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HyperGumba´s Rips (mainly Kirby)
#1
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Since no one answered me in the sprite discussion board I´ve been searching tSR for PNG-sheets with transparent bg´s. I found some,so mine will remain transparent,too.

Anyways,now I´ve got the complete sheet of the first ICI level (the game is "Kirby : Nightmare in Dreamland") :

[Image: knidicecreamisland1.th.png]

Here´s the icon:

[Image: knidicecreamisland1icon.png]

Do you guys like it ? Cute
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#2
I would suggest that you rip the water movement separately to the rest of the stage, so you're not pasting the entire stage 3/4 times, and it gives people who want to use it in a practical sense fewer animation and collision issues.
Specs 'n' Headphones has been revamped! Check it, yo.
[Image: 10y3mgj.png][Image: groove-1.gif]
Thanks to Pik and Solink; they are sexy people. Heart
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#3
(08-30-2009, 09:46 AM)GrooveMan.exe Wrote: I would suggest that you rip the water movement separately to the rest of the stage, so you're not pasting the entire stage 3/4 times, and it gives people who want to use it in a practical sense fewer animation and collision issues.

If it´s really that necessary I could do that when I finished the whole 2nd world. But I hope it is not urgently needed.(looks like a lot of work)
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#4
Well it wouldn't be too hard to achieve, what with this being a GBA game - VBA can separate games out onto different sprites layers, and I'd wager 10-to-1 that the water animation's on a different layer to the stage itself.
Specs 'n' Headphones has been revamped! Check it, yo.
[Image: 10y3mgj.png][Image: groove-1.gif]
Thanks to Pik and Solink; they are sexy people. Heart
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#5
(08-30-2009, 12:04 PM)GrooveMan.exe Wrote: Well it wouldn't be too hard to achieve, what with this being a GBA game - VBA can separate games out onto different sprites layers, and I'd wager 10-to-1 that the water animation's on a different layer to the stage itself.

Nope,unfortunately it´s not. But I´ll give it a shot. I just encounter a level with a water animation made with 8 frames. That really would be too much,so I´ll just give it a try.
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#6
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Update !
I just finished my two next sprite rips of the game and this time including seperately ripped water animation. I had no time to update my first sheet,but I´ll (hopefully) do it someday.

[Image: knidicecreamisland2icon.png]

[Image: knidicecreamisland3icon.png]

There is more to come soon !
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#7
Fantastic work! Big Grin
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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#8
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Actually it was supposed to be uploaded yesterday,but well,yeah. There goes the last two level foregrounds of the second world:

[Image: knidicecreamisland4icon.png]

[Image: knidicecreamisland5icon.png]

The 4th area in lvl 5 was the HELL !
The map tiles were positioned absolutely chaotic and I had to check always if I set the tiles like they were ingame...
Good thing I finally did it and I have some foreground material for my series now.
But I guess I will keep on ripping the foregrounds of the game,maybe all other worlds... Cute
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#9
Nice one Smile
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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