08-10-2011, 04:17 PM
Thanks, also im having some help with this.
Sazh's "pixel art"
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08-10-2011, 04:17 PM
Thanks, also im having some help with this.
02-04-2013, 05:12 AM
I know bumping is not allowed but I figured since I was reviving this topic to start posting new work then it'd be okay.
I added some more recent stages and sprites. I'm still learning and I've been focusing more on programming since I was last here.
02-04-2013, 06:40 AM
Your shading is lacking a lot. There are some instances of pillow shading and some of the objects light source doesn't agree with the other. I see you tried dithering. you kind of missed the whole point of it in some of the sprites. Here is a tutorial for dithering:
http://www.furcadia.pixelovely.com/dithertut.html http://shonegold.deviantart.com/art/Dith...s-65642027 http://pixel.oceansdream.net/?p=406 (pardon me if any of the links are broken) Here is a nice archive of sprite tutorials that has helped me. http://dl.dropbox.com/u/586616/Flash%20R...rials.html And some simple pointers to help your pixel art. http://www.spriters-resource.com/communi...?tid=13868 I would give more advice but I'm getting tired so I will be back with more specific examples of your mistakes.
02-04-2013, 09:02 AM
Thanked by: Bombshell93
02-10-2013, 04:42 AM
I put everything into link form so you won't have to scroll down so much and I've added something new(The first link). It's just pixels man..
Seriously please use [img] tags to post a static image of the image you're linking. IF you're worried about us scrolling too much, put useless/old work in spoilers. [spoiler].
My comments still apply.
02-16-2013, 02:35 PM
Update:
I've been looking for a new style of sprite for a game I am planning and I can't seem to find one that's right. I'm exploring different styles as of now and I am currently practicing stuff like this:
02-16-2013, 06:56 PM
Update:
I have decided to stick to this style to try and "perfect" it.
02-18-2013, 06:22 AM
This looks better than the piccolo sprite you did years ago, so I see you improved a little. Though, you need to optimize pixel placement in order to avoid jaggies, and the anatomy in the sword holding frame is all weird. I'll be sure to give you tips when I have time.
02-18-2013, 06:51 AM
Color values are a bit odd. The shaping in some parts of the sprite look really odd too. The guy is looking a bit top heavy, but could be intentional. The weapon holding sprite could use a lot of work. That's not how it should look when someone is pulling out a weapon from a sheath. It isn't really anatomically correct.
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