Sazh's "pixel art" - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Sazh's "pixel art" (/thread-18064.html) Pages:
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Sazh's "pixel art" - JazzySpazGlobal - 08-02-2011 Hello, I will start posting in this topic again with new sprites and what not. I will more than likely be posting stages. New Style: Random Stuff: This is an armory-like area: Earthbound stage WIP(SSF2 was referenced for Pallet): ------------------------------------------------------- This is my custom character: Castiel O'Hara. RE: Sazh's "pixle art" - Chris2Balls [:B] - 08-02-2011 Don't worry, this is the right place! Okay, so what do you want advice on? I can see you've posted what looks like a custom Piccolo sprite, but what do you want to do with it? We can help you better if you explain your intentions. RE: Sazh's "pixle art" - JazzySpazGlobal - 08-02-2011 Well, i would like Crit please. I don't plan on using it for anything. I just want to become a better spriter. Im making a game called cameo and i need to sprite stages cause we need people to do that. RE: Sazh's "pixle art" - Sketchasaurus - 08-02-2011 I'll only touch on the anatomical issues for now. Firstly, the Frame:
Form:
practice with drawing dynamic figures would greatly benefit your spritework. RE: Sazh's "pixle art" - Mag - 08-02-2011 You just have to make this into Piccolo doing the Special Beam Cannon animation! The shading could use some work, the pant's could use some specular shades, look more like clothing, etc. Also, with a sprite this small, you'd be better off just blending things in rather than using outlines for everything, like the muscle protrusions on Piccolo's arms. I'm also noticing that you're just changing the luminocity of one shade for all the colors of piccolo, instead of doing that, you should get some hue shift action going on, some selout, etc. RE: Sazh's "pixle art" - JazzySpazGlobal - 08-02-2011 Wow, you guys are a lot nicer than people at MG, they just say, "YOU SUCK BALLS!!!" but you guys actually give advice and helpful hints and what not. Thanks ill work on it right away. RE: Sazh's "pixle art" - Garamonde - 08-02-2011 Yes, TSR always tries to help aspiring spriters who want to improve to the best of our ability as long as they're willing to cooperate and don't give up. Also this would be good to read too. It won't instantly make you an expert but it's good to know the general spriting techniques. RE: Sazh's "pixle art" - JazzySpazGlobal - 08-02-2011 Wow, i didn't know spriting was SO complicated. EDIT: Wait, do you guess use stick figures and then sprite around it? I made this from complete scratch. RE: Sazh's "pixle art" - Proton - 08-03-2011 (08-02-2011, 06:18 PM)sazhchocobo Wrote: EDIT: Wait, do you guess use stick figures and then sprite around it? I made this from complete scratch. Stick figures can be part of complete scratch if you drew the stick figures. It's usually an easier way of doing things than not. RE: Sazh's "pixle art" - JazzySpazGlobal - 08-03-2011 (08-03-2011, 03:08 AM)Proton Wrote:(08-02-2011, 06:18 PM)sazhchocobo Wrote: EDIT: Wait, do you guess use stick figures and then sprite around it? I made this from complete scratch. Then i guess ill start using stick figures, lol. RE: Sazh's "pixel art" - JazzySpazGlobal - 08-05-2011 Added a brief outline of lego city. (will update soon) RE: Sazh's "pixel art" - PrettyNier - 08-05-2011 You were always my favorite character from FFXIII. RE: Sazh's "pixel art" - JazzySpazGlobal - 08-05-2011 Lol xD I liked sazh the best to! Snow was my second favorite. RE: Sazh's "pixel art" - JazzySpazGlobal - 08-09-2011 Update* i added the Bridge of Eldin.It is still a WIP RE: Sazh's "pixel art" - Chris2Balls [:B] - 08-09-2011 Good luck, that's a big piece. I'd suggest you set the lighting first for this. |