The VG Resource
Ripping the Reverse Cup in Double Dash!! - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: The Resources (https://www.vg-resource.com/forum-109.html)
+--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html)
+---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html)
+---- Thread: Ripping the Reverse Cup in Double Dash!! (/thread-31199.html)



Ripping the Reverse Cup in Double Dash!! - Pasta937 - 06-09-2017

The demo disc versions of Mario Kart Double Dash has some unused models such as the Reverse Cup. When i extracted the model to OBJ,
The 1 2 3 place number are both in the model with the gold cup. Is there a way to have them into separate models? Thanks.
[Image: CO0x78W.png]


RE: Ripping the Reverse Cup in Double Dash!! - Filler - 06-09-2017

Send the the model, and I could do it if you want.


RE: Ripping the Reverse Cup in Double Dash!! - Pasta937 - 06-10-2017

(06-09-2017, 07:48 PM)Filler Wrote: Send the the model, and I could do it if you want.

http://www.mediafire.com/file/qt21b4zx31gca5r/award_reverse.zip Here you go.


RE: Ripping the Reverse Cup in Double Dash!! - Filler - 06-10-2017

I think I did it right?

Split it into three models for each number.


.zip   Reverse_Cup.zip (Size: 209.36 KB / Downloads: 137)


RE: Ripping the Reverse Cup in Double Dash!! - Pasta937 - 06-10-2017

(06-10-2017, 06:43 PM)Filler Wrote: I think I did it right?

Split it into three models for each number.

The second and third numbers are gold, But i changed it back to silver and bronze. Thanks. Wink


RE: Ripping the Reverse Cup in Double Dash!! - Filler - 06-10-2017

Also, the way the textures worked is that the 2 and 3 are invisible via alpha channels. For some reason, the screenshot you posted didn't have working alpha channels. Looked fine in a model render


RE: Ripping the Reverse Cup in Double Dash!! - Pasta937 - 06-10-2017

(06-10-2017, 07:51 PM)Filler Wrote: Also, the way the textures worked is that the 2 and 3 are invisible via alpha channels. For some reason, the screenshot you posted didn't have working alpha channels. Looked fine in a model render

I used BMDview2.


RE: Ripping the Reverse Cup in Double Dash!! - MegaPokéSonicX - 11-03-2018

(06-10-2017, 07:57 PM)Pasta937 Wrote:
(06-10-2017, 07:51 PM)Filler Wrote: Also, the way the textures worked is that the 2 and 3 are invisible via alpha channels. For some reason, the screenshot you posted didn't have working alpha channels. Looked fine in a model render

I used BMDview2.
what version of bmdview2 do you have an can I download it?