The VG Resource
Super Smash Bros. Ultimate Ripping Project - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: The Resources (https://www.vg-resource.com/forum-109.html)
+--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html)
+---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html)
+---- Thread: Super Smash Bros. Ultimate Ripping Project (/thread-34836.html)



RE: Super Smash Bros. Ultimate Ripping Project - Worldblender - 12-18-2020

(12-18-2020, 12:39 AM)New3DsSuchti Wrote: Got him

Here for everyone who cannot wait: https://mega.nz/folder/qd4EmB5Y#9dq4PypB0QoHKFDmoFRIDw

I took a look just now, but I couldn't decipher what those folder names contain. However, from your screenshot, I can deduce that the internal/code name of Sephiroth is "edge".

Since I'm not in a rush to get the latest files, I think I'll just wait for RandomTalkingBush to upload the files (along with the other stuff such as the stage (Northern Cave) and the Kirby copy abilty costume/outfit). Thank you for showing me what I should expect when I see those files for myself!


RE: Super Smash Bros. Ultimate Ripping Project - Zero-Chan - 12-18-2020

(12-18-2020, 02:06 AM)Worldblender Wrote:
(12-18-2020, 12:39 AM)New3DsSuchti Wrote: Got him

Here for everyone who cannot wait: https://mega.nz/folder/qd4EmB5Y#9dq4PypB0QoHKFDmoFRIDw

I took a look just now, but I couldn't decipher what those folder names contain. However, from your screenshot, I can deduce that the internal/code name of Sephiroth is "edge".

Since I'm not in a rush to get the latest files, I think I'll just wait for RandomTalkingBush to upload the files (along with the other stuff such as the stage (Northern Cave) and the Kirby copy abilty costume/outfit). Thank you for showing me what I should expect when I see those files for myself!

I extracted the folders from the .arc with CrossArc and they where named like that so I haven't changed the names.
The BNTX files are also unnamed, only when you open them in Toolbox the original name shows
I'm also not really familiar when it comes to smash stuff. Don't know what tools are good to rip the content out of the .arc file and such.

I actually only wanted his model, that's all
Thx btw for your blender script
Saved me a lot of time Thumbs Up


RE: Super Smash Bros. Ultimate Ripping Project - Random Talking Bush - 12-18-2020

Sephy's been added now. Mii costumes are not in the game's files yet, so you'll have to wait a few more days for those.


RE: Super Smash Bros. Ultimate Ripping Project - whyzozerious - 12-18-2020

(12-18-2020, 05:45 AM)Random Talking Bush Wrote: Sephy's been added now. Mii costumes are not in the game's files yet, so you'll have to wait a few more days for those.

Thank you for your hard work! Have a safe and Merry Christmas my guy!


RE: Super Smash Bros. Ultimate Ripping Project - GregoryTheGamer - 12-18-2020

(12-18-2020, 05:45 AM)Random Talking Bush Wrote: Sephy's been added now. Mii costumes are not in the game's files yet, so you'll have to wait a few more days for those.

What about Steve's changed Victory Animation? Will you add those with the Mii Costumes and Omnislash Ver. 5?


RE: Super Smash Bros. Ultimate Ripping Project - Random Talking Bush - 12-18-2020

(12-18-2020, 02:32 PM)GregoryTheGamer Wrote: What about Steve's changed Victory Animation? Will you add those with the Mii Costumes and Omnislash Ver. 5?
There's a lot of characters that had their animations updated since the original release, not just Steve. I'll upload the new and changed animations later (once v10.1.0 releases, since there's bound to be more), because that essentially means I have to re-extract everything and compare with the originals for 77 different fighters.


RE: Super Smash Bros. Ultimate Ripping Project - GregoryTheGamer - 12-18-2020

(12-18-2020, 03:12 PM)Random Talking Bush Wrote:
(12-18-2020, 02:32 PM)GregoryTheGamer Wrote: What about Steve's changed Victory Animation? Will you add those with the Mii Costumes and Omnislash Ver. 5?
There's a lot of characters that had their animations updated since the original release, not just Steve. I'll upload the new and changed animations later (once v10.1.0 releases, since there's bound to be more), because that essentially means I have to re-extract everything and compare with the originals for 77 different fighters.

Ah alright then, I hope that will go well for you.


RE: Super Smash Bros. Ultimate Ripping Project - Kold-Virus - 12-18-2020

I myself can't wait for the sound/voice rips on TSR. Smile


RE: Super Smash Bros. Ultimate Ripping Project - Random Talking Bush - 12-18-2020

(12-18-2020, 04:37 PM)Kold-Virus Wrote: I myself can't wait for the sound/voice rips on TSR. Smile
Not like you needed to wait long for those!


RE: Super Smash Bros. Ultimate Ripping Project - Kold-Virus - 12-18-2020

Thanks RTB, means a lot that you do this stuff!~ I could never get the clips to extract properly from the nus3audio's.


RE: Super Smash Bros. Ultimate Ripping Project - Worldblender - 12-18-2020

I already acquired some of the new 2D resources relating to update 10.0.0, but I'm still waiting on the stock icons archive. It hasn't been updated yet to include the Sephiroth stock icons, which I'm waiting on.


RE: Super Smash Bros. Ultimate Ripping Project - Random Talking Bush - 12-18-2020

(12-18-2020, 09:42 PM)Worldblender Wrote: It hasn't been updated yet to include the Sephiroth stock icons, which I'm waiting on.
I could've sworn I'd updated those at the same time, but I somehow didn't. They're there now.


RE: Super Smash Bros. Ultimate Ripping Project - dalek_kolt - 12-20-2020

I'm trying to find Safer Sephiroth but aren't having any luck.
I was hoping I could find the PNGs making up his body in the files but I'm guessing the whole thing is just an FMV with certain characters overlaid on top?


RE: Super Smash Bros. Ultimate Ripping Project - Random Talking Bush - 12-20-2020

(12-20-2020, 12:42 PM)dalek_kolt Wrote: I'm trying to find Safer Sephiroth but aren't having any luck.
I was hoping I could find the PNGs making up his body in the files but I'm guessing the whole thing is just an FMV with certain characters overlaid on top?
Yep, it's all just a pre-rendered cutscene. Seems to be the trend with DLC characters to have videos instead of animating those in-game (Joker, Hero, Steve and Sephiroth are the only four characters so far).


RE: Super Smash Bros. Ultimate Ripping Project - Kold-Virus - 12-20-2020

Anyone know how to convert the Ultimate cutscenes for Final Smashes to other formats? Unity won't recognize the filetype, even though it says it supports it.