10-16-2014, 06:15 PM
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Pokémon Model Ripping Project
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10-16-2014, 06:45 PM
omg that may model... @_@
must.. need... lol good progress so far RTB
10-16-2014, 06:46 PM
This isn't a request, but I can't wait to see Wally.
10-16-2014, 06:46 PM
(10-16-2014, 06:15 PM)Random Talking Bush Wrote:(10-16-2014, 06:11 PM)Goldtex Wrote: I'm kind of curious, maybe this new BCH format is the same as Smash Bros?It's not. It's closer to X/Y, but at the same time it's different enough that they're *still* not the same format. What's different about the format?
10-16-2014, 06:59 PM
(10-16-2014, 06:46 PM)Lilothestitch Wrote:(10-16-2014, 06:15 PM)Random Talking Bush Wrote:(10-16-2014, 06:11 PM)Goldtex Wrote: I'm kind of curious, maybe this new BCH format is the same as Smash Bros?It's not. It's closer to X/Y, but at the same time it's different enough that they're *still* not the same format. (10-16-2014, 12:35 AM)Random Talking Bush Wrote: Header information's different, how the vertex information is stored is also slightly different. ... (10-16-2014, 01:01 AM)Random Talking Bush Wrote: ...(the polygon data's no longer stored next to each vertex chunk, it's all in one bunch at the end!) Thanked by: eureka, Lilothestitch,
10-16-2014, 11:11 PM
lets just think of it as a different BCH version.. xD
lets name it... BCH Version 11? while X/Y BCH format is Version 9 and SSB 3DS is version 10.. yeah lets just go with that :v Thanked by: Random Talking Bush
10-16-2014, 11:55 PM
(10-16-2014, 11:11 PM)Demonslayerx8 Wrote: lets just think of it as a different BCH version.. xDBut then there's also Kirby Triple Deluxe that uses an even more different form of BCH. So what would that make it, then? :V
10-17-2014, 12:05 AM
mmm good point... u got me there...
10-17-2014, 12:20 AM
(This post was last modified: 10-17-2014, 12:21 AM by Random Talking Bush.)
Then again, there's also MDL0 Version 8 that was used for a few early Wii games... so X/Y = 8, Kirby = 9, Smash = 10, OR/AS = 11? None of the script things I've written for a specific BCH-model game works with another, so they're all different in their own ways.
10-17-2014, 12:22 AM
(This post was last modified: 10-17-2014, 01:39 AM by Demonslayerx8.)
sure lets go with that...
cause in MDL0's, different version numbers had different headers and offsets, so its very plausible.. edit: heh thats interesting.. pokemon x/y uses normal maps only in 3d mode.. i checked out the normal maps of mega char x that someone linked here.. seems to act that way in 3D mode only(?) Thanked by: Lilothestitch
10-17-2014, 10:19 AM
Oh, that's interesting. I'm not sure why a cel shaded game would need a normal map like that, but nice.
10-17-2014, 03:25 PM
(This post was last modified: 10-17-2014, 03:31 PM by Random Talking Bush.)
Eh, what the heck. Have some more.
#127 Pinsir #142 Aerodactyl #214 Heracross #409 Rampardos #566 Archen #658 Greninja #667 Litleo #673 Gogoat #675 Pangoro #686 Inkay #692 Clauncher #697 Tyrantrum #699 Aurorus #707 Klefki #710 Pumpkaboo #711 Gourgeist May (EDIT: Forgot two.)
10-17-2014, 03:45 PM
(10-16-2014, 06:59 PM)Random Talking Bush Wrote:(10-16-2014, 06:46 PM)Lilothestitch Wrote:(10-16-2014, 06:15 PM)Random Talking Bush Wrote: It's not. It's closer to X/Y, but at the same time it's different enough that they're *still* not the same format. (10-17-2014, 03:25 PM)Random Talking Bush Wrote: Eh, what the heck. Have some more. Good job RTB.
10-17-2014, 06:15 PM
yaaay thanks for may!!!
now what about Brandon? o.o.. or any other chars
10-17-2014, 06:28 PM
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