The VG Resource
Boktai 3 Sprite Rips - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: The Resource (https://www.vg-resource.com/forum-85.html)
+----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html)
+------ Forum: Submissions (https://www.vg-resource.com/forum-34.html)
+------- Forum: Game Boy Advance (https://www.vg-resource.com/forum-39.html)
+------- Thread: Boktai 3 Sprite Rips (/thread-23767.html)

Pages: 1 2


RE: Boktai 3 Sprite Rips - Kramlack - 09-18-2013

Yeah, it's pretty time consuming when the OAM viewer doesn't spit out chunks of pieces like the tile viewer you're using. Also, you're right, I was totally mistaken on that last part about a 'correction', apparently I read something that wasn't even there, my bad!


RE: Boktai 3 Sprite Rips - Greiga Master - 09-23-2013

I realized I could just generate the icons for it while generating the sheet, that takes away the most time consuming step.
Here's a bunch of sprites from Boktai 2
NPC:
[Image: ZMQmle8.png]
[Image: CGAJfOz.png]
[Image: wok6gvE.png]
[Image: tL3SOhj.png]
[Image: SFayY63.png]
[Image: bUb7lVS.png]
[Image: ZuyJcYt.png]
[Image: m3EdnFo.png]
[Image: 08VXaSd.png]
[Image: CFDOKR3.png]
[Image: suh3dO7.png]
[Image: 5uKtMW2.png]
Enemy:
[Image: tEwaAWk.png]
Boss:
[Image: gDsIZF4.png]
[Image: xYtuFfa.png]
[Image: bJUphzc.png]
[Image: DfXvY1y.png]
[Image: LyMGMLF.png]
[Image: 1EEUAZg.png]
UI:
[Image: yEBvWxm.png]
[Image: lDc9vUC.png]
[Image: E5zDRVJ.png]
[Image: 4OpOj4a.png]
[Image: ZTzSypK.png]
[Image: dKS0rR4.png]
[Image: FgzPsTr.png]

Misc:
[Image: 7OMUaKV.png]


RE: Boktai 3 Sprite Rips - Dazz - 09-25-2013

And they're all up! Greiga, you know you can actually upload directly to tSR now with the new features, right?
http://www.spriters-resource.com/cp/
Take a look. It involves a little more work, but it saves you having to match icons to sheets in BBCode, and uploading them to external sites before they go up on tSR.

I just wasn't sure if you didn't know, or didn't want to use it.

I fixed one of your icons, because Ringo's icon showed... Pretty much nothing Tongue


RE: Boktai 3 Sprite Rips - Shade - 09-25-2013

[Image: gDsIZF4.png]
Hey, I'm in this game.


RE: Boktai 3 Sprite Rips - Garamonde - 09-25-2013

Hell yea, MegaMan Battle Network 4 had Boktai references, it's cool to see the Boktai games did likewise.


RE: Boktai 3 Sprite Rips - Greiga Master - 09-26-2013

(09-25-2013, 06:55 AM)Dazz Wrote: And they're all up! Greiga, you know you can actually upload directly to tSR now with the new features, right?
http://www.spriters-resource.com/cp/
Take a look. It involves a little more work, but it saves you having to match icons to sheets in BBCode, and uploading them to external sites before they go up on tSR.

I just wasn't sure if you didn't know, or didn't want to use it.

I fixed one of your icons, because Ringo's icon showed... Pretty much nothing Tongue
Woah I didn't know about that one, how new is it and doesnt it make you pretty much obsolete? The icon is listed as optional in the cp upload thing, what would it do in place of an icon in that case?

And yeah thats probably the only one that wasn't that great the program picking a random frame from a random animation.


RE: Boktai 3 Sprite Rips - Dazz - 09-26-2013

We put this up about a month ago. The system still requires our input. All sheets are uploaded into a queue, where we can then edit them, approve them, or reject them.
We monitor submissions to make sure nobody just uploads Goatse 1,000 time over.

If you don't upload an icon, we can't accept it straight away; we then need to create the icon before we can accept it.

Also, totally understandable about the icon for Ringo, I suspected as much. The rest are alright though, so 1/30 isn't bad picking!