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Castlevania SoTN sprites [PSP] - Printable Version

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Castlevania SoTN sprites [PSP] - Mysteltainn66 - 07-14-2018

Hello Everyone! I'm trying to ripping sprites of Maria's sub-weapons - almost done, but I have no ideas how to rip the last one - "Turtle crash".
Cause sprite palette displayed wrong. I used PPSSPP's GE Debugger.

Screenshot - http://prntscr.com/k6kiyv


RE: Castlevania SoTN sprites [PSP] - daemoth - 07-14-2018

(07-14-2018, 09:10 PM)Mysteltainn66 Wrote: Hello Everyone! I'm trying to ripping sprites of Maria's sub-weapons - almost done, but I have no ideas how to rip the last one - "Turtle crash".
Cause sprite pattern displayed wrong. I used PPSSPP's GE Debugger.

Screenshot - http://prntscr.com/k6kiyv

Welcome to vgressource! You could check out with Glintercept, it usually works really well with ppsspp. I made a tutorial for it last week if you have trouble with it.


RE: Castlevania SoTN sprites [PSP] - Mysteltainn66 - 07-15-2018

(07-14-2018, 09:55 PM)daemoth Wrote: Welcome to vgressource! You could check out with Glintercept, it usually works really well with ppsspp. I made a tutorial for it last week if you have trouble with it.

Thanks you) But same result. Before I think it's a glitch - now it should be.  Rolleyes


RE: Castlevania SoTN sprites [PSP] - daemoth - 07-15-2018

(07-15-2018, 09:03 AM)Mysteltainn66 Wrote: Thanks you) But same result. Before I think it's a glitch - now it should be.  Rolleyes

Hmm, if its just the palette that seem lighter in memory than in game, it might be normal. Some game handle transparency weirdly and the game might display the sprite with a coloured mask over it depending on the room ambience, chanching the color of the sprites slightly.


RE: Castlevania SoTN sprites [PSP] - dgdeepak000 - 07-28-2018

Try these PPSSPP Settings, these should help you get better results:

Thanks!