You're still coloring really flat.. Don't shade around the contours, it doesn't make any sense lighting wise
Before you read further, you must view drawings as 3D shapes (like cones, cylinders, spheres, etc) and not 2D ones (like squares and circles). Get a simple object (like a ball or a box) in your room, turn off the room lights and turn on a lamp (the light source) near that object. How does that 3D object react to light? Notice how the darker areas are AWAY from the light source. If you can capture the shading of a 3D object into a 2D medium (like a drawing on paper), then you're creating the
illusion of form on that flat medium. That is a good thing, since it shows that the object is in an actual environment with realistic lighting.
Here is a reference for ya, these are how the shadows work for spheres. I can explain the shadows for you, if you'd like.
You can find how shadows work for other shapes by searching for "cone shading" etc in google images
The werehog is made up of many 3D shapes (like cones, cylinders and cubes). Look at the picture carefully, and try to break down parts of the body into simple shapes.
Here I did it for you
Most importantly, you should practice the fundamentals of 3D shading before attempting to re-color the werehog. Try practicing on shading cubes first, then go into shading cones and cylinders. To give them form, try to shade them appropriately (use your references heavily). With enough practice, your attempt at re-coloring the werehog will look much better than the original.