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Paper Mario: Sticker Star LZ compression - Printable Version

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Paper Mario: Sticker Star LZ compression - Hiccup - 01-05-2016

How do you decompress files with file extensions that end with z (bcrez)? Also, how do you decompress/read the CGFX files ending in .bin?


RE: Paper Mario: Sticker Star LZ compression - Hiccup - 01-06-2016

This is a bump.


RE: Paper Mario: Sticker Star LZ compression - Pingus! - 01-06-2016

Well first off, what game and platform is it for? We need the specific file to see or else we can't help you, thanks!


RE: Paper Mario: Sticker Star LZ compression - Kosheh - 01-06-2016

(01-06-2016, 02:19 PM)Anexenaumoon Wrote: Well first off, what game and platform is it for? We need the specific file to see or else we can't help you, thanks!

He kinda said it in the topic's title. Blank

It's Paper Mario: Sticker Star for the Nintendo 3DS.

also,

(01-06-2016, 10:59 AM)Hiccup Wrote: This is a bump.

You may want to check this out and keep it in mind for the future. Bumping is frowned upon in the site rules, and likely will work against you most of the time.

VGR is a slow-moving forum. This isn't Gaia Online where topics can get lost in the undertow of others' lousy posts. Just give it time and someone's bound to respond within a week or so.


RE: Paper Mario: Sticker Star LZ compression - Ploaj - 01-06-2016

They are BLZ compressed.
So basically LZ with the header at the end of the file instead of the beginning.
DSDecmp can decompress them, I think.


RE: Paper Mario: Sticker Star LZ compression - Hiccup - 01-07-2016

Sorry. I'll wont bump things anymore.

----

(01-06-2016, 02:56 PM)Ploaj Wrote: They are BLZ compressed.
So basically LZ with the header at the end of the file instead of the beginning.
DSDecmp can decompress them, I think.
Do you know which parameters I should use in dsdecomp do decompress the files correctly?

EDIT:
aldelaro5 has told me that he used the "Nintendo DS/GBA Compressors".