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Fantasy Smash Project - Printable Version

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+------ Thread: Fantasy Smash Project (/thread-510.html)



RE: Fantasy Smash Project - tsr moderation staff - 11-19-2008

(11-19-2008, 09:57 AM)Geo the Fox Wrote:
(11-18-2008, 05:51 PM)Tuna Unleashed Wrote:
(11-18-2008, 11:01 AM)Geo the Fox Wrote: @Viewtiful Joe:
Stiff as almighty hell. And what's with that spazzing cape?

Which pose is stiff?

All of em.

how should I fix it?


RE: Fantasy Smash Project - Geo the Fox - 11-19-2008

Make him not look like a statue moving. For instance, in his running pose, everything seems to be solid and unlifelike. His head stays in position, never changing, and his body looks mechanical.


RE: Fantasy Smash Project - megazario - 11-19-2008

(11-18-2008, 09:14 PM)Tero Wrote:
(11-18-2008, 06:22 PM)megazario Wrote:
(11-18-2008, 06:13 PM)Tero Wrote:
(11-18-2008, 04:56 PM)sky_blue_wiggler Wrote: Swooping Snitchbug:
[Image: swoopingsnitchbugzh4.jpg]

That would actually make a pretty good AT.

I agree he would be good, but he would be better as an emissary enimy.

Then he can be like a Hammer Bro. both an enemy and an AT.

OK that may work.
Can I look at that king k. rool that is susposed to be horrible.


RE: Fantasy Smash Project - megazario - 11-19-2008

Seriously I want see the King K. rool sprites where are they.


RE: Fantasy Smash Project - Solink - 11-19-2008

(11-19-2008, 08:01 PM)megazario Wrote: Seriously I want see the King K. rool sprites where are they.
why do you want it?
anyway, it was made during the time pixeltendo was ''TSR's'' forum so it got ereased :/


RE: Fantasy Smash Project - megazario - 11-19-2008

Well thanks for replying anyway.


RE: Fantasy Smash Project - tsr moderation staff - 11-19-2008

[Image: vjoerunxy5.gif]


RE: Fantasy Smash Project - Kitsu - 11-20-2008

@tuna, the way everything moves in exactly the same way and time looks somewhat unnatural, for some reason. That, and the pause at the end of each step is kind of weird looking...


RE: Fantasy Smash Project - Ton - 11-20-2008

The only thing I don't really care for is the dithering. If that's how he runs i nthe game then I say it's fine.


RE: Fantasy Smash Project - killme - 11-20-2008

It looks like he's running through a tornado. Make the cape less 'berzerkerish'.


RE: Fantasy Smash Project - tsr moderation staff - 11-20-2008

Ton- that's just for the gradient effect. Ya' gotta control yer pallet.
Wiggler- I know, I'm just thinking how to go about fixing it.


RE: Fantasy Smash Project - tsr moderation staff - 11-21-2008

Kerdunnnnnnn!
[Image: vjoerunmb6.gif]


RE: Fantasy Smash Project - bahamut920 - 11-21-2008

Both the scarf and the feet need to move more realistically. Feet lift up off the ground when you walk, and the cape would ripple, not bunch up. Right now, Joe looks like he's trying to skate instead of walk, and the cape looks something like an earthworm inching along.


RE: Fantasy Smash Project - tsr moderation staff - 11-21-2008

That's how the running looks in the game.


RE: Fantasy Smash Project - megazario - 11-21-2008

I think his cape should be a little less repetitive even if he is like that in the game.