Sonic Rush sprite ripping guide (.bac) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Sonic Rush sprite ripping guide (.bac) (/thread-38627.html) |
Sonic Rush sprite ripping guide (.bac) - Chor64 - 02-03-2021 So yeah, i have recently been searching the internet, and i havent found a way to easily rip Sonic Rush's sprites; So that's why i decided to do some research and figure out a way to properly rip Sonic Rush's sprites. And you are done! you successfully ripped your sprites from Sonic Rush. Also, this is my first post in the forums. RE: Sonic Rush sprite ripping guide (.bac) - boilingpot - 02-08-2021 Thanks, this guide and the tool you wrote are very useful! I think I'll add this to the wiki. RE: Sonic Rush sprite ripping guide (.bac) - MotoBadnik - 04-12-2021 Hi! Just tried it, seems to work pretty well! I'm trying to rip Advance's leftover files for TCRF.com (Managed to rip ac_ene_tento!) . The only problems I've found are when I try to convert the E3 beta's sprites (The file format seems to a bit different at the beggining?) and ac_sonic.bac in the final. I can see the first frame of the beta sprites on Tinke, just that your tool doesn't seem to be fully compatible. I suspect ac_sonic are the leftover 2D sprites, but the final file seems to have dummied out some data. I link you to both types of files, hopefully you can fix it https://mega.nz/folder/Z3IgmTZD#0zW41pw2yvsRZhZxnphtGw RE: Sonic Rush sprite ripping guide (.bac) - Chor64 - 04-12-2021 (04-12-2021, 12:58 PM)MotoBadnik Wrote: Hi! Just tried it, seems to work pretty well! I'm trying to rip Advance's leftover files for TCRF.com (Managed to rip ac_ene_tento!) . The only problems I've found are when I try to convert the E3 beta's sprites (The file format seems to a bit different at the beggining?) and ac_sonic.bac in the final. I can see the first frame of the beta sprites on Tinke, just that your tool doesn't seem to be fully compatible. I suspect ac_sonic are the leftover 2D sprites, but the final file seems to have dummied out some data. I link you to both types of files, hopefully you can fix it Hmm I see, by reading the error message I can think that It may have to do with something being outside the intended range. I didn't add checks for that kind of stuff so adding that might solve it. When I have some spare time I will try to fix it. RE: Sonic Rush sprite ripping guide (.bac) - Chor64 - 04-16-2021 (04-12-2021, 12:58 PM)MotoBadnik Wrote: Hi! Just tried it, seems to work pretty well! I'm trying to rip Advance's leftover files for TCRF.com (Managed to rip ac_ene_tento!) . The only problems I've found are when I try to convert the E3 beta's sprites (The file format seems to a bit different at the beggining?) and ac_sonic.bac in the final. I can see the first frame of the beta sprites on Tinke, just that your tool doesn't seem to be fully compatible. I suspect ac_sonic are the leftover 2D sprites, but the final file seems to have dummied out some data. I link you to both types of files, hopefully you can fix it Alright, I've managed to fix it and now it properly extracts the files you provided to me. It was a surprisingly easy fix. You can download the new version here. Note: The final version of ac_sonic.bac has no pallete/data, so it won't extract anything. RE: Sonic Rush sprite ripping guide (.bac) - MotoBadnik - 04-17-2021 Works like a charm, thank you a lot! |