Fantasy Smash Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html) +------ Thread: Fantasy Smash Project (/thread-510.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
|
RE: Fantasy Smash Project - tsr moderation staff - 11-19-2008 (11-19-2008, 09:57 AM)Geo the Fox Wrote:(11-18-2008, 05:51 PM)Tuna Unleashed Wrote:(11-18-2008, 11:01 AM)Geo the Fox Wrote: @Viewtiful Joe: how should I fix it? RE: Fantasy Smash Project - Geo the Fox - 11-19-2008 Make him not look like a statue moving. For instance, in his running pose, everything seems to be solid and unlifelike. His head stays in position, never changing, and his body looks mechanical. RE: Fantasy Smash Project - megazario - 11-19-2008 (11-18-2008, 09:14 PM)Tero Wrote:(11-18-2008, 06:22 PM)megazario Wrote:(11-18-2008, 06:13 PM)Tero Wrote:(11-18-2008, 04:56 PM)sky_blue_wiggler Wrote: Swooping Snitchbug: OK that may work. Can I look at that king k. rool that is susposed to be horrible. RE: Fantasy Smash Project - megazario - 11-19-2008 Seriously I want see the King K. rool sprites where are they. RE: Fantasy Smash Project - Solink - 11-19-2008 (11-19-2008, 08:01 PM)megazario Wrote: Seriously I want see the King K. rool sprites where are they.why do you want it? anyway, it was made during the time pixeltendo was ''TSR's'' forum so it got ereased :/ RE: Fantasy Smash Project - megazario - 11-19-2008 Well thanks for replying anyway. RE: Fantasy Smash Project - tsr moderation staff - 11-19-2008 RE: Fantasy Smash Project - Kitsu - 11-20-2008 @tuna, the way everything moves in exactly the same way and time looks somewhat unnatural, for some reason. That, and the pause at the end of each step is kind of weird looking... RE: Fantasy Smash Project - Ton - 11-20-2008 The only thing I don't really care for is the dithering. If that's how he runs i nthe game then I say it's fine. RE: Fantasy Smash Project - killme - 11-20-2008 It looks like he's running through a tornado. Make the cape less 'berzerkerish'. RE: Fantasy Smash Project - tsr moderation staff - 11-20-2008 Ton- that's just for the gradient effect. Ya' gotta control yer pallet. Wiggler- I know, I'm just thinking how to go about fixing it. RE: Fantasy Smash Project - tsr moderation staff - 11-21-2008 Kerdunnnnnnn! RE: Fantasy Smash Project - bahamut920 - 11-21-2008 Both the scarf and the feet need to move more realistically. Feet lift up off the ground when you walk, and the cape would ripple, not bunch up. Right now, Joe looks like he's trying to skate instead of walk, and the cape looks something like an earthworm inching along. RE: Fantasy Smash Project - tsr moderation staff - 11-21-2008 That's how the running looks in the game. RE: Fantasy Smash Project - megazario - 11-21-2008 I think his cape should be a little less repetitive even if he is like that in the game. |