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THE FIGHTERS RESOURCE - Official Thread
I actually thought the same thing, I'll try and think of something else! Smile
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(07-30-2012, 12:33 PM)TorchManiac Wrote: I just thought of something, isn't there going to be a limit for how many characthers can join? not that I want to but if people keep joining this project, you guys will never get it done...

It depends on how the game is programmed. Who ever is making it shouldnt have much of a problem adding new characters as they come, -as long as its programmed "right"-
Animations - MFGG TKO (scrapped) - tFR
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"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
You could have the hand grow, ShadeDBZ. Like, it starts at 1x1 then it grows swiftly to the normal size
KICKFLIP (sorta...)
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Since my character's somewhat floaty and light, this move allows the character to reach the ground quickly, dealing damage along the way.
3 animations left!!
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Should we think of a tier for those kinds of stats? there are some games that actually incorporates battle data as a bit of a "useless fact/battle data" which is common in many fighters. This could also help me out in the long run when thinking for moves I think would do the best damage output.
I think it'd be cool. My plan is to be the fast, light, floaty character who doesn't deal much damage.
Once I come up with a beta finished sheet, I'll describe the moves in detail because I want to.

Double posting to say I fixed the defend animation. It was bugging me before.
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we need an engine, or a competent programer who wants to take care of it.

at this point any futher development of the sprites is meanlingless if we dont even have a basis to work on.
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I call this attack
Basically my face turns into a toaster and I shoot Toaster Strudels at my opponent
(07-31-2012, 10:32 AM)Trollerskates Wrote: [Image: 8eFAe.gif][Image: 3Obku.gif]
made me laugh

try using motion blur on the face-to-toaster frame and the back arm moving down frame Big Grin
I tried to do a motion blur, but evidently I'm no good at them. Cry
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(07-31-2012, 01:02 AM)Meta Wrote: we need an engine, or a competent programer who wants to take care of it.

at this point any futher development of the sprites is meanlingless if we dont even have a basis to work on.
Whats the medium this is being made in, Still haven't found out what it is.
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Just here to reserve a roster spot!
~~LOVE~~ 1, 2, 3, 4, 5, 6, 7, 8, 9.
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(07-31-2012, 01:02 AM)Meta Wrote: we need an engine, or a competent programer who wants to take care of it.

at this point any futher development of the sprites is meanlingless if we dont even have a basis to work on.

I'm competent enough to take care of this, I truly am. Progress is a bit slow, I admit, but I'm working on it.
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it's ok, robo9, we aren't doubting you.


but it's hard to keep the work if there is no concrete proof of your programming. I only said that because I'm worried about you, but if you think you're capable, then it's ok.
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Hey, guys, what's this being made in? I may be able to help programming wise, one person programming a whole project is a pain in the ass(For everyone since it's kind of a disadvantage to the programmer and the other people contributing to the project.)
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