Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon Model Ripping Project - ForfeitRaptor - 03-31-2024 I've been having some issues with the ScarVie eye textures. To my understanding, they're locked behind a security measure that Nintendo took to prevent them from being ripped. What would I need to do to get these eye textures situated? I'm just trying to export Riolu's SV model from Blender into SFM, and I don't want to make any of the necessary texture files involving the eyes until I know how to unwrap it or whatever that DeviantArt post said. I'll link it down below. Perhaps the 3DSMax scripts that RTB linked? If so, where would I put that script? Pokemon S/V Model Ripping has started by VTF14 on DeviantArt RE: Pokémon Model Ripping Project - shade1172 - 03-31-2024 Are there any new updates on the Pokémon home model ripping? RE: Pokémon Model Ripping Project - applecuckoo - 04-02-2024 (03-31-2024, 12:10 AM)ForfeitRaptor Wrote: I've been having some issues with the ScarVie eye textures. To my understanding, they're locked behind a security measure that Nintendo took to prevent them from being ripped. What would I need to do to get these eye textures situated? I'm just trying to export Riolu's SV model from Blender into SFM, and I don't want to make any of the necessary texture files involving the eyes until I know how to unwrap it or whatever that DeviantArt post said. I'll link it down below. Perhaps the 3DSMax scripts that RTB linked? If so, where would I put that script? Managed to use GIMP to reconstruct Riolu's eye texture. Basically, there are different layer masks, which have the eye_lym suffix. I take the colours (provided in the included txt file, they're under [x]_eye and BaseColorLayer[x], doesn't matter which eye shader you pick, however the layer numbers should match up), convert them from 0-1 float to 0-255 integers, and then I use the Decompose and Compose filters to remap one of the RGB channels to the alpha channel. At this point I also set the RGB components to 'Mask Value' so I can put the converted values back in. It sounds a bit complicated, but is quite simple when you know how it's done. Here's the finished composite: RE: Pokémon X/Y/OR/AS/(U)S/M/Let's Go Model Ripping Project - PokemonMakerr - 04-02-2024 (12-05-2018, 03:19 PM)FabDelb Wrote: Here are the said icons: By the way, I wanted to share the progress that has been made on the town maps, hopefully most of the blending techniques used in the game will be understood soon! Hello, i want to know if have a tutorial for how to make this ^^^, i can texture the buildings but the ground and cliffs i can't because of the shaders, or someone that have the models map with texture allready can send to me, sorry for my english RE: Pokémon Model Ripping Project - GengarBoyo094 - 04-14-2024 Gliscor would be a good scarlet and violet model to be added next. I need it so I can make something for my friend. RE: Pokémon Model Ripping Project - Narkytya - 04-21-2024 Hello ! Nice a freaking great work, my god ! Would it be possible to get Squirtle and Bulbisaur from S/V ? Also, would it be possible to know-how to rip these ? |