TSR PIXELART COMPO VOL. 1: STEAL THIS SPRITE (8/5 - 8/12) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Archives (https://www.vg-resource.com/forum-66.html) +----- Forum: tSR Competitions (https://www.vg-resource.com/forum-68.html) +----- Thread: TSR PIXELART COMPO VOL. 1: STEAL THIS SPRITE (8/5 - 8/12) (/thread-21091.html) |
RE: TSR PIXELART COMPO VOL. 1: STEAL THIS SPRITE (8/5 - 8/12) - Gaia - 08-11-2012 This is how I got the mass-makeover so far: Shubibinman Raita: Probably one of the easier designs to mess with, considering how the sources were staring right in my face and all. Shubibinman Azuki: This one was a bit hard to do, since I needed to keep the theme with Raita, yet stick within the origional character's pallete. It's a good thing most of their colors are shared. Professor Jinguii: Most. Easiest. Design. Tweaks. Ever. All I had to do was put him in a room full a dynamite and BOOM goes the.. well, you know.. dynamite. And there we go, a professor that still works his ass off even after "death", as death was lazy that day. The B.B. Dan (the bad guys) might not get enough of a full makeover since I'm almost outta time to pick out some good designs for them, oh well. Can't have everything I guess.. RE: TSR PIXELART COMPO VOL. 1: STEAL THIS SPRITE (8/5 - 8/12) - Virtuaboy123 - 08-11-2012 @Gaia Hmm I'd perfer to see your entry to be bigger (esp since they are smaller than the original sprites), I like the over all concept however. Larger sprites mean more detail you can add. @ Chris2Balls Waiting to see your finished sprite(you make it seem so easy ) Also final draft on my sprite(updated the breasts shadow and changed that squashed looking foot) Goodwork and goodluck to everyone else too. RE: TSR PIXELART COMPO VOL. 1: STEAL THIS SPRITE (8/5 - 8/12) - Chris2Balls [:B] - 08-11-2012 It's looking great, Virtuaboy! I think one thing you can improve on is the shape of the pixel clusters on the legs (shins), and perhaps the highlights on the breasts could do with some experimentation: should it be a curve, like yours, another shape, or a disc/square? Personally I'd go for an oval shape. Shading on legs and pelvis very WIP RE: TSR PIXELART COMPO VOL. 1: STEAL THIS SPRITE (8/5 - 8/12) - Gaia - 08-11-2012 (08-11-2012, 05:45 PM)Virtuaboy123 Wrote: @Gaia Well, considering how much time I got left I don't think it's possible, but maybe after the compo's over.. maybe. But suddenly now, I just had a lightbulb light up in my head. I have an idea what to do with these. RE: TSR PIXELART COMPO VOL. 1: STEAL THIS SPRITE (8/5 - 8/12) - Virtuaboy123 - 08-11-2012 (08-11-2012, 06:05 PM)Chris2Balls [:B] Wrote: It's looking great, Virtuaboy! I think one thing you can improve on is the shape of the pixel clusters on the legs (shins), and perhaps the highlights on the breasts could do with some experimentation: should it be a curve, like yours, another shape, or a disc/square? Personally I'd go for an oval shape.I planned on removing them completely(the darker shin color), but nobody said anything til now. I'll post any changes here edit FINAL: RE: TSR PIXELART COMPO VOL. 1: STEAL THIS SPRITE (8/5 - 8/12) - PixelPixie - 08-11-2012 (08-11-2012, 03:49 PM)Chris2Balls [:B] Wrote: I thought I'd make a quick edit:The original sprites nose looks a bit too long considering he was looking upwards; I wasn't sure how it'd look down, so I assumed it would stick out more. When I saw my work I thought it looked a little like a Shin Megami Tensei meets Gunstar Heroes clash :o Edit: Ah wait, I see his nose here is smaller >> http://media.giantbomb.com/uploads/0/3720/224654-wren_large.gif His face in that pic I linked looks far too young and small for his body... it was really confusing lol. I think the designers didn't realise he has a tiny head! I had a fight with his chin and lost xD Your points are very helpful and appreciate your edit to the work. Looks like the Compo thingy is over though but I had some feedback and hope to improve next time I generally draw people in weird ways so I let my own style overtake the original when I should flex my styles of art more. I'm still new to spriting so all feedback is good feedback. Thanks everyone RE: TSR PIXELART COMPO VOL. 1: STEAL THIS SPRITE (8/5 - 8/12) - Chris2Balls [:B] - 08-11-2012 It's my pleasure, Pixel Pixie. Final version: RE: TSR PIXELART COMPO VOL. 1: STEAL THIS SPRITE (8/5 - 8/12) - Gaia - 08-11-2012 There may be flaws with BB Dan Commander Galko, but I think I still have time for Kagemaru unless proven naught/correct some of Galko's flaws. Overall I think this might've been just the thing I needed for the past few days.. RE: TSR PIXELART COMPO VOL. 1: STEAL THIS SPRITE (8/5 - 8/12) - Keiang - 08-11-2012 Yeah, I dunno. I was trying to fix the pose with a He-Man squat thing, but I think somewhere along the lines it failed. It's probably still too stiff. I changed the hand and head proportions though, in addition to redesigning them a bit. Head looks kinda weird to me, but I think I'm done with it. RE: TSR PIXELART COMPO VOL. 1: STEAL THIS SPRITE (8/5 - 8/12) - Crappy Blue Luigi - 08-12-2012 original on the left, mine on the right welp, this turned out really wonky RE: TSR PIXELART COMPO VOL. 1: STEAL THIS SPRITE (8/5 - 8/12) - SKELTON S. SKELETON - 08-12-2012 RE: TSR PIXELART COMPO VOL. 1: STEAL THIS SPRITE (8/5 - 8/12) - SKELTON S. SKELETON - 08-12-2012 Alright! this round is officially closed! Post your entries here or send them to me. RE: TSR PIXELART COMPO VOL. 1: STEAL THIS SPRITE (8/5 - 8/12) - Keiang - 08-12-2012 Was wondering what was going on. Not sure if I have to post it twice, but here it is again. Cut out the older version to reduce any confusion. Good luck everyone! RE: TSR PIXELART COMPO VOL. 1: STEAL THIS SPRITE (8/5 - 8/12) - Sevenstitch - 08-12-2012 Here's the final draft for mine. RE: TSR PIXELART COMPO VOL. 1: STEAL THIS SPRITE (8/5 - 8/12) - megamario1234 - 08-13-2012 Here is my final version. I had to fix some shade readability issues. |