05-02-2014, 10:29 AM
well for one thing the game won't even start up for me
$
here's what i got
$
here's what i got
THE FIGHTERS RESOURCE - Official Thread
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05-02-2014, 10:29 AM
well for one thing the game won't even start up for me
$ here's what i got Thanked by: TomGuycott
05-02-2014, 10:32 AM
That's where you hit the A button o: At least if you hit it on that screen its SUPPOSED to go to GamerGirl.
Thanked by: Lexou Duck
05-02-2014, 02:37 PM
(This post was last modified: 05-02-2014, 02:38 PM by TomGuycott.)
Also I just thought of something I should have specified earlier: A and B don't NECESSARILY mean the keys A and B, there's an A through G that the game uses as possible button inputs in engine. I think that A is actually A by default, but B is something like S.
Anyway, gotta go back to work now. Play the crap out of it and unearth it's flaws. It won't be too hard. o:
05-03-2014, 11:34 AM
Would it be okay with any of you if I were to put my pixel-sona in this game?
05-03-2014, 01:29 PM
(05-03-2014, 11:34 AM)Mystie Wrote: Would it be okay with any of you if I were to put my pixel-sona in this game? Related: (03-30-2014, 08:58 PM)Baegal Wrote:(03-30-2014, 08:27 PM)E-Man Wrote: By the way, while we are working on this project, would you mind if I begin working on my assist and maybe rack my brain for some ideas for additional assists?Whose permission are you trying to get? Don't worry too much about whether people will mind, as long as you cover the minimum requirements, I don't think there's a problem with you jumping in. As a matter of fact, it seems I'm slightly newer than you, and my sprites got good reception, so go for it! I would suggest you at least aim for an assist first (at least covering the necessary sprites for an assist) before you do a full-fledged character. Because, unless you are totally devoted or have an inhuman amount of concentration, finishing a complete sheet is much less likely than just finishing the assist sheet. That said, you are free to do as you like! Thanked by: Crappy Blue Luigi, Zadaben, Mystie, Baegal, Garamonde
05-03-2014, 02:29 PM
> and < punches. Need to tweak the < punch though Thanked by: Paladin, Crappy Blue Luigi, StarSock64, NICKtendo DS, Sevenstitch, recme, psychospacecow, Lexou Duck, SchAlternate, Zadaben, TomGuycott, Rosencrantz, Iceman404
05-03-2014, 02:31 PM
I'm so mad I can't thank on a phone.
Thanked by: StarSock64, Iocus, recme, psychospacecow
05-03-2014, 02:59 PM
(This post was last modified: 05-03-2014, 03:47 PM by NICKtendo DS.)
Purrgress
Extended the range of Neko's kicks. The chain is: Back Kick > Kick 1 > Kick 2. You can start with Back Kick for a 3-Hit combo, or Kick 1 for a 2-hit. (I tested the animation and decided it no longer chains into Forward Kick (Roll Attack)) Explainings de Punches: His punches (a.k.a. scratches) compensate for their short range by having quick execution. His spinning attack (Jump Punch/Third Punch) is similar to Mewtwo's electric Air Neutral-A attack in Melee in the sense that it covers him for the most part. Attacking him would result in taking damage, unless you use projectiles. Thanked by: Lexou Duck, TomGuycott, Iceman404, Baegal
05-03-2014, 04:11 PM
as a special, that punch still seems weak. i made an edit of what should be done in order to make it look strong.
then again, range is another problem. being a special, it should give lots of damage and be quick since neko is a quick character. i made another animation to suggest this change. Thanked by: StarSock64, Lexou Duck, Iceman404, Baegal
05-03-2014, 06:19 PM
I've been getting the feeling that the boxing glove had been more meant to be a Shoryuken kind of motion (which is how it works in my demo). Recme's looks more like a charging Gognio move.
05-03-2014, 06:57 PM
(05-03-2014, 06:19 PM)TomGuycott Wrote: I've been getting the feeling that the boxing glove had been more meant to be a Shoryuken kind of motion (which is how it works in my demo). Recme's looks more like a charging Gognio move. It is meant to be a kind of Shoryuken, except Neko moves more diagonally.
05-03-2014, 07:44 PM
It moves more diagonal in engine than the traditional Shoryuken , give it a try and let me know what you think.
05-04-2014, 12:05 AM
Double post because it's double important.
Thanked by: TheShyGuy, Kitsu, alexmach1, Zadaben, Rosencrantz, psychospacecow, Lexou Duck, Level 1, Gwen, recme, Crappy Blue Luigi, Iceman404, Chris2Balls [:B], Baegal, Mystie, Iocus, Garamonde
Ooooo awesome. I'm guessing he did it himself? (Why didn't he post them himself then?)
05-04-2014, 09:59 AM
Tried the pre-alpha prototype early access. The uppercut is precisely what I meant.
Also update: Lose portrait! Thanked by: Chris2Balls [:B], TomGuycott, Level 1
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