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Pokémon Model Ripping Project - Printable Version

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+---- Thread: Pokémon Model Ripping Project (/thread-25872.html)



RE: Pokémon X/Y/OR/AS Model Ripping Project - Rei - 12-02-2014

(12-01-2014, 09:56 PM)MimiNeko Wrote:
(12-01-2014, 09:33 PM)Rei Wrote:
(12-01-2014, 09:25 PM)MimiNeko Wrote: Is there any way to tell what .bin files go to which map files? It seems to be pretty trial-and-error when it comes to matching them up

Well I've noticed that they are sorta in order.. starting from 1 you go from littleroot, to 101, to 103, to oldale to 102, to petalburg, etc.. other than that, some maps have unique tex's that you can search for, but thats it. maybe i'll make a pastebin for the names soon

Alrighty, I`ll try gonig about it that way

thatd be super helpful if you did decide to do that
http://pastebin.com/E0NQgGhL
started on it

(12-02-2014, 02:10 PM)senjen Wrote: So some hackers actually leaked Hoopa online

only watch at your own risk


I had most of the megas before ORAS came out Tongue



RE: Pokémon X/Y/OR/AS Model Ripping Project - KingJigglypuff - 12-02-2014

For the meantime, I could request the 4 Deoxys Forms (Normal, Attack, Defense, and Speed). But your request guidelines say 3 requests max...

If I had to limit to 3, then I'll request Attack Deoxys, Defense Deoxys, and Speed Deoxys. I'll request Normal Deoxys at a later date.


RE: Pokémon X/Y/OR/AS Model Ripping Project - gdkchan - 12-02-2014

Hello guys, another release.
Changelog:
- Fixed missing objects bug (Wally and others display OK now I guess)
- Fixed textures bug on some MM models
- Added feature to switch to previous/next model file using keyboard arrows
- Opened models now at default position, fixed first mouse click bug
- Added option to Mirror-X models (On by default), since 3DS for wathever reason show the models horizontally mirrored.
Edit: -Fixed wrong colors

Download:
https://www.dropbox.com/s/awpdzt6b07a884e/Ohana3DS_build_02_12_2014_2.zip?dl=0

Github sources updated as usual.


RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 12-02-2014

(12-02-2014, 06:04 PM)KingJigglypuff Wrote: For the meantime, I could request the 4 Deoxys Forms (Normal, Attack, Defense, and Speed). But your request guidelines say 3 requests max...

If I had to limit to 3, then I'll request Attack Deoxys, Defense Deoxys, and Speed Deoxys. I'll request Normal Deoxys at a later date.
I'm counting alternate forms as part of one, so Deoxys and its three alternate forms all count as 1 combined.


RE: Pokémon X/Y/OR/AS Model Ripping Project - DJTHED - 12-02-2014

(12-02-2014, 06:18 PM)gdkchan Wrote: Hello guys, another release.
Changelog:
- Fixed missing objects bug (Wally and others display OK now I guess)
- Fixed textures bug on some MM models
- Added feature to switch to previous/next model file using keyboard arrows
- Opened models now at default position, fixed first mouse click bug
- Added option to Mirror-X models (On by default), since 3DS for wathever reason show the models horizontally mirrored.

Download:
https://www.dropbox.com/s/ebqls65z7f3ynbv/ohanaxy_build_02_12_2014.zip?dl=0

Github sources updated as usual.

How's the progress on getting the bones bound to the right vertices? That's the biggest feature that's missing for me at the moment.

Oh, and my Anti-Virus doesn't like the program now... odd. x.X


RE: Pokémon X/Y/OR/AS Model Ripping Project - Rei - 12-02-2014

(12-02-2014, 08:16 PM)DJTHED Wrote:
(12-02-2014, 06:18 PM)gdkchan Wrote: Hello guys, another release.
Changelog:
- Fixed missing objects bug (Wally and others display OK now I guess)
- Fixed textures bug on some MM models
- Added feature to switch to previous/next model file using keyboard arrows
- Opened models now at default position, fixed first mouse click bug
- Added option to Mirror-X models (On by default), since 3DS for wathever reason show the models horizontally mirrored.

Download:
https://www.dropbox.com/s/ebqls65z7f3ynbv/ohanaxy_build_02_12_2014.zip?dl=0

Github sources updated as usual.

How's the progress on getting the bones bound to the right vertices? That's the biggest feature that's missing for me at the moment.

Oh, and my Anti-Virus doesn't like the program now... odd. x.X
I just bind it myself which takes seconds in C4D

[Image: cPERFAz.png]

..atleast until we figure out if SMD will even carry that sort of data.


RE: Pokémon X/Y/OR/AS Model Ripping Project - Demonslayerx8 - 12-02-2014

well i know that models with bones exported to SMD with Noesis carry's over the rig.. so its possible!

anyways Rei, i decided to help ya with the list. I'll PM u what I have so far.


RE: Pokémon X/Y/OR/AS Model Ripping Project - MimiNeko - 12-02-2014

(12-02-2014, 08:16 PM)DJTHED Wrote:
(12-02-2014, 06:18 PM)gdkchan Wrote: Hello guys, another release.
Changelog:
- Fixed missing objects bug (Wally and others display OK now I guess)
- Fixed textures bug on some MM models
- Added feature to switch to previous/next model file using keyboard arrows
- Opened models now at default position, fixed first mouse click bug
- Added option to Mirror-X models (On by default), since 3DS for wathever reason show the models horizontally mirrored.

Download:
https://www.dropbox.com/s/ebqls65z7f3ynbv/ohanaxy_build_02_12_2014.zip?dl=0

Github sources updated as usual.

How's the progress on getting the bones bound to the right vertices? That's the biggest feature that's missing for me at the moment.

Oh, and my Anti-Virus doesn't like the program now... odd. x.X

I second this, that way I can convert the SMD directly to MMD

saves a load of time


RE: Pokémon X/Y/OR/AS Model Ripping Project - Garamonde - 12-02-2014

(11-29-2014, 09:46 PM)Carpaccio Wrote: Erm...this is a little silly for me to say, but can I change my request from Primal Kyogre to uh...Wally? I forgot that one.

I know this post is from forever ago but I actually "requested" Wally some time ago -- only reason it wasn't added was because RTB wasn't working on trainers yet. :p

Oh and umm, if my requests are all completed, I would like to put in for Cloyster, Gligar and Seviper.


RE: Pokémon X/Y/OR/AS Model Ripping Project - Rei - 12-02-2014

(12-02-2014, 08:46 PM)Demonslayerx8 Wrote: well i know that models with bones exported to SMD with Noesis carry's over the rig.. so its possible!

anyways Rei, i decided to help ya with the list. I'll PM u what I have so far.

Thanks ^^
That helps a ton.


RE: Pokémon X/Y/OR/AS Model Ripping Project - Demonslayerx8 - 12-02-2014

(12-02-2014, 09:34 PM)Rei Wrote:
(12-02-2014, 08:46 PM)Demonslayerx8 Wrote: well i know that models with bones exported to SMD with Noesis carry's over the rig.. so its possible!

anyways Rei, i decided to help ya with the list. I'll PM u what I have so far.

Thanks ^^
That helps a ton.

no problem! ill do some more later over night while i work on building the hoenn map with these models xD



RE: Pokémon X/Y/OR/AS Model Ripping Project - DJTHED - 12-02-2014

(12-02-2014, 08:57 PM)MimiNeko Wrote:
(12-02-2014, 08:16 PM)DJTHED Wrote:
(12-02-2014, 06:18 PM)gdkchan Wrote: Hello guys, another release.
Changelog:
- Fixed missing objects bug (Wally and others display OK now I guess)
- Fixed textures bug on some MM models
- Added feature to switch to previous/next model file using keyboard arrows
- Opened models now at default position, fixed first mouse click bug
- Added option to Mirror-X models (On by default), since 3DS for wathever reason show the models horizontally mirrored.

Download:
https://www.dropbox.com/s/ebqls65z7f3ynbv/ohanaxy_build_02_12_2014.zip?dl=0

Github sources updated as usual.

How's the progress on getting the bones bound to the right vertices? That's the biggest feature that's missing for me at the moment.

Oh, and my Anti-Virus doesn't like the program now... odd. x.X

I second this, that way I can convert the SMD directly to MMD

saves a load of time

Yeah. Right now without any sort of official bone rigging ripped from ORAS, all of the models are as stiff as... well...



RE: Pokémon X/Y/OR/AS Model Ripping Project - Rei - 12-02-2014

(12-02-2014, 10:07 PM)Demonslayerx8 Wrote: no problem! ill do some more later over night while i work on building the hoenn map with these models xD

heh, i was doing the same and tried getting this into VR

..i was walking around littleroot when i realized none of the building have backs, lol


RE: Pokémon X/Y/OR/AS Model Ripping Project - Demonslayerx8 - 12-03-2014

(12-02-2014, 10:46 PM)Rei Wrote:
(12-02-2014, 10:07 PM)Demonslayerx8 Wrote: no problem! ill do some more later over night while i work on building the hoenn map with these models xD

heh, i was doing the same and tried getting this into VR

..i was walking around littleroot when i realized none of the building have backs, lol

hah yeah.. im surprised that some mountains on the bottom side have backs but tree's and buildings dont unless shown in cut scenes.


RE: Pokémon X/Y/OR/AS Model Ripping Project - MimiNeko - 12-03-2014

Is there any easy way to bind the mesh to the bones? Preferably without C4D, as all I really have to work with is Blender and metasequoia