The VG Resource
Viqueen - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html)
+----- Thread: Viqueen (/thread-23042.html)

Pages: 1 2


Viqueen - Gors - 05-06-2013

I was brainstorming a game about vikings, a platformer with RPG elements, a la Wonder Boy in Monster World. I'm also working on the sprites so the equipments will change the sprite instead of just giving her stats.

[Image: 5ljLpcn.png]
[Image: XOxHq0P.png]
[Image: hQlAhzQ.gif]
[Image: GVnvNrX.gif]

the equipments will be layered over in order to avoid too many sprites. I don't have much done, but I thought I could at least introduce the protagonist, Runa Fé (or Fae, as in the sheet).

the animation speeds don't reflect the final product, and may be changed later.


RE: Viqueen - Ninspriterx - 05-06-2013

The top of her head could be rounded out more. the left hand corner of it is too pointy, and the other side is on too much of a slant. I would say even an evenly round spade is acceptable since she wears that helmet.

also i edited her profile.
[Image: VJ9YEEQ.png]

Very very cute sprites. Heart


RE: Viqueen - Chris2Balls [:B] - 05-06-2013

May I suggest you change approach for the jump animation for variety's sake? It's Castlevania-esque and I have the impression it isn't the first time you've done jumping/falling this way.
Apart from that, it's looking good! Smile


RE: Viqueen - Gors - 05-06-2013

[Image: ckPmxCl.gif]
[Image: ckPmxCl.gif]


RE: Viqueen - Kami - 05-07-2013

Runa's right hand(from out view or her left from her perspective) is a little sporatic in the idle set of frames.

Gors' ideas are a little bit influental, fffffff, Now I want to program another one of your brain childen will~


RE: Viqueen - Sengir - 05-07-2013

(05-07-2013, 09:52 PM)Kami Wrote: Gors' ideas are a little bit influental, fffffff, Now I want to program another one of your brain childen will~

Back off, he's mine!


RE: Viqueen - Gors - 05-09-2013

[Image: 9m64YxE.png]

[Image: 0CNFp9s.png]

[Image: cn0AURF.png]

[Image: v1j3xOW.png]

bonus round: this is what paint did with my 'former' items sheet...

[Image: TkWHYJv.png]


RE: Viqueen - StarSock64 - 05-09-2013

Those tiles look really cool!


RE: Viqueen - Previous - 05-10-2013

(05-09-2013, 10:23 PM)Gorsalami Wrote: bonus round: this is what paint did with my 'former' items sheet...

[image]

Gors, these are the best sprites you ever made and I really hope you'll make many more in this marvellous new style. It would be amazing if you could write up a small tutorial on how to do them, too, so everyone can learn to make such perfect pixel art.


RE: Viqueen - AkumaTh - 05-11-2013

I am really impressed. That animation looks smooth and the background looks great so far.


RE: Viqueen - Ton - 05-11-2013

Pretty adorable. Do you plan to include the spear and magic helmet? Tongue


RE: Viqueen - Sengir - 05-11-2013

(05-11-2013, 01:32 PM)Tonberry2k Wrote: Pretty adorable. Do you plan to include the spear and magic helmet? Tongue

None of the accessories will appear on Runa's sheet. Because we're going to have different helmets/weapons/cloaks give different stats they'll be tacked on in the code.


RE: Viqueen - Ton - 05-11-2013

I was referencing this, actually. http://en.wikipedia.org/wiki/Siegfried_(opera)
See also: "What's Opera, Doc?"


RE: Viqueen - AkumaTh - 05-11-2013

(05-11-2013, 04:46 PM)Tonberry2k Wrote: I was referencing this, actually. http://en.wikipedia.org/wiki/Siegfried_(opera)
See also: "What's Opera, Doc?"

I knew it! I was so tempted to reply "Spear and magic helmet?"

So the accessories will be on a separate sheet or it'll be like an RPG and only give the boost but no visual differences?


RE: Viqueen - Sengir - 05-11-2013

they'll be on a separate sheet, though the alternate tunics/boots will be programmatically recolored