(10-15-2014, 03:31 AM)Random Talking Bush Wrote: (10-15-2014, 02:29 AM)Lilothestitch Wrote: (10-15-2014, 02:14 AM)Random Talking Bush Wrote: I already had Celebi's and Keldeo's in their respective downloads on The Models Resource...
I see. If we compare those textures with the ones by Kazo, there is a difference. Technically the way I have 'em for my model rips is correct, if you look at the "Normal" eye texture for any Pokémon with moving eyes, you'll see it's organized the same way. How did you get the textures? Did you use BCH2PNG?
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10-15-2014, 07:21 AM
(This post was last modified: 10-15-2014, 07:43 AM by hminth.
Edit Reason: addition
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hi rtb, what max version do u use and what versions of the export plugins(fbx,colladamax,smd)?
i'd like to send u some prepared ones.
edit:
another question regarding your script: technically, is it that every model has to be rotated 90 degrees or is it special for some pokemon?
if you look at articuno for example, to make it stand on its feet you have to rotate it 140 degrees.
10-15-2014, 12:55 PM
(This post was last modified: 10-15-2014, 12:56 PM by Random Talking Bush.)
(10-15-2014, 07:21 AM)hminth Wrote: hi rtb, what max version do u use and what versions of the export plugins(fbx,colladamax,smd)?
i'd like to send u some prepared ones.
edit:
another question regarding your script: technically, is it that every model has to be rotated 90 degrees or is it special for some pokemon?
if you look at articuno for example, to make it stand on its feet you have to rotate it 140 degrees. FBX version 2011.3.1, SMD exporter v1.6 and ColladaMax v3.05C. All for 3DS Max 2009, which is the version that has given me the least amount of trouble out of all the ones I've tried. And it's always 90 degrees forward, some Pokémon have their legs more forward or off to the side regardless, that's the way it is.
Anyway, my next batch of models is almost done and will be uploaded soon.
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(10-15-2014, 12:16 AM)Random Talking Bush Wrote: Yeah, gender variants, alternate forms and Megas are all included in the same bunch, so requesting one = requesting all variants, but it still counts as one request. Thanks for letting me know about that. Also, I have requested two more which are Sliggoo and Buneary from my last post in case you didn't pick those up.
10-15-2014, 01:21 PM
(This post was last modified: 10-15-2014, 01:27 PM by Random Talking Bush.)
(10-15-2014, 01:11 PM)SpecialBillionFlags Wrote: (10-15-2014, 12:16 AM)Random Talking Bush Wrote: Yeah, gender variants, alternate forms and Megas are all included in the same bunch, so requesting one = requesting all variants, but it still counts as one request. Thanks for letting me know about that. Also, I have requested two more which are Sliggoo and Buneary from my last post in case you didn't pick those up. Got 'em now. Sorry for missing 'em, I got a bit sidetracked yesterday.
(10-15-2014, 05:10 AM)Lilothestitch Wrote: How did you get the textures? Did you use BCH2PNG? Of course.
(10-15-2014, 01:21 PM)Random Talking Bush Wrote: (10-15-2014, 01:11 PM)SpecialBillionFlags Wrote: (10-15-2014, 12:16 AM)Random Talking Bush Wrote: Yeah, gender variants, alternate forms and Megas are all included in the same bunch, so requesting one = requesting all variants, but it still counts as one request. Thanks for letting me know about that. Also, I have requested two more which are Sliggoo and Buneary from my last post in case you didn't pick those up. Got 'em now. Sorry for missing 'em, I got a bit sidetracked yesterday.
(10-15-2014, 05:10 AM)Lilothestitch Wrote: How did you get the textures? Did you use BCH2PNG? Of course. Which BCH2PNG was it? Was it python, go or c#?
(10-15-2014, 01:48 PM)Lilothestitch Wrote: Which BCH2PNG was it? Was it python, go or c#? Both Python and GO. Sometimes the GO one screws up on certain textures (like Bisharp's), and the Python one just stops exporting if it comes across one that doesn't work.
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Hey, RTB.
I see all you have left for the next batch is Giratina (Altered / Origin Form). Will the 'reserved' ones be in the batch after that? If I recall correctly, you said they'd be reserved until the 14th because of your friend's project.
Just asking, not requesting. I don't want to be a bother.
(10-15-2014, 03:21 PM)B2Squared Wrote: Hey, RTB.
I see all you have left for the next batch is Giratina (Altered / Origin Form). Will the 'reserved' ones be in the batch after that? If I recall correctly, you said they'd be reserved until the 14th because of your friend's project.
Just asking, not requesting. I don't want to be a bother. I've already moved the ones from the "reserved" section that I'll be releasing to the "next batch" section, so yeah I'll be releasing Gardevoir, Hawlucha, and a buncha others at the same time, too. There's still a few more I'll be holding onto for now, but they will most likely be released before the end of the month.
I got a free trial of 3DSMax 2012 (again, couldn't find a working crack), so I got a few Pokemon exported.
Suicune is finished and pending. I'm trying to get Treecko done next, but I'm having problems with his irises.
(10-15-2014, 05:22 PM)Mystie Wrote: I got a free trial of 3DSMax 2012 (again, couldn't find a working crack), so I got a few Pokemon exported.
Suicune is finished and pending. I'm trying to get Treecko done next, but I'm having problems with his irises. I'll write up a proper tutorial for the exact methods as how I set them up a bit later.
Anyway, update time! Giratina missed the bus -- it's got some quirks in its model that I'm gonna need to look into some more before I can get its rigging intact.
10-15-2014, 06:22 PM
(This post was last modified: 10-15-2014, 06:37 PM by Garamonde.)
(10-15-2014, 05:49 PM)Random Talking Bush Wrote: (10-15-2014, 05:22 PM)Mystie Wrote: I got a free trial of 3DSMax 2012 (again, couldn't find a working crack), so I got a few Pokemon exported.
Suicune is finished and pending. I'm trying to get Treecko done next, but I'm having problems with his irises. I'll write up a proper tutorial for the exact methods as how I set them up a bit later.
Anyway, update time! Giratina missed the bus -- it's got some quirks in its model that I'm gonna need to look into some more before I can get its rigging intact.
Good job RTB. Keep up the good work.
Oh, you actually got Shauna to rip? Does that mean the other NPCS are working better?
Yeah, so...apparently the texture folder DOESN'T have the bump maps or other maps. Why?
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(10-15-2014, 04:08 PM)Random Talking Bush Wrote: (10-15-2014, 03:21 PM)B2Squared Wrote: Hey, RTB.
I see all you have left for the next batch is Giratina (Altered / Origin Form). Will the 'reserved' ones be in the batch after that? If I recall correctly, you said they'd be reserved until the 14th because of your friend's project.
Just asking, not requesting. I don't want to be a bother. I've already moved the ones from the "reserved" section that I'll be releasing to the "next batch" section, so yeah I'll be releasing Gardevoir, Hawlucha, and a buncha others at the same time, too. There's still a few more I'll be holding onto for now, but they will most likely be released before the end of the month.
RTB, you're the best!
I'll make sure to post back with some 3d printed Pokemon figures.
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