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Mystie's Model Rips
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Sorry I've been gone for so long, I became very busy with homework. Anyway, here are some new models:
I will submit character models from Bayonetta and Lollipop Chainsaw sometime soon, the problem keeping me from doing so is that certain bones cause the vertex they are attached to to stretch all over the place. (it's hard to explain) Also, all of the LC characters I've tried seem to have leg bones that simply don't work. Might need to make a thread about this to see if anyone knows why this is happening, or how I can fix it. Thanked by: senjen
03-11-2014, 10:53 PM
Good news! Non-Wii rigged models will be coming soon! Now that I got myself a free 3DS Max, I no longer have to deal with those problems I was facing with importing the .psk files into Blender.
I came up with a little method: Import the .psk into 3DS Max, export it as an .fbx, open the .fbx with Noesis, convert it to a .dae, then open the .dae in Blender, enlarge it if needed, and re-add the textures. Here are two WIPs of upcoming models: BTW, in case you're wondering whatever happened to that swimsuit Bayo model that I posted a WIP of...well, it's been postponed until further notice. Not only did I accidentally delete a triangle in her torso, but I also could not delete the extra meshes on her hands. You see, each model of Bayonetta and Jeanne have these extra meshes attached to them that are made invisible during gameplay, but reflected in their shadows. Removing these meshes from most of these models is a real pain, especially on the hands.
Bayonetta and Lollipop Chainsaw models will be coming your way soon! For now, have some more Klonoa Wii stuff.
As of this post, all of the models I'm posting in this thread will have links to their download pages. I will make sure to edit all of my previous posts in order to include links. Just click on the model's icon in order to go to the download page. EDIT: Oh, and I forgot: Liz and Patty's weapon forms also finally got up. It turns out that I forgot to include the main texture file with the model. Silly me. *anime sweat drop*
Since the servers aren't completely restored yet, I thought I'd share with you a little update:
I'm all done with Klonoa Wii. I ripped and converted everything I was interested in ripping, except for Joka/Joker (I usually call him "Joka" though, since I grew up with the PS1 version). No matter what I tried, I could not get his textures to display properly. Expect to see a whole smorgasbord of stuff from this game once the servers are back up. Soul Eater: Monotone Princess is allllllmost done. I only have a few models left, and then I'll be done with that one too. Wii models are far too easy to rip, okay? Bayonetta and Lollipop Chainsaw characters will be coming your way soon. I can rip and convert all of the character models from both games no problem, except for Bayonetta and Jeanne. As mentioned two posts ago, they have all kinds of extra, unused meshes attached to them that are made invisible, but reflected in their shadows. So I have to delete these meshes and polygons manually, which takes a lot of time. A LOT.. Still having some problems with the Cel Damage models. I cannot rip directly from the disc/ISO, as this is one of those games in which all of the models are placed inside one big file that cannot be opened, so I have to use Dolphin and a printscreen ripper to do so. I can get the vehicles no problem, but the characters are a real challenge, as I can never get them in a regular standing pose, whether it be from gameplay or cutscenes. Trying to alter the meshes to get them in a normal standing pose (or a T-pose) also does nothing, as it will not let me select or deselect all of the polygons I need. (Dolphin also has issues with the game's lighting and shading, but that doesn't affect the model or texture ripping at all) I've been thinking that maybe, just maybe, I could add bones to the model to put them in a normal pose or T-pose, and then export them in the normal/T-pose form. That's it for the update. See you soon!
04-14-2014, 09:00 PM
And with that...Klonoa Wii is all done. With the exception of Joka/Joker, I've ripped everything I was interested in ripping from that game. Also, the creepy face that you meet inside Nahatomb's stomach doesn't have a name, so I just named it "Face Inside Nahatomb's Stomach/Belly". Anyway, expect to see some Bayonetta and Lollipop Chainsaw characters up sometime tomorrow, the rest of the Soul Eater characters during the course of this week and the next, and some more Cel Damage vehicles later this week. (like I said, it's probably going to be a while before you even see characters from that game, seeing as how I'm having a very hard time trying to put them in a normal pose or T-pose)
05-03-2014, 05:30 PM
I was going to have Juliet and her chainsaw in this update, but unfortunately I realized that the transparent parts of their textures didn't become transparent when exporting, so I gotta do it again. I was also going to have Bayonetta in this update too, but I am having a very, very hard time with getting the model to work.
Fortunately, I finally got Violet T-posed and submitted, and I've also got Ponera from the Soul Eater game here too! Now, you're probably wondering, "Who the hell is Ponera?" The reason you don't know her is because she only appeared in this game and no other Soul Eater media ever. Annnnnd...this update's got a new game as well! But before I rip anything else from JSRF, I'm going to finish up Soul Eater first. Thanked by: Iocus
05-05-2014, 12:16 AM
05-19-2014, 12:36 AM
Let's get a mega update up in dis bitch!
This update also includes a new game...Crash Bandicoot: The Wrath of Cortex! And with this update, I've uploaded everything from Soul Eater: Monotone Princess that I felt like ripping. Now, my main priorities are Bayonetta and Lollipop Chainsaw, with a side-order of JSRF and Cel Damage. If any of you would like to help me out in ripping from Bayonetta, be my guest. I've got a ripping project thread for it right here if you're interested in helping out: http://www.vg-resource.com/thread-24893.html Thanked by: Ton
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