2014, 09:39 PM)Deathbringer Wrote:(11-06-2014, 10:16 AM)Superjustinbros Wrote: Tried loading the save state you provided into MAME, it couldn't be read.Are you sure you are pressing F7 then 0? Otherwise I don't know what else to do, I use an old version of MAME (0.81b) but you had no problem with the Higemaru state I edited. I never did a save-load with Higemaru since you provided me with the sprites directly which I then reorganized into a sheet. I put the save state into sta>Motos without renaming it and it keeps saying "Error: Failed to open file for load operation" when I press F7 then 0.
11-07-2014, 07:15 AM
Do you know how to use a hex editor? If you do, I could tell you what to change in a savestate you make, and see if it'll work that way.
11-07-2014, 10:10 AM
Actually I don't know a thing about hex editing; do tell.
11-09-2014, 10:48 PM
(This post was last modified: 11-09-2014, 10:49 PM by Superjustinbros.)
Oh, I also have two sheets to update: The SMBS tilesets.
http://www.spriters-resource.com/other_s...heet/50420 ![]() http://www.spriters-resource.com/other_s...eet/50898/ ![]() |
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