10-11-2014, 03:11 PM
RTB I downloaded the Pokémon X & Y files but the files are .bin instead of .bch. If I use the 3DS Max Script of the beta, would it still work if I import that file?
Pokémon Model Ripping Project
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10-11-2014, 03:11 PM
RTB I downloaded the Pokémon X & Y files but the files are .bin instead of .bch. If I use the 3DS Max Script of the beta, would it still work if I import that file?
10-11-2014, 03:50 PM
Thanked by: Lilothestitch
10-11-2014, 04:33 PM
(10-11-2014, 03:50 PM)Random Talking Bush Wrote:(10-11-2014, 03:11 PM)Lilothestitch Wrote: RTB I downloaded the Pokémon X & Y files but the files are .bin instead of .bch. If I use the 3DS Max Script of the beta, would it still work if I import that file?Yes. Extension doesn't matter, but it checks for both *.BIN and *.BCH. Thank you RTB. I'm going to test the script.
10-11-2014, 05:06 PM
I've fixed another few things with the scripts, Bellsprout and possibly others will work now. And I think I've noticed a bit of a pattern -- Pokémon that have moving irises all seem to have broken rigging. Wonder if that means anything...? I might be able to find a way to fix it based off of that thought.
10-11-2014, 05:14 PM
RTB I know what title we should give you. Let's call you the Ultimate Model Ripper. How does that sound?
Thanked by: eureka
10-11-2014, 07:19 PM
(This post was last modified: 10-11-2014, 07:19 PM by Demonslayerx8.)
There's an error with Keldeo Resolute form.. Otherwise.. everything else seems fine to me. Thanks RTB!
10-11-2014, 08:34 PM
(10-11-2014, 07:19 PM)Demonslayerx8 Wrote: There's an error with Keldeo Resolute form.. Otherwise.. everything else seems fine to me. Thanks RTB!Fixed it. Redownload the script and it'll work. And thankfully it doesn't seem to have rigging problems, either. ...I really need to add a failsafe if it doesn't find a specific vertex type...
10-11-2014, 09:34 PM
alright cool, and thanks. btw what about the trainer models?
10-11-2014, 09:51 PM
Why are the Pokemon models rotated like they are laying down?
10-11-2014, 09:58 PM
(10-11-2014, 09:34 PM)Demonslayerx8 Wrote: alright cool, and thanks. btw what about the trainer models?I'll be getting to those soon. (10-11-2014, 09:51 PM)Lilothestitch Wrote: Why are the Pokemon models rotated like they are laying down?It's because they use a different "up" axis compared to 3DS Max, simple as that. Just rotate the root bone forward by 90 degrees, easy enough. Unless some parts of the model stay behind, in that case you'll have to wait until I get around to uploading those myself. Anyway, updated the script again, I tested it on the first 151 Pokémon and it no longer crashes for any of them. A lot of them are still broken rigging-wise, though, but I'll have to figure that out later. Thanked by: Lilothestitch
10-11-2014, 10:05 PM
(10-11-2014, 09:58 PM)Random Talking Bush Wrote:Also the textures are missing.(10-11-2014, 09:34 PM)Demonslayerx8 Wrote: alright cool, and thanks. btw what about the trainer models?I'll be getting to those soon.
10-11-2014, 10:09 PM
(10-11-2014, 10:05 PM)Lilothestitch Wrote: Also the textures are missing. (10-11-2014, 04:14 AM)Random Talking Bush Wrote: If you're looking for the textures, they are all in the archive that Kazo put up in the previous post. Except for Spinda and its missing textures, but screw that thing I'll deal with it later. Thanked by: eureka, Lilothestitch
10-11-2014, 10:33 PM
(This post was last modified: 10-11-2014, 10:34 PM by o0DemonBoy0o.)
(10-11-2014, 12:59 PM)Random Talking Bush Wrote: I've fixed the script now, re-download it and you should be able to import Vaporeon just fine. Thanks. As for those logo models I think this might help if you are ever interested in getting them.
10-11-2014, 11:11 PM
There is an error with Palkia.
10-12-2014, 12:15 AM
Thanked by: Lilothestitch
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