03-15-2012, 08:11 AM
(This post was last modified: 02-27-2013, 02:04 AM by Friedslick6.)
Title image:
![[Image: titlety.png]](/image.php?src=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F3140%2Ftitlety.png&hash=34b50ca1d2d3d447b3433bff96740eb7)
Here are twelve models from the game, "Duty Calls: The Calm Before The Storm".
The larger preview images link to the model downloads.
![[Image: previewba.png]](/image.php?src=http%3A%2F%2Fimg542.imageshack.us%2Fimg542%2F7113%2Fpreviewba.png&hash=efe19d474368ae4ea985828e0da81f8d)
![[Image: thumbnailkj.png]](/image.php?src=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F8022%2Fthumbnailkj.png&hash=0e2719bf545403e2ab196509ddc351d9)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
"Blinn Basic Parameters":
![[Image: previewnm.png]](/image.php?src=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F6784%2Fpreviewnm.png&hash=e97bb8fa9ae1d856d80f25ec3e97db53)
![[Image: thumbnailo.png]](/image.php?src=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F262%2Fthumbnailo.png&hash=5c3dea1a5fa6d3b7f3921b42123aa5e7)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
"Blinn Basic Parameters":
![[Image: previewde.png]](/image.php?src=http%3A%2F%2Fimg571.imageshack.us%2Fimg571%2F5965%2Fpreviewde.png&hash=3bc9c35d43a83bb814538bfc141bb6cc)
![[Image: thumbnailk.png]](/image.php?src=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F429%2Fthumbnailk.png&hash=24f4ccaa86b52df7866e00089b1442a5)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
"PC_01":
"Maps":
![[Image: previewqez.png]](/image.php?src=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F6707%2Fpreviewqez.png&hash=e0409f1bde8df9c6763f449d409060ce)
![[Image: thumbnailm.png]](/image.php?src=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F2356%2Fthumbnailm.png&hash=b50bcfb1c7cff1409a4027a33c91e9ad)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
"T_Enemy_1_Body":
"Maps":
"Maps":
![[Image: previewip.png]](/image.php?src=http%3A%2F%2Fimg580.imageshack.us%2Fimg580%2F2341%2Fpreviewip.png&hash=3d8a31a47b0054ded1c6a12d05a29537)
![[Image: thumbnail.png]](/image.php?src=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F8745%2Fthumbnail.png&hash=6ed51cf3cf8afa76a197efe0079774b2)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
"SK_alliedsoldier_body"
"Maps":
"Maps":
![[Image: previewion.png]](/image.php?src=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F7677%2Fpreviewion.png&hash=873736fd5fcd37850cf79159f760d1b0)
![[Image: thumbnaill.png]](/image.php?src=http%3A%2F%2Fimg542.imageshack.us%2Fimg542%2F2827%2Fthumbnaill.png&hash=9e98b1d6d0d212d21fdc85f82b8849a8)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
"T_Boss_Body":
"Maps":
"Maps":
![[Image: previewgq.png]](/image.php?src=http%3A%2F%2Fimg831.imageshack.us%2Fimg831%2F878%2Fpreviewgq.png&hash=0033e3083e11736c696dee36d44419dc)
![[Image: thumbnaile.png]](/image.php?src=http%3A%2F%2Fimg803.imageshack.us%2Fimg803%2F4726%2Fthumbnaile.png&hash=bb62d2c3665fc13185fb235d69dd3b3f)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
"PC_01":
"Maps":
"Maps":
"Maps":
![[Image: previewnk.png]](/image.php?src=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F4968%2Fpreviewnk.png&hash=5530468c1b5ddcd2636fd70d900221ac)
![[Image: thumbnailf.png]](/image.php?src=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F88%2Fthumbnailf.png&hash=0632e543e671522359447c91d5a21309)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
"Blinn Basic Parameters":
![[Image: previewsy.png]](/image.php?src=http%3A%2F%2Fimg828.imageshack.us%2Fimg828%2F5320%2Fpreviewsy.png&hash=071f769f496e44c763a8df7fbf32bbb9)
![[Image: thumbnaill.png]](/image.php?src=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F2827%2Fthumbnaill.png&hash=041546ee969e4ac79cb2d7fcb7f351d3)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
"SK_Oldman_Coat":
"Maps":
"Maps":
![[Image: previewfl.png]](/image.php?src=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F2735%2Fpreviewfl.png&hash=a7e2bbe6f4cd2c7bdd98c595a29694c0)
![[Image: thumbnaila.png]](/image.php?src=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F8897%2Fthumbnaila.png&hash=bcaa59ba1015acd868b30f400a328d3f)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
"T_Enemey_2_Head":
"Maps":
"Maps":
![[Image: previewjk.png]](/image.php?src=http%3A%2F%2Fimg585.imageshack.us%2Fimg585%2F5295%2Fpreviewjk.png&hash=8b760968ecfe02f31876dff3b0035a04)
![[Image: thumbnailpm.png]](/image.php?src=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F37%2Fthumbnailpm.png&hash=ab82f103ee06dcc09cac3b30952cde03)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
"T_Paratrooper_Body":
"Maps":
"Maps":
"Maps":
![[Image: previewbs.png]](/image.php?src=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F3519%2Fpreviewbs.png&hash=6174cf14b61bd5fc2b88717ece81975a)
![[Image: thumbnailk.png]](/image.php?src=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F429%2Fthumbnailk.png&hash=c9e8c309085e06ccc03b77a97a61f88d)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
"Blinn Basic Parameters":Even though this was a filler project I took on while working out a much larger project, I still had fun fixing these models up. If you haven't heard of this game, it's an advertisement/parody game. The basis of the game is that it was terrible in comparison to Epic Games' upcoming game, Bulletstorm.
![[Image: titlety.png]](/image.php?src=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F3140%2Ftitlety.png&hash=34b50ca1d2d3d447b3433bff96740eb7)
Here are twelve models from the game, "Duty Calls: The Calm Before The Storm".
The larger preview images link to the model downloads.
![[Image: previewba.png]](/image.php?src=http%3A%2F%2Fimg542.imageshack.us%2Fimg542%2F7113%2Fpreviewba.png&hash=efe19d474368ae4ea985828e0da81f8d)
![[Image: thumbnailkj.png]](/image.php?src=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F8022%2Fthumbnailkj.png&hash=0e2719bf545403e2ab196509ddc351d9)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
"Blinn Basic Parameters":
- Set the "Specular" map's colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the "Alpha Source" of the material's "Diffuse Color" map to "None (Opaque)".
- Set the material's "Specular Color" map to the "Bitmap" map, "T_notebook02_S.png".
- Set the "Mono Channel Output" of the material's "Opacity" map to "Alpha".
- Set the material's "Bump" map to a "Normal Bump" map.
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_notebook02_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
![[Image: previewnm.png]](/image.php?src=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F6784%2Fpreviewnm.png&hash=e97bb8fa9ae1d856d80f25ec3e97db53)
![[Image: thumbnailo.png]](/image.php?src=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F262%2Fthumbnailo.png&hash=5c3dea1a5fa6d3b7f3921b42123aa5e7)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
"Blinn Basic Parameters":
- Disable the "Self-illumination" parameter.
- Lock the "Ambient" and "Diffuse" maps together.
- Set the material's "Diffuse" map colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Bump" map to a "Normal Bump" map.
- Set the material's "Specular Color" map to the "Bitmap" map, "AK47_SM.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "AK47_NM.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
![[Image: previewde.png]](/image.php?src=http%3A%2F%2Fimg571.imageshack.us%2Fimg571%2F5965%2Fpreviewde.png&hash=3bc9c35d43a83bb814538bfc141bb6cc)
![[Image: thumbnailk.png]](/image.php?src=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F429%2Fthumbnailk.png&hash=24f4ccaa86b52df7866e00089b1442a5)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
- Disable the "Self-illumination" parameter.
- Lock the "Ambient" and "Diffuse" maps together.
- Set the material's "Diffuse" map colour swatch to the value, "128, 128, 128" ("7F7F7F").
"PC_01":
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "PC_01_s.png".
- Set the material's "Bump" map to a "Normal Bump" map.
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "PC_01_n.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
![[Image: previewqez.png]](/image.php?src=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F6707%2Fpreviewqez.png&hash=e0409f1bde8df9c6763f449d409060ce)
![[Image: thumbnailm.png]](/image.php?src=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F2356%2Fthumbnailm.png&hash=b50bcfb1c7cff1409a4027a33c91e9ad)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
- Disable the "Self-illumination" parameter.
- Lock the "Ambient" and "Diffuse" maps together.
- Set the material's "Diffuse" map colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Bump" map to a "Normal Bump" map.
"T_Enemy_1_Body":
"Maps":
- Set the "Diffuse Color" map of the material to a "RGB Multiply" map.
- Set "Map #2" of the material's "Diffuse Color" map to the "Bitmap" map, "T_Enemy_1_Body_AO.png".
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Enemy_1_Body_S.png.
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Enemy_1_Body_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Enemy_1_Head_S.png.
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Enemy_1_Head_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
![[Image: previewip.png]](/image.php?src=http%3A%2F%2Fimg580.imageshack.us%2Fimg580%2F2341%2Fpreviewip.png&hash=3d8a31a47b0054ded1c6a12d05a29537)
![[Image: thumbnail.png]](/image.php?src=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F8745%2Fthumbnail.png&hash=6ed51cf3cf8afa76a197efe0079774b2)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
- Disable the "Self-illumination" parameter.
- Lock the "Ambient" and "Diffuse" maps together.
- Set the material's "Diffuse" map colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Bump" map to a "Normal Bump" map.
"SK_alliedsoldier_body"
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "SK_alliedsoldier_body_S.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "SK_alliedsoldier_body_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "SK_alliedsoldier_head_S.png".
- Set the "Normal" of the material's "Bump" map to the "Bitmap" map, "SK_alliedsoldier_head_N".
- Set the "Additional Bump" map of the material's "Bump" map to the "Bitmap" map, "SK_alliedsoldier_head_N_B12".
![[Image: previewion.png]](/image.php?src=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F7677%2Fpreviewion.png&hash=873736fd5fcd37850cf79159f760d1b0)
![[Image: thumbnaill.png]](/image.php?src=http%3A%2F%2Fimg542.imageshack.us%2Fimg542%2F2827%2Fthumbnaill.png&hash=9e98b1d6d0d212d21fdc85f82b8849a8)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
- Disable the "Self-illumination" parameter.
- Lock the "Ambient" and "Diffuse" maps together.
- Set the material's "Diffuse" map colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Bump" map to a "Normal Bump" map.
"T_Boss_Body":
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Boss_Body_S.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Boss_Body_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
"Maps":
- Set the "Alpha Source" of the material's "Diffuse Color" map to "None (Opaque)".
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Boss_Head_S.png".
- Set the material's "Opacity" map to the "Bitmap" map, "T_Boss_Head_D.png".
- Set the "Mono Channel Output" of the material's "Opacity" map to "Alpha".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Boss_Head_N.png".
- Set the "Additional Bump" map of the material's "Bump" map to the "Bitmap" map, "T_Boss_Head_N_B12.png".
![[Image: previewgq.png]](/image.php?src=http%3A%2F%2Fimg831.imageshack.us%2Fimg831%2F878%2Fpreviewgq.png&hash=0033e3083e11736c696dee36d44419dc)
![[Image: thumbnaile.png]](/image.php?src=http%3A%2F%2Fimg803.imageshack.us%2Fimg803%2F4726%2Fthumbnaile.png&hash=bb62d2c3665fc13185fb235d69dd3b3f)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
- Disable the "Self-illumination" parameter.
- Lock the "Ambient" and "Diffuse" maps together.
- Set the material's "Diffuse" map colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Bump" map to a "Normal Bump" map.
"PC_01":
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "PC_01_s.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "PC_01_n.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "US_M4_SM.png".Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "US_M4_NM.png".Disable the "Additional Bump" map of the material's "Bump" map.
"Maps":
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_HU_Supports_SM_IbeamA_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
![[Image: previewnk.png]](/image.php?src=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F4968%2Fpreviewnk.png&hash=5530468c1b5ddcd2636fd70d900221ac)
![[Image: thumbnailf.png]](/image.php?src=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F88%2Fthumbnailf.png&hash=0632e543e671522359447c91d5a21309)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
"Blinn Basic Parameters":
- Set the "Specular" map's colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Specular Color" to the "Bitmap" map, "bomb_image_S.png".
- Set the material's "Bump" map to a "Normal Bump" map.
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "bomb_image_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
![[Image: previewsy.png]](/image.php?src=http%3A%2F%2Fimg828.imageshack.us%2Fimg828%2F5320%2Fpreviewsy.png&hash=071f769f496e44c763a8df7fbf32bbb9)
![[Image: thumbnaill.png]](/image.php?src=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F2827%2Fthumbnaill.png&hash=041546ee969e4ac79cb2d7fcb7f351d3)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
- Disable the "Self-illumination" parameter.
- Lock the "Ambient" and "Diffuse" maps together.
- Set the material's "Diffuse" map colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Bump" map to a "Normal Bump" map.
"SK_Oldman_Coat":
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "SK_Oldman_Coat_S.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "SK_Oldman_Coat_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
"Maps":
- Set the "Specular Level" map of the material to the "Bitmap" map, "SK_Oldman_Head_S".
- Set the "Normal" of the material's "Bump" map to the "Bitmap" map, "SK_Oldman_Head_N".
- Set the "Additional Bump" map of the material's "Bump" map to the "Bitmap" map, "SK_Oldman_Head_N_B12".
![[Image: previewfl.png]](/image.php?src=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F2735%2Fpreviewfl.png&hash=a7e2bbe6f4cd2c7bdd98c595a29694c0)
![[Image: thumbnaila.png]](/image.php?src=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F8897%2Fthumbnaila.png&hash=bcaa59ba1015acd868b30f400a328d3f)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
- Disable the "Self-illumination" parameter.
- Lock the "Ambient" and "Diffuse" maps together.
- Set the material's "Diffuse" map colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Bump" map to a "Normal Bump" map.
"T_Enemey_2_Head":
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Enemey_2_Head_S.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Enemey_2_Head_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Enemy_2_Body_S.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Enemy_2_Body_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
![[Image: previewjk.png]](/image.php?src=http%3A%2F%2Fimg585.imageshack.us%2Fimg585%2F5295%2Fpreviewjk.png&hash=8b760968ecfe02f31876dff3b0035a04)
![[Image: thumbnailpm.png]](/image.php?src=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F37%2Fthumbnailpm.png&hash=ab82f103ee06dcc09cac3b30952cde03)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
- Disable the "Self-illumination" parameter.
- Lock the "Ambient" and "Diffuse" maps together.
- Set the material's "Diffuse" map colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Bump" map to a "Normal Bump" map.
"T_Paratrooper_Body":
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Paratrooper_Body_S.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Paratrooper_Body_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Paratrooper_Head_S.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Paratrooper_Head_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Paratrooper_Parachute_S.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Paratrooper_Parachute_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
![[Image: previewbs.png]](/image.php?src=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F3519%2Fpreviewbs.png&hash=6174cf14b61bd5fc2b88717ece81975a)
![[Image: thumbnailk.png]](/image.php?src=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F429%2Fthumbnailk.png&hash=c9e8c309085e06ccc03b77a97a61f88d)
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
"Blinn Basic Parameters":
- Set the "Specular" map's colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Stick_S.png".
- Set the material's "Bump" map to a "Normal Bump" map.
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Stick_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
![Tongue Tongue](https://www.vg-resource.com/images/custom_smilies/tongue.png)