02-27-2011, 12:45 PM
Whoa.
Wild Arms
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02-27-2011, 12:45 PM
Whoa.
03-15-2011, 07:27 AM
Looking forward to this being completed! Hope you're still going at it?
03-15-2011, 03:01 PM
(This post was last modified: 04-06-2011, 09:01 AM by Davy Jones.)
I will rip more soon, but at the moment I have too much to do.
Here is a little update: http://img17.imageshack.us/img17/8913/wildarmschars.png Thanked by: Dazz
04-06-2011, 09:20 AM
I beat the game, 5 super bosses are left but I'm already sorting the sprites:
http://img52.imageshack.us/img52/6676/ru...ecilia.png These are a few sprites from the main characters, Rudy, Jack, Hanpan & Cecilia. I can't understand why some of their poses (mainly walking) have so many variations due to colour reduction from the developers. I guess I will let them on the sheet and mark them as duplicates. Same thing with the NPCs which are also not oldschool sprited, but the monsters and objects are very easy to rip. Only the textures for enemies and battle backdrops are easier to get. A few of them have a weird background, it seems that it's not even a transparency colour, but this is how some of them are displayed in the VRAM: This one has a clear white background, but it outlines using anti-alias: Whatever, for now I will rip them all (or most of them) and submit them in a zip, Wild Arms has 100-150 monsters and I want as many as I can get.
04-10-2011, 10:28 AM
(This post was last modified: 04-10-2011, 04:49 PM by Davy Jones.)
More progress:
http://img228.imageshack.us/img228/4397/...nsters.png http://img200.imageshack.us/img200/1965/alhazad.png http://img192.imageshack.us/img192/2181/...elmina.png Note: The overworld sprites for Boomerang Flash, Berial & ??? are unused. ??? was in the same savefile as Boomerang Flash, due to the size I suppose it's Angol Moa in disguise. Edit: http://img843.imageshack.us/img843/4397/...nsters.png http://img816.imageshack.us/img816/9872/zeikfried.png http://img5.imageshack.us/img5/5895/belselk.png http://img683.imageshack.us/img683/4596/boomerang.png http://img638.imageshack.us/img638/8063/ladyharken.png http://img135.imageshack.us/img135/6854/zedm.png http://img69.imageshack.us/img69/2434/luceid.png General Enemies, Zeikfried, Belselk, Boomerang, Lady Harken, Zed, Luceid
04-11-2011, 03:12 PM
I'm doing it like TomGuycott and begin the project with the final boss:
http://img862.imageshack.us/img862/9933/zeiktuvai.png
04-12-2011, 03:01 PM
So does this game have sprites, textures, or both?
04-13-2011, 06:10 AM
The first tileset from the game:
04-16-2011, 10:00 AM
Updated the first post with a new list.
Friendly Characters: http://img709.imageshack.us/img709/3030/guardians.png Tilesets: http://img823.imageshack.us/img823/7013/...island.png http://img25.imageshack.us/img25/4744/sn...hotosp.png I've also ripped all the textures for the Guardians when you summon them in battle: http://www.spriters-resource.com/communi...?tid=17157
04-16-2011, 12:06 PM
(This post was last modified: 04-24-2011, 03:45 PM by Davy Jones.)
04-16-2011, 02:15 PM
(This post was last modified: 04-21-2011, 02:24 PM by Davy Jones.)
Tilesets:
http://img189.imageshack.us/img189/9267/...ension.png http://img339.imageshack.us/img339/8746/...guilds.png http://img24.imageshack.us/img24/9126/volcannontrap.png Edit: Updated on 21 April Miscellaneous: http://img689.imageshack.us/img689/7717/...flight.png
04-16-2011, 04:06 PM
(This post was last modified: 04-16-2011, 04:41 PM by Davy Jones.)
Tilesets:
http://img831.imageshack.us/img831/4507/...trance.png Miscellaneous: http://img88.imageshack.us/img88/5628/pr...cutsce.png Miscellaneous: http://img64.imageshack.us/img64/1055/si...utscen.png
04-17-2011, 05:25 AM
Great job, Davias! I love Wild Arms
04-17-2011, 02:54 PM
Thanks man =)
Tilesets: http://img12.imageshack.us/img12/5199/adlehyde.png http://img716.imageshack.us/img716/1064/...castle.png http://img199.imageshack.us/img199/4798/...troyed.png http://img291.imageshack.us/img291/3938/...stival.png Discovered fun fact: The whole game has three trees and uses two of them. |
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