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Super Smash Bros. Ultimate Ripping Project - Printable Version

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RE: Super Smash Bros. Ultimate Ripping Project - Selka - 11-07-2020

does anyone know how to import a .nuanmb file into brawlbox? I would also appreciate if you could tell me a way to convert it to .anim or .chr0


RE: Super Smash Bros. Ultimate Ripping Project - Worldblender - 11-19-2020

Some changes I made to my Blender importers today, in commit https://gitlab.com/Worldblender/io_scene_numdlb/-/commit/5998d82f9f4914c16521f2598aa70a7499602e42:

Code:
The NUMDLB importer received more changes than the NUANMB importer did. Includes:
* Group all options into separate panels for easier discerning
* Models without armatures are handled better; meshes will not be parented in this case
* Add an option to disable UV map checks, allowing to decrease import time
* Add an option to toggle displaying armatures in front of everything
* Allow saving and removing presets for switching more changes quickly
* NUMDLB importer will no longer abort on any case except for invalid files
* Button labels now place "Import" before the file extension, for better consistency
I won't be making another release until I also fix up the NUANMB importer to work better in Blender, but these changes should make the importers easier to use.

BTW, I've noticed what could be yet another mistake for one of Mr. Game & Watch's panel used as part of Judge, for alternate costume #5 (problematic files selected):

   

Also as of update 9.0.1, Steve's up victory pose was changed to remove the Steak after he eats it. Though no models have changed, I bet that at least some of the NUANMB/animation files have changed (problematic files selected):

   

I think that update 9.0.2, November 11th, 2020 (November 12th in some time zones), did not change any model files, as it was purely a bugfix release.


RE: Super Smash Bros. Ultimate Ripping Project - Worldblender - 11-23-2020

I have two announcements on my projects using Smahs Ultimate models:
Super Smash Bros. Ultimate Hats For Hedgewars
Since last September (9/24), I'm back with another fan project. This time around, I realized the turn-based strategy genre, at least unofficially! I have created a collection of over 80 addon hats based on the base roster of the latest Smash Ultimate for the free/open source turn-based strategy game [Hedgewars](https://hedgewars.org/), excluding the Mii Fighters. Think of games like the 2D Worms games, but with pink hedgehogs instead of earthworms.

I went as far as to use models ripped direct from Smash Ultimate for the most accurate appearance. Some hats can be especially hard to see since they have been shrunken down to such a small resolution (32x32). Zooming in may be necessary to see some of these hats. If you're willing to accept this lack of polish, go ahead and check out the project repository (all instructions and other information can be found over there).

Project repository (using Git): https://gitlab.com/Worldblender/hedgewars-hats-smash-bros

Hats-only packages: https://drive.google.com/drive/u/0/folders/0BwRl-upBbiv-M09ZR3ZId3NJX28 (for now, only the Kirby copy ability costumes/hats are included)

Static preview of all available hats (listed alphabetically by filename):    

Super Smash Bros. Ultimate Fighter karts for SuperTuxKart (STK)
I'm getting close to beginning to revamp all 74 of the karts I made so far, and I will also include all the new Fighters Pass DLC characters that have been released so far. I will also try to give more animations to every kart, beyond the basic steering animations already present. Unfortunately, in order to save on disk space, the repository (https://gitlab.com/Worldblender/ssbu-karts-for-stk) holding them is going to be wiped out during the revamp. The Blender source files will be temporarily inaccessible until I upload new versions. The repository will also appear to look empty at times during this revamp. This transition may be somewhat painful, but I promise that the new karts will be much more polished after this!

For now, downloads (both karts and Blender source files) can still be downloaded at https://drive.google.com/drive/folders/1Lu1aS4lUVr_MFaRcuUp3byLaolmFL8Hl?usp=sharing (I will upload all future content I make for STK here, possibly including any tracks derived from Smash Ultimate stages)


RE: Super Smash Bros. Ultimate Ripping Project - radzo73 - 12-10-2020

Has anyone found where Terry's GO icon is? it's not in his model/texture .7z or effect .7z. It could be in the Miscellaneous .7z, but that hasn't been updated with any of the DLC fighters.


RE: Super Smash Bros. Ultimate Ripping Project - Random Talking Bush - 12-10-2020

(12-10-2020, 11:08 PM)radzo73 Wrote: Has anyone found where Terry's GO icon is? it's not in his model/texture .7z or effect .7z. It could be in the Miscellaneous .7z, but that hasn't been updated with any of the DLC fighters.
It's in ui/layout/info/info_melee/info_melee/layout.arc in the game's filesystem. As I haven't uploaded any of the "layout" archives, you won't find it in the link I've got on the front page. I'll post 'em here, at least.
[Image: pLjR1T9.png] [Image: ZE9lQ9D.png] [Image: IBP5G35.png] [Image: XMNk1wC.png]


RE: Super Smash Bros. Ultimate Ripping Project - whyzozerious - 12-11-2020

Can't wait for sephiroth Smile


RE: Super Smash Bros. Ultimate Ripping Project - Carpaccio - 12-12-2020

Hey uh, for some reason every DDS other than the standard diffuse texture maps is unrecognizable by any program I have, including Noesis. Did something change? I notice that with the current BMS script for converting the nutexb files, anything other than the diffuse results in 1kb DDS files which are not recognized by anything. Maybe it's just the specific character, I'm working on Bowser Jr.'s Shadow Mario thing.


RE: Super Smash Bros. Ultimate Ripping Project - Worldblender - 12-12-2020

(12-12-2020, 05:00 PM)Carpaccio Wrote: Hey uh, for some reason every DDS other than the standard diffuse texture maps is unrecognizable by any program I have, including Noesis. Did something change? I notice that with the current BMS script for converting the nutexb files, anything other than the diffuse results in 1kb DDS files which are not recognized by anything. Maybe it's just the specific character, I'm working on Bowser Jr.'s Shadow Mario thing.

Unlikely that the original NUTEXB files changed by themselves, unless an update changed them. However, you can use this command-line program at https://github.com/RQWorldblender/TextureConverter. You will need to have it compiled before it can be used however.
Code:
Usage: TextureConverter file [ext] [output]



RE: Super Smash Bros. Ultimate Ripping Project - Kold-Virus - 12-12-2020

I guess none of you have heard of Switch Toolbox?

It can open them, I use it all the time!


RE: Super Smash Bros. Ultimate Ripping Project - Worldblender - 12-14-2020

(12-12-2020, 05:21 PM)Kold-Virus Wrote: I guess none of you have heard of Switch Toolbox?

It can open them, I use it all the time!

I've heard of it and used it before. The problem is that it currently is Windows-only, whereas my primary OS is Ubuntu GNU/Linux (ports to other operating systems are planned). While Switch Toolbox successfully opens up in Wine after installing .NET Framework, I need to be able to convert multiple files at a time. Additionally, trimming the extra strings after each converted file gets tiring.

That's why I got the creator of Switch Toolbox, KillzXGaming, to create a command-line version of just the texture conversion part of Switch Toolbox. My life has been made much easier, as I gained the ability to convert thousands of the original NUTEXB files at once, without being slowed down by mouse clicks. I can finally have my whole workflow running entirely without Windows and just using Linux distros instead. Big Grin


RE: Super Smash Bros. Ultimate Ripping Project - Kold-Virus - 12-17-2020

Well that's good!!


RE: Super Smash Bros. Ultimate Ripping Project - Worldblender - 12-17-2020

Update 10.0.0 has been released today! From https://www.ssbwiki.com/List_of_updates_(SSBU)#10.0.0:
  • The following content will be available for purchase:
  • Challenger Pack 8
  • Fighter: Sephiroth
  • Music: Final Fantasy music
  • Stage: Northern Cave
  • Barret Outfit
  • Tifa Outfit
  • Aerith Outfit
  • Chocobo Hat
  • Geno Hat + Outfit

  • Kirby has been given a new copy ability where he gains Sephiroth's hair and his ability to use Flare / Megaflare / Gigaflare.
  • The Techniques menu has been updated with four new sections for "Wall Stab", "Shadow Flare", "Scintilla", and "Winged Form". They are the 103rd, 104th, 105th, and 106th options.
  • Two new Smash Tag icons have been added, all relating to Sephiroth: his original outfit and his coatless outfit.
  • Several issues have been fixed to improve gameplay experience.
  • Sephiroth's Challenge: A limited time event from December 17th-22nd where play can fight Sephiroth on Northern Cave in 3 difficulties: Easy, Normal, and Very Hard. Winning this fight will grant the play access to both ahead of the official release date of December 22nd (December 23rd in some time zones).
  • Misc
    • The Spirit List now lists Final Fantasy Spirits as being from the “FINAL FANTASY Series” rather than “FINAL FANTASY VII”.
    • The Songs List now lists Final Fantasy songs as being from the “FINAL FANTASY VII Series” rather than “FINAL FANTASY VII”.
This technically means that we already have access to the audiovisual assets, including the 3D models and textures from this update. No waiting for someone to complete Sephiroth's Challenge or until 12/22 needed. This applies only for the fighter, stage, and music. The Mii Fighter costumes and spirits will come on or at least 12/22, likely in another update.


RE: Super Smash Bros. Ultimate Ripping Project - Zero-Chan - 12-18-2020

I got the files from the 10.0 update and I already extracted them, but I can't find Sephiroth anywhere.


RE: Super Smash Bros. Ultimate Ripping Project - Worldblender - 12-18-2020

(12-18-2020, 12:34 AM)New3DsSuchti Wrote: I got the files from the 10.0 update and I already extracted them, but I can't find Sephiroth anywhere.

Except for Piranha Plant, all of the DLC fighters use (code)names that differ from their actual ones. Do you which files were provided by the 10.0.0 update, or at least a difference between it and older updates? Check if there are any new files in the fighter/ directory that were provided by this update.


RE: Super Smash Bros. Ultimate Ripping Project - Zero-Chan - 12-18-2020

(12-18-2020, 12:36 AM)Worldblender Wrote:
(12-18-2020, 12:34 AM)New3DsSuchti Wrote: I got the files from the 10.0 update and I already extracted them, but I can't find Sephiroth anywhere.

Except for Piranha Plant, all of the DLC fighters use (code)names that differ from their actual ones. Do you which files were provided by the 10.0.0 update, or at least a difference between it and older updates? Check if there are any new files in the fighter/ directory that were provided by this update.

I have only the files from the 10.0 update so I can't look which folder are new and which not.
Also "Jack" (Joker) have also a named folder

Got him

Here for everyone who cannot wait: https://mega.nz/folder/qd4EmB5Y#9dq4PypB0QoHKFDmoFRIDw