[x]We're back! After a failure of the drives in our database server, all data has been restored from last night's backup. The last 24 hours or so of submissions will likely need to be re-made but everything else should be okay. Please let me now if you notice anything not working as it should though. Thanks! -Petie


Users browsing this thread: 21 Guest(s)
Official Team Fortress 2012 Lounge
Eh.. I'd post the screenshot of me getting Saints Row 3 for another TF2 item. But I think it's getting redundant now. :<
Thanked by:
What item was it? Tongue
[Image: ioncesawyouholleringint.jpg]
Thanked by:
http://cloud.steampowered.com/ugc/612716...D5602A2CA/

Since you asked. Also traded yet another today for a copy of Quake 4.
Thanked by:
And now you know why I only make trades while I play the game rather than trying to do it on steam's trade system.
On another subject what's the purpose of TF2 Beta? I don't necessarily know the whole details behind that.
Discord is Dioshiba#9513
Thanked by:
It's the same thing but they give you new beta items to test out in real use situations before maybe implementing them into the main game.
[Image: ioncesawyouholleringint.jpg]
Thanked by:
Valve's supposed to use it to play around with weapons before ultimately changing them in the actual game

they tend to forget about it, though. See: Cowmangler.
HAVE I BEEN MISLEAD?? [Image: TeamStory.gif] THE DREAM ISN'T DEAD???

Thanked by:
Yeah, at first the Cowmangler was hilariously overpowered. Now, I'd call it a bit underpowered, but not a bad option if you want to get powerful shots into an enemy's holdup spot.
Thanked by:
The original was not only over powered but completely server destroying. Tongue
[Image: ioncesawyouholleringint.jpg]
Thanked by:
Hey, I like to use the Cowmangler often due to its less damage than the other launchers. Makes rocketjumping do less damage while at the same time you still have a weapon to use against the enemy (as opposed to the Rocket Jumper, which is a piece of shit for combat unlike the Sticky Jumper)
Thanked by:
The unlimited ammo thing is nice too.
[Image: ioncesawyouholleringint.jpg]
Thanked by:
That too.
Thanked by:
considering the amount of weaponry we already have, what are your setups for each/your favorite class?

so far, frontier/pistol/gunslinger is a staple on my engineer, except on those rare situations when i have to play fully defensive and then i need that lv3 sentry, in wich case i either use shotgun/wrangler/southern or jag

as for the soldier, rocketlauncher/buffbanner-shotgun/paintrain-disciplinary action. if there are no medics around, i'd use a blackbox, and when its just about messing around with the other team i'd use the cowmangler.

i'm more of a support guy than anything.
Thanked by:
Degreaser/Shotgun/Axtingisher for Pyro, pretty much without exception. What I use for other classes changes pretty frequently, but for a few items.

Sometimes I feel like the game is oversaturated with all of these different items :0
Thanked by:
I sold all my weapons. Need to get them all back now.
Thanked by:
Wow Met, you and I are too similar with Engineer choices : x

Only difference is when I'm on the offensive, I've got the standard shotgun instead of the FJ. I'm going to exchange it with the Widowmaker as soon as I can find one (of course it's the one weapon TF2WH never wants to sell).

I roll Demopan in most scenarios, but I also pair up the LnL/Caber with the Shield to be fireproof when I feel like not spamming (and it's fun to watch W+M1ers wonder why I'm not instadying).
Soldier I just outright use the Black Box/Gunboats/Market Gardener because I rocket jump a lot. I'm still not entirely good at it yet though, but I can at least be insanely mobile !!
My Heavy's got a Brass Beast, Sandvich, and GRU. Spy's got YER/DR/Enforcer, Sniper I never use, Medic's got the Crusader loadout, Scout's been on the fence with a solid loadout, and Pyro's got the Degreaser + puffnsting stuff.

Yeah, I'm really bad at this still.
HAVE I BEEN MISLEAD?? [Image: TeamStory.gif] THE DREAM ISN'T DEAD???

Thanked by:


Forum Jump: