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Ripping MDL0/PAC Brawl models - Printable Version

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RE: Ripping MDL0/PAC Brawl models - TGE - 05-20-2015

Have you ever heard of google?
http://lmgtfy.com/?q=blender+skeleton+tutorial


RE: Ripping MDL0/PAC Brawl models - TrinitroMan - 05-20-2015

Yes, I heard of Google, and I don't find Google to be very useful, but that's a story for another time.


RE: Ripping MDL0/PAC Brawl models - TGE - 05-23-2015

Did you even check the link on the second line of my post?
Could you please just.. try like everyone else does?


RE: Ripping MDL0/PAC Brawl models - TrinitroMan - 05-26-2015

Okay okay okay, no reason to be so angry about it.
Okay, so if I want to do anything with bones, I have to switch to wireframe mode first.
I did just that, and it was a bad idea, because there is too much going on for me to see properly, even when zooming in.
And nowhere in Blender I can find an option to make only certain wireframes display. What now?


RE: Ripping MDL0/PAC Brawl models - Turbo Thunderbolt - 05-26-2015

if you select the skeleton there's an option called x-ray under the bone visibility settings


RE: Ripping MDL0/PAC Brawl models - TrinitroMan - 05-27-2015

Tried that. It made the bone constellation less chaotic, but it was still too chaotic for me to work with it, mainly because it's actually the Wireframe Render Mode that makes it look so chaotic, not the bones.
P.S.: The model I'm currently using was made by Gamidame_K from BrawlVault, just in case someone doesn't know yet.


RE: Ripping MDL0/PAC Brawl models - TrinitroMan - 09-12-2015

Sorry for the bump, but would still like to have help there.
Seriously, the way how bones are displayed on Blender makes it way to chaotic for me to actually move them myself. If there were less bones, then I could easily do it myself, but there are way too many bones for me, sadly.