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World of Warcraft Sheet Critique.
#16
/sigh I give up. Just trying to make a fresh contribution to the community. You guys can just use these however you like from the forum. Take care and happy Thanks Giving!
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#17
Hey, these aren't useless, but unfortunately you can't submit them to the site.
I have a question about the second sheet: does the angle change in that one? I mean can you rotate, zoom, etc while talking to him?
Because if you can't and it's a fixed view, then the second sheet is submittable. Smile
[Image: ZRdfkWQ.jpg]
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#18
Naw, man. WoW is entirely in 3D, it doesn't have still cutscenes. He *has* done a very good job of angling the models so they can be used effectively in a 2D context, it's just that we have to be clear as to what can be submitted here and what can't. No need to get emotional, 'Glass.
Specs 'n' Headphones has been revamped! Check it, yo.
[Image: 10y3mgj.png][Image: groove-1.gif]
Thanks to Pik and Solink; they are sexy people. Heart
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#19
While it can't be accepted to tSR since they're 3D models and not sprites, I still say you did a good job with keeping the size and angle consistent for the animations. Smile
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#20
While this isn't a sheet that could be accepted into the archive, it is still a pretty good and useful sheet (and concept) that could be uploaded elsewhere for people to use!

If you were to do a full sheet of all of the different non-emote animations it'd be a great source of pose reference for people making sprites.

Don't let not getting this on TSR get you down! This is a great idea that would be great to see expanded upon!



(I'll rip the textures from WoW after I finish Warcraft 3.)
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#21
Wait wait wait wait wait... I've got an idea!

Quite a while back, Girrrtacos submitted Boo Mario from Super Mario Galaxy. I didn't want to accept it, because it was a 3D model and not prerendered sprites. However, I asked him to supply the textures, and he did, and therefore it was acceptable.

So that's what I'm gonna do for this sheet. I really don't want these to go to waste, since this is a whole lot better than most other 3D rip attempts I've seen submitted here in the past. Are you able to rip the textures for that, Eagallowglass? If not, please collaborate with someone else to get the textures, and put both the textures and the animations on one sheet. Then I'll accept it. Sounds like a deal? Wink
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#22
The only problem with that is the way WoW does it's equipment textures. Each item equipped has it's own texture file, and even the orc without those things has multiple textures.

If he can name off exactly what equipment the orc is wearing in the sheet, it would save me a load of time in searching for their textures.
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#23
(11-23-2009, 10:16 PM)Ekoi Wrote: If he can name off exactly what equipment the orc is wearing in the sheet, it would save me a load of time in searching for their textures.
Head: Adventurer's Bandana
Shoulders: Archer's Shoulderpads
Chest: Bound Harness
Belt: Adventurer's Belt
Legs: Trapper's Pants
Boots: Trapper's Boots
Gloves: Adventurer's Gloves
Quiver: Light Quiver

For the Face/Body Textures its
OrcMaleFaceLower00_07.blp
OrcMaleFaceUpper00_07.blp
OrcMaleSkin00_07.blp

Too lazy to look for the filenames of the armor textures :/
[Image: 6SqMy.gif][Image: 6SqMy.gif]
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#24
The nature of the frames can also serve as good templates for building a sprite over, though I think it couldn't hurt to add a few frames in between if someone was to do that. And even if they aren't sprited over directly, they are still good reference material for making one.

Suddenly I feel like that was mentioned already, but if it has been, I'll just affirm that. xD
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#25
Here's a transparent png file of the textures all in one image.

[Image: peon.png]
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#26
So you wish for me to add them to the sheets?
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#27
I'd say that you should merge the two sheets and the textures together into one sheet.

If you cannot save transparent png's, I'll be happy to fix the image for you when you're done.
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#28
If you ask me, I'd rather have the texture than the pseudo-sheet. But as TomGuycott said, it might be useful for some people.
[Image: MegaEXESig.png]
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#29
I agree. We've already said that the sheet isn't allowed, so I see no point in combining it with the textures.
However, as previously stated, if the color count was reduced and these were reshaded and turned into actual legitimate sprites, they probably WOULD be accepted as they're helpful as pose templates and whatnot.
[Image: ndsMEF0.gif][Image: sig.gif]
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#30
Did you guys miss RTB's last post? He just said that they would be accepted if he also had the textures used for the model on the sheet.

Besides, since this isn't a special character there's no point in simply submitting the textures as they're shared among many other models.
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