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Megaman/Rockman 8 De-make
#16
How do you make this memory dump?
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#17
(08-21-2013, 10:04 AM)Magma Dragoon Wrote: How do you make this memory dump?
There's three ways:

1. Use ProcessMemoryDumper.
2. Use Process Explorer, right-click the application and select "Create Dump > Create Full Dump".
3. If you've got Windows 7 (I'm not sure if XP had the option), you can dump the memory directly from the Task Manager, with the "Create Dump File" option. You'll have to pick it up from your Temp folder though.
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#18
Bummer. XP over here.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#19
I'm gonna try. May get something up to tomorrow.
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#20
(08-21-2013, 10:25 AM)Ton Wrote: Bummer. XP over here.
Well, either of the first two will work then, as those were what I used before switching to Windows 7.
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#21
ProcessMemoryDumper does work and I have gotten good results.

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I said good, not perfect. And just for the record, the only setting for TiledGGD you need to change is the Alpha Location to End (which is why I had to use TiledGGD). Also you need it at 32 bits/pixel.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
#22
Oh wow. THIS is exciting. Big Grin
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#23
To save the trouble for anyone, here's a dump which I did checked and it seems to have everything in it. The uncompressed file is like 350MB.

https://www.dropbox.com/s/2v0wvhi2xbww0t...MAN8FC.zip
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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#24
Fantastic! *saves*
Thanks a lot!

Er... what can I open it with? Tongue
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#25
(08-21-2013, 02:33 PM)Ton Wrote: Er... what can I open it with? Tongue
TiledGGD, of course.
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#26
I haven't played the game (didn't even know it existed tbh) so I don't know if I'd get the palettes right or anything so I probably wouldn't be too helpful but wish I could help anyway and I'm predictably very much looking forward to what you guys come up with~
[Image: sweet-capn-cakes-deltarune.gif]
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#27
(08-21-2013, 09:40 PM)Axle the Red Wrote: I haven't played the game (didn't even know it existed tbh) so I don't know if I'd get the palettes right or anything so I probably wouldn't be too helpful but wish I could help anyway and I'm predictably very much looking forward to what you guys come up with~
Being 32-bit images (RGBA), there are no palettes to worry about. All of Mega Man's alternate palettes are separate sprite sets.
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#28
I see, perhaps I'll give it a go tomorrow or sometime.
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#29
I was gonna ask about the palettes, since there is no way to scroll through them for whatever reason.
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#30
Judging from the Frostman/Aquaman screenie, these sprites will be useful for Megaman fangames (i.e. using them plain, or editing them) so thanks to all of you guys for doing this.
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