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Toon Link
Here's the working moveset;

B-
Smash B- Skull Hammer- embeds the opponent in the ground, like DK's headbutt.
Up B- Deku Leaf- If used in the air, creates a parachute that gives TL some lift (Kind of like Snake). When used on the ground, shoots a wind gust that travels along the plane.
Down B-

Grab- Gust Jar- Suck up an opponent and spit them out in any direction

FS- Four Swords- Four multicolored Links attack the opponent (Think Kat and Ana in SSBB, but moreso)
Misc-
A-A-A- Slice, Slice, Sword Beam (NES LOZ reference?)
Roc's Feather/Cape as "double jump"

Other weapons that could be used in moveset-

Mole Mitts, Cane of Pacci, Pegasus Boots, Bombchu, Magnetic Gloves
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I think with his ^B, he should spin a single time. I only say it should spin because then it would look more like it was helping him jump again, and it could also help him to launch a gust while on the ground. (I'm talking a single spin btw, not a bunch).

As for the other moves, I'd say switch his >B to his vB since you are using it to smash enemies down.

Make vB Bumbchus.

Make standard B the flame wand in which he launches a fireball either far and at a low arc, or not so far and with a high arc (Or anywhere in between).


As for the final smash, wasn't there also a final smash idea based around Phantom Zelda? I mean, the one you had could work obviously, I'm just trying to remember all the other options.
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I'm not sure what you mean with your ^B suggestion about spinning.
As for the hammer, Down-B is usually a defensive (Reflector, PK Magnet) or vicinity attack (Mario Tornado, DK's ground slam), forward attacks as Smash-B are fine (Dedede's Waddle Toss, Pit's spin).

I thought about Bombchus for Down-B, but they'd be kind of boring in a side-view world with no real ledges to climb. People could jump over them. Then again, the Koopa Shell exists...

Fire Rod seems kind of meh. It's the same as Mario or Luigi.
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I liked the fire rod idea, because we don't have an special that have controlable angle and gravity effects (only the yoshi's egg), but i think we must use the ice rod, cane of somalia (this should be funny), cane of pacci or something else instead of the fire one (we have to much fire type attacks).

The down B could be something from spirit tracks, because we don't have any attack from this game. Should I say the whip?
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I thought about the whip, but it's almost exactly like Lucas's Rope Snake.
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personally, i'm all for bombchus
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Wait, does anyone OPPOSE Bombchus?
woop
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(06-27-2010, 02:52 PM)Tonberry2k Wrote: I'm not sure what you mean with your ^B suggestion about spinning.
As for the hammer, Down-B is usually a defensive (Reflector, PK Magnet) or vicinity attack (Mario Tornado, DK's ground slam), forward attacks as Smash-B are fine (Dedede's Waddle Toss, Pit's spin).

I thought about Bombchus for Down-B, but they'd be kind of boring in a side-view world with no real ledges to climb. People could jump over them. Then again, the Koopa Shell exists...

Fire Rod seems kind of meh. It's the same as Mario or Luigi.

I basically meant his spins in a 360 (like how Link does with his sword spin) but with the leaf. Instead of hurting people though, it would knock them back. This is basically to make it look good for his ^B jump (just flapping it doesn't seem like it would propel him upwards). So all in all it's just a visual thing.

As for his VB and >B I have some other ideas.

I think that <>B hammer could work, but I have one idea that could make things interesting. Have a variable that changes how he swings it. For example, if could possible be that if you hit >B while facing the right, he will swing it like you said, resulting in the enemy being grounded.

Now, on the other hang, lets say you are facing the right and you hit <B. Tink will whip around and do a sweeping hammer strike. I think that would be a fun and interesting twist personally.

As for VB:

Sand Wand: Creates a small pillar of sand that crumbles away moments later. If can absorb a single attack, after which it will crumble.

Cane of Pacci: Works like how I said the fire thing would work, but with a magic sparkle that flips the enemy. It hurts them a bit and causes them to drop any items they had.

Mole Mitts: Creates a hole in the stage. You can only make one. (Probably not this since the hammer grounds the enemy.

Bombchu: Everyone else like it so I say go for it. The longer you charge it, the less time it has till it explodes, but the faster it goes.
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I think Bombchu is a lock for down-B. As for the Deku Leaf, he doesn't flap it. It would work kind of like Snake's up-B but slower, then like Peach's parasol on the way down. How's this?

B- Cane of Pacci- Makes the opponent trip and drop their held item.
Smash B- Skull Hammer- embeds the opponent in the ground, like DK's headbutt.
Up B- Deku Leaf- If used in the air, creates a parachute that gives TL some lift (Kind of like Snake). When used on the ground, shoots a wind gust that travels along the plane.
Down B- Bombchu- goes along the ground and explodes when it comes into contact with something.

Grab- Gust Jar- Suck up an opponent and spit them out in any direction

FS- Four Swords- Four multicolored Links attack the opponent (Think Kat and Ana in SSBB, but moreso)
Misc-
A-A-A- Slice, Slice, Sword Beam (NES LOZ reference?)
Roc's Feather/Cape as "double jump"
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The grab could be the magnet gloves too...
but the way it's done is good for me.
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I thought about that, but for characters like Kirby and Pikachu with no metal people would probably complain.
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(06-28-2010, 01:05 PM)Tonberry2k Wrote: I thought about that, but for characters like Kirby and Pikachu with no metal people would probably complain.

GUst Jar then?
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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I like Gust Jar. Would be fun.
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(06-30-2010, 06:58 PM)Tonberry2k Wrote: I like Gust Jar. Would be fun.

Hed suck the guy up, point it up at a 45 degree angle, and blast them out with a gust of air. Genki ^_^

Can you charge grabs?
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Nah. It would be like Kirby's suck, but instead or copying/spitting, he aims and launches them.
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