10-22-2014, 11:05 PM
Users browsing this thread: 28 Guest(s)
Pokémon Model Ripping Project
|
10-25-2014, 08:33 AM
hi, i want to up some models (pidgey, rattata, vulpix, ninetales, articuno, zapdos) but i am missing the textures other than colour maps (normal, alpha, ...).
i cant up them if noone can supply those textures. pls any1? (10-25-2014, 08:33 AM)hminth Wrote: hi, i want to up some models (pidgey, rattata, vulpix, ninetales, articuno, zapdos) but i am missing the textures other than colour maps (normal, alpha, ...).Ninetales, articuno and zapdos are already in the requested list, just look at first post. Just in case you already have the models but need the textures before uploading them, just search here, becuz somebody posted a download page with every Pokemon textures. Ps: I think the Pokemon x/y textures have no alphas, at least for all the Pokemon you mention. Becuz only a very few fire type Pokemon have alpha textures for the effects like charizard flame on tail, moltres fire wings or infernape flames on its body. RTB had figured out only a little tidbit about those textures.
10-25-2014, 04:12 PM
(10-25-2014, 02:18 PM)Farlavor Wrote: Ninetales, articuno and zapdos are already in the requested list, just look at first post. wheres the logic in your argument concerning the request list? rtb tells who he/she is working on on page 1, rest is open. or do u prefer to wait to have all of em ripped by rtb alone? i know i read the thread and i have the colour textures (thx kazo), just not the normal maps. hope s.o. can help me with them. and for the alpha maps: most pokemon with iris textures also have alpha maps for the eyes. i had a look at moltres and it should have 3 different alpha maps and maybe a colour gradient for its flames.
10-25-2014, 10:43 PM
hminth
(10-25-2014, 02:18 PM)Farlavor Wrote: Ninetales, articuno and zapdos are already in the requested list, just look at first post. wheres the logic in your argument concerning the request list? rtb tells who he/she is working on on page 1, rest is open. or do u prefer to wait to have all of em ripped by rtb alone? i know i read the thread and i have the colour textures (thx kazo), just not the normal maps. hope s.o. can help me with them. and for the alpha maps: most pokemon with iris textures also have alpha maps for the eyes. i had a look at moltres and it should have 3 different alpha maps and maybe a colour gradient for its flames. First of all... I only wanted to remind you to focus on the Pokemon that were unrequested yet. Is that not enough logical to you?. I don't have any problem at giving a help to RTB, the world undoubtly needs more ppl like you, but why choosing Ninetales, Articuno and Zapdos? Did you told him you're going to upload them? Did he agreed with you? And second, I downloaded several Pokemon and never seen any of those called alpha channels, neither on their eyes, or anywhere else, and concerning the textures, you better look at these pages, because somebody has posted them all already, just I don't remember exactly where the page is. Besides, I think there's no support for alphas or cannot rip textures with alpha, becuz there were a few issues with infernape's flames that uses alpha and I'm not sure if those issues are solved already. Even I had problems with mew eye texture. Ps: please, stop the flooding.
10-26-2014, 04:10 PM
Okay I've gone through all the files manually and checked the textures. The only ones not up to par are the Charizard X's, Diglett, Exeggutor, Pidove, Gurdurr, Venipede, Maractus, Cofagrigus, Fraxure, and Pawniard. Can someone supply these for me quickly either here or through PM? It's kind of vital for me.
Thanked by: Garamonde
10-26-2014, 06:00 PM
(This post was last modified: 10-26-2014, 06:02 PM by Random Talking Bush.)
Fast fact: Jigglypuff's Super Smash Bros. for Nintendo 3DS model is based off of the one it has in Pokémon X/Y.
(X/Y model with X/Y textures on the left, X/Y model with SSB43DS textures on the right.) Barring a few UV mapping differences (for its arms, mainly), the textures line up perfectly without any changes. As for proper textures, I'll do a re-rip for those and upload them later. Thanked by: Pik, Farlavor, Smoko Frodo, TGE, TomGuycott, Garamonde, E-Man, Heykinox
Yeah, I'm pretty sure all Pokemon models in SSB43DS based off or from X/Y but with texture differences.
Poor Jigglypuff. First her Brawl model was directly ripped from Melee, now this. I probably would've done the same though.
10-26-2014, 06:08 PM
Based on whatever is convenient and less costly, I'm assuming.
10-26-2014, 06:19 PM
(This post was last modified: 10-26-2014, 06:22 PM by Random Talking Bush.)
(10-26-2014, 06:02 PM)Goldtex Wrote: Yeah, I'm pretty sure all Pokemon models in SSB43DS based off or from X/Y but with texture differences.Pikachu, Charizard, Lucario and Greninja have completely different models, the textures don't match up at all. And from what I've seen, not even the Pokéball Pokémon have models based off of X/Y, they were all redone. Jigglypuff is the only one that's recycled. :V Thanked by: Kawasuzu, SylveonHime
10-26-2014, 06:23 PM
Seems like another thing I'll be revisiting hourly for then, haha. I think I expect too much or something...
10-27-2014, 01:03 AM
(10-26-2014, 06:00 PM)Random Talking Bush Wrote: Fast fact: Jigglypuff's Super Smash Bros. for Nintendo 3DS model is based off of the one it has in Pokémon X/Y. What? Did you managed to get a preview at a ssb4 model?. Awesome! Btw, I'm glad to see you back here RTB, here we are getting a little help from a few rippers, and if this goes straight this way, then we will indeed complete this project, if at least I would had learned something on my 34 years about the stuff I must deal by participating in this project, then I would at least include the full eevee set, or even some legendary trios.
10-27-2014, 09:35 AM
RTB, you're amazing me like always.
Does anyone have a bch2png program that actually WORKS? I've tried every type, and they all error on me. I've got all prerequisites and languages needed. I even tried to recompile the source with my own, but nothing works for me...
10-27-2014, 10:50 PM
(10-27-2014, 09:35 AM)Carpaccio Wrote: RTB, you're amazing me like always. Retracted my last reply after reading yours more carefully lol. I don't think you need to compile anything, just run bch2png.py from Python. |
« Next Oldest | Next Newest »
|