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Super Mario Maker - BiSiPi - Printable Version

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RE: Super Mario Maker - BiSiPi - Helmo - 10-30-2015

(10-28-2015, 10:21 AM)Vlad III Wrote: Funny little pasttime, this game is. Today's pasttimes are colorful and safe. Is creative.

I made couple levels too. Wanted to do it to my liking. Unfortunately I not finished it yet...

[Image: V8JgDrK.png]

I've seen a bunch of levels like this where you get a star and then just make a mad dash and hope it doesn't run out before you get past all the spikes.


RE: Super Mario Maker - BiSiPi - NICKtendo DS - 11-01-2015

Added a short course called Gobstopper Gauntlet.
It's one screen wide and four screens tall, bombarding you with big, round objects ready to pulverize your pearly whites. A truly short and sweet course. ID in OP.


RE: Super Mario Maker - BiSiPi - TomGuycott - 11-02-2015

Word of warning: I've added a few courses that are more or less just silly garbage. It's mostly just me and friends having silly fun.

Also, anyone else as excited as hell for the update this week? I can't wait for checkpoints.


RE: Super Mario Maker - BiSiPi - NICKtendo DS - 11-02-2015

Expect an update for Peach's Daring Escape for when the update hits. I've already done some slight editing in advance.
Squary Booxes is second on the list. No changes will be made there except the checkpoints and replacing the Mushrooms in visible ?-Blocks with the Mushroom-if-small-Fire-Flower-if-big items.


RE: Super Mario Maker - BiSiPi - ~DrakoRero~ - 11-04-2015

Um, is the new update supposed to be out right now? because I've relaunched this game over several times and it still won't trigger the update.


RE: Super Mario Maker - BiSiPi - megamario1234 - 11-04-2015

The update should be available on Nov. 4 at 5:00 p.m. PST (8:00 p.m. EST) that is around less than 2 hours from now.


RE: Super Mario Maker - BiSiPi - Jermungandr - 11-04-2015

Welp, the overlapping block glitch was removed. No more invisible floors and such.

Technically you can still overlap blocks it just doesn't give you dual effects anymore. Whichever block is the one visible on the screen is the one it acts like.


RE: Super Mario Maker - BiSiPi - DioShiba - 11-04-2015

(11-04-2015, 08:59 PM)Jermungandr Wrote: Welp, the overlapping block glitch was removed. No more invisible floors and such.

Technically you can still overlap blocks it just doesn't give you dual effects anymore. Whichever block is the one visible on the screen is the one it acts like.

Honestly, I kind of hope nintendo adds this back in as a legitimate feature some how.

This was actually a pretty interesting glitch that added in a new level of gameplay if you know how to use it.


RE: Super Mario Maker - BiSiPi - NICKtendo DS - 11-05-2015

Updated a bunch of courses with checkpoints. In the OP, courses with checkpoints have the word CHECK next to their new ID.
If you couldn't tolerate them before, hopefully you'll tolerate 'em now!

EDIT:
Okay Nintendo, who's bright idea was it to lock a Costume behind the FUCKING Hard Mode Gnat Attack!? This leaves a permanent eyesore of a gap in my costume list! WHY MUST YOU TORTURE ME LIKE THIS, NINTENDO!?!?


RE: Super Mario Maker - BiSiPi - Jermungandr - 11-05-2015

Welp, time to list my updated stages.

First off, my Kirby's Dream Land recreations. I actually was making a ton of improvements to these before the update was even announced, and then when I heard about it I decided to wait a bit longer before showing them off so I can include boss checkpoints. A some of the stages are VASTLY improved, so I recommend checking them out even if you've played them before.

Codes: Kirby's Dream Land

Next up, some Kirby 64 recreations. Some you may have already seen, which I did a lot of touching up to (Dedede Castle in particular), as well as a couple that have now been uploaded for the first time.

Codes: Kirby 64

And then here are some updates to some non-Kirby recreations/reinterpretations I did a while ago; "Super Metroid Station Escape", "SML2: Wario Castle", "SMRPG: Booster Tower", and "The Great Deku Tree". Mostly the only thing new about these ones is the addition of checkpoints, except for Super Metroid which had some cosmetic alterations.

Codes: Other Recreations

Finally, a bunch of completely original levels, all but one of which are brand new! I'm especially fond of "Bowser Grand Prix", where you play as the Mario Kart amiibo and have to beat Bowser to the finish line. I really hope some of these get me some stars because I really don't want to resort to making whorish auto stages.

Codes: Original Stages
"Bowser Grand Prix", "Race for the Triforce", "Abandoned Chomp Zoo", "Dodge the Springs!", and "Hijacking Bowser's Gilded Ship"


RE: Super Mario Maker - BiSiPi - NICKtendo DS - 11-05-2015

Updated a ton more courses (look for the word CHECK) and added a brand new one: Bowser's Boiling Base.
It's another hard Bowser's Castle stage, this time in SMB3 style. Dare I say it's harder than Bowser's Intense Castle. Be glad there's two checkpoints in this stage.


RE: Super Mario Maker - BiSiPi - TomGuycott - 11-06-2015

I don't have the links, but I've made adjustments to several course to include checkpoints. I also expanded Koopa Castle's Wyrmguard to have a sublevel, because when I published the original I didn't have them accessible at that time.

I'm also making adjustments to that harrowing Battle Royale level. For one thing, checkpoints. Secondly, I'm making an easier version tat gives you a mushroom in each room. Neither are published yet, unfortunately.


RE: Super Mario Maker - BiSiPi - NICKtendo DS - 11-06-2015

I've got a tricky course for you eggheads: Stumped by Thwomps.
The main gimmick is to lure Thwomps out of the way to advance. It starts off fairly straight forward, but once you reach the castle area, it gets increasingly complex. It's a mix of puzzling and tricky platforming. It has checkpoints, so don't hate me too much, 'kay?
Also updated a couple more courses to have checkpoints and such and completely redid New Super Mario Bros. W1-2 (formerly known as World 1-2 (New)).
As always, IDs in OP.


RE: Super Mario Maker - BiSiPi - DioShiba - 11-06-2015

In light of the new update: I plan on updating some of my levels with checkpoints and will likely expand on some previous ones that I had made.

With that being said, I'm also releasing a sequel of SMB Castle: Dark Souls Edition to my list of levels.

Castle: Dark Souls PtD Edition: 6DCA-0000-00DA-B40E
(Foot-Note: PtD = Prepare To Die)

My idea of this actually started off as an update to my original level, and you'll probably notice this as some parts of this level are very reminiscent to the original level. However, I've added in a couple new elements and a sub-section, as well as modifying existing elements to the level that have ultimately ended up setting this level drastically apart from it's predecessor.

Also, I have thrown in a secret part of the level that will help you skip a good portion of the level if you can find it, I'm sure you'll find a few hidden costumes hanging around in there.


RE: Super Mario Maker - BiSiPi - Dolphman - 11-07-2015

Forgot to post this one earlier.

Scuba Hazard (1219-0000-00D7-9AA3)

My first attempt at making an underwater level, using the entire sub-area for it along with using auto-scrolling and hazards.
It's also another Amiibo themed level with Zero-Suit Samus. Since it's like a wetsuit, to go with the level's name.