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Fantasy Smash Project
(11-19-2008, 09:57 AM)Geo the Fox Wrote:
(11-18-2008, 05:51 PM)Tuna Unleashed Wrote:
(11-18-2008, 11:01 AM)Geo the Fox Wrote: @Viewtiful Joe:
Stiff as almighty hell. And what's with that spazzing cape?

Which pose is stiff?

All of em.

how should I fix it?
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Make him not look like a statue moving. For instance, in his running pose, everything seems to be solid and unlifelike. His head stays in position, never changing, and his body looks mechanical.
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(11-18-2008, 09:14 PM)Tero Wrote:
(11-18-2008, 06:22 PM)megazario Wrote:
(11-18-2008, 06:13 PM)Tero Wrote:
(11-18-2008, 04:56 PM)sky_blue_wiggler Wrote: Swooping Snitchbug:
[Image: swoopingsnitchbugzh4.jpg]

That would actually make a pretty good AT.

I agree he would be good, but he would be better as an emissary enimy.

Then he can be like a Hammer Bro. both an enemy and an AT.

OK that may work.
Can I look at that king k. rool that is susposed to be horrible.
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Seriously I want see the King K. rool sprites where are they.
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(11-19-2008, 08:01 PM)megazario Wrote: Seriously I want see the King K. rool sprites where are they.
why do you want it?
anyway, it was made during the time pixeltendo was ''TSR's'' forum so it got ereased :/
[Image: scaled.php?server=441&filename=ipposig.png&res=medium]
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Well thanks for replying anyway.
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[Image: vjoerunxy5.gif]
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@tuna, the way everything moves in exactly the same way and time looks somewhat unnatural, for some reason. That, and the pause at the end of each step is kind of weird looking...
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The only thing I don't really care for is the dithering. If that's how he runs i nthe game then I say it's fine.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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It looks like he's running through a tornado. Make the cape less 'berzerkerish'.
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Ton- that's just for the gradient effect. Ya' gotta control yer pallet.
Wiggler- I know, I'm just thinking how to go about fixing it.
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Kerdunnnnnnn!
[Image: vjoerunmb6.gif]
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Both the scarf and the feet need to move more realistically. Feet lift up off the ground when you walk, and the cape would ripple, not bunch up. Right now, Joe looks like he's trying to skate instead of walk, and the cape looks something like an earthworm inching along.
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That's how the running looks in the game.
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I think his cape should be a little less repetitive even if he is like that in the game.
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