[x]We're back! After a failure of the drives in our database server, all data has been restored from last night's backup. The last 24 hours or so of submissions will likely need to be re-made but everything else should be okay. Please let me now if you notice anything not working as it should though. Thanks! -Petie


Users browsing this thread: 2 Guest(s)
Samus*
#46
AAAGE OOOLD BUUUMP

warned.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Thanked by: Iceman404
#47
(08-12-2010, 11:00 AM)SuperSmashBrosRumbleUltimate Wrote: Who ever made those samus sprites can i use em.
Really, I'm not sure what the other people who contributed to that sheet would think, but you can use the part that I made, for sure (that's the frame marked "Original"). I'm pretty sure none of us are going to use it, especially since we've changed the style.

Just, uh, I don't want any credit...
Thanked by:
#48
Bumpity-bump.

I edited the arm cannon from #2, because I felt it needed touching up. However, I didnt get round to the shoulders.
[Image: samus.png]
Thanked by:
#49
It looks like we went from sprite, to detailed sprite, to MORE detailed sprite, to EVEN MORE detailed sprite.

Go back to #1 and apply the fixes that are actually needed, such as detailing the shoulders a little more, and improving the feet slightly.

And the arm cannon.
#50
I'm against the new Samus. #1 is smooth, simple, fits the style, and looks more interesting. it just needs a little less black lines IMO.
~~LOVE~~ 1, 2, 3, 4, 5, 6, 7, 8, 9.
[Image: mousey.gif]
Thanked by:
#51
The new one looks more like Samus, I think, but it's too complex. We need a happy medium.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
#52
imo we should go with the new one but kill a shade or two. even the first one looks overshaded compared to mario.

also i think we should base her more on her design in the games because the bulky smash design looks kind of dorky in sprite form.
Thanked by:
#53
How about just cutting the cannon from the newest one into #1? And hmm, I think the feet need to be a little more yellow (on #1 that is).
Thanked by: Iceman404
#54
Some characters, especially the more humanoid ones (Samus, Ganondorf, Snake) will naturally have more detail in them. If they have the right amount of colors, I think that's ok. We just need to minimize the detail/difficulty.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
#55
[Image: samusssb.gif]
the right one is just colour/shading reduced, the left one also has pose edits
Thanked by: Solink, Gold
#56
(08-26-2010, 03:21 PM)[fish in space] Wrote: [Image: samusssb.gif]
the right one is just colour/shading reduced, the left one also has pose edits
I like the left one better :]
[Image: scaled.php?server=441&filename=ipposig.png&res=medium]
Thanked by:
#57
My Version before we actually start the others.
[Image: samusedit.png]
~~LOVE~~ 1, 2, 3, 4, 5, 6, 7, 8, 9.
[Image: mousey.gif]
Thanked by:
#58
(08-26-2010, 03:21 PM)[fish in space] Wrote: [Image: samusssb.gif]
the right one is just colour/shading reduced, the left one also has pose edits

Now that I see it, shoulder pads lower than the head look much better.

Thanked by:
#59
[Image: samusssb.gif] i cleaned it up a bunch
Thanked by: Kitsu, D2S-Speed
#60
Best.

I'd probably lift her left leg one pixel though. Mainly because, the way it is now implies that she has her left foot perfectly in front of her right.
Thanked by:


Forum Jump: