08-21-2013, 10:04 AM
How do you make this memory dump?
Megaman/Rockman 8 De-make
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08-21-2013, 10:23 AM
(08-21-2013, 10:04 AM)Magma Dragoon Wrote: How do you make this memory dump?There's three ways: 1. Use ProcessMemoryDumper. 2. Use Process Explorer, right-click the application and select "Create Dump > Create Full Dump". 3. If you've got Windows 7 (I'm not sure if XP had the option), you can dump the memory directly from the Task Manager, with the "Create Dump File" option. You'll have to pick it up from your Temp folder though.
08-21-2013, 10:25 AM
Bummer. XP over here.
08-21-2013, 10:38 AM
08-21-2013, 12:19 PM
(This post was last modified: 08-21-2013, 12:31 PM by Deathbringer.)
ProcessMemoryDumper does work and I have gotten good results.
I said good, not perfect. And just for the record, the only setting for TiledGGD you need to change is the Alpha Location to End (which is why I had to use TiledGGD). Also you need it at 32 bits/pixel. Thanked by: redblueyellow, Ton, Garamonde, Shade
08-21-2013, 01:12 PM
Oh wow. THIS is exciting.
08-21-2013, 02:03 PM
To save the trouble for anyone, here's a dump which I did checked and it seems to have everything in it. The uncompressed file is like 350MB.
https://www.dropbox.com/s/2v0wvhi2xbww0t...MAN8FC.zip
08-21-2013, 02:33 PM
Fantastic! *saves*
Thanks a lot! Er... what can I open it with?
08-21-2013, 02:49 PM
(08-21-2013, 02:33 PM)Ton Wrote: Er... what can I open it with?TiledGGD, of course. Thanked by: Ton
08-21-2013, 09:40 PM
I haven't played the game (didn't even know it existed tbh) so I don't know if I'd get the palettes right or anything so I probably wouldn't be too helpful but wish I could help anyway and I'm predictably very much looking forward to what you guys come up with~
08-21-2013, 11:03 PM
(08-21-2013, 09:40 PM)Axle the Red Wrote: I haven't played the game (didn't even know it existed tbh) so I don't know if I'd get the palettes right or anything so I probably wouldn't be too helpful but wish I could help anyway and I'm predictably very much looking forward to what you guys come up with~Being 32-bit images (RGBA), there are no palettes to worry about. All of Mega Man's alternate palettes are separate sprite sets. Thanked by: Garamonde
08-21-2013, 11:53 PM
I see, perhaps I'll give it a go tomorrow or sometime.
08-22-2013, 09:52 AM
I was gonna ask about the palettes, since there is no way to scroll through them for whatever reason.
08-22-2013, 09:58 AM
Judging from the Frostman/Aquaman screenie, these sprites will be useful for Megaman fangames (i.e. using them plain, or editing them) so thanks to all of you guys for doing this.
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