dread kong-dk kos style - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: dread kong-dk kos style (/thread-10978.html) Pages:
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RE: dread kong-dk kos style - nickmp - 02-01-2010 how's this. RE: dread kong-dk kos style - Locked Achievement - 02-02-2010 Why did you put up what dread-kong used to look like? And its not funky-kong ,its Dread-kong. AND DAMNIT YOU STILL HAVEN'T SPRITED WHATEVER HES FIRING! RE: dread kong-dk kos style - TomGuycott - 02-02-2010 He's giving credit for the Funky Kong sprites he ripped from, and based on my incredibly vague knowledge of the game, I believe he charges and fires himself like a ball. RE: dread kong-dk kos style - Koreo the Fox - 02-02-2010 (02-02-2010, 02:47 PM)TomGuycott Wrote: He's giving credit for the Funky Kong sprites he ripped from, and based on my incredibly vague knowledge of the game, I believe he charges and fires himself like a ball. Like Luigi's Side B in Brawl? RE: dread kong-dk kos style - TomGuycott - 02-02-2010 Just watch a video of actual gameplay, he does it plenty: http://www.youtube.com/watch?v=4FY6TjausxE RE: dread kong-dk kos style - nickmp - 02-08-2010 i really got to working on it,and fixed a lot of stuff. now,is this good enough to submit now? if not,tell me why and i'll fix it. RE: dread kong-dk kos style - Teddy The Elite - 02-08-2010 Dread locks are bothering me. And your next project, that ninjape, what is that from exactly? RE: dread kong-dk kos style - A_Penn - 02-08-2010 Just so you know Im probably going to use this in my game. good job RE: dread kong-dk kos style - Gors - 02-09-2010 you could resprite his head for those animations (principally charging) so it'll look better. You also need to make his arm more curvy in the victory pose. RE: dread kong-dk kos style - nickmp - 02-12-2010 how's this? i tried to fix his arm in poses 3 &4 of the 'win' pose,but i had some trouble. edit:fixed it!i think. RE: dread kong-dk kos style - nickmp - 03-08-2010 hey,not to be rude...but can somebody answer me on my last post already? RE: dread kong-dk kos style - Gors - 03-08-2010 the gray part of his arm looks pillowed still, you need to make the heads more different on those animations RE: dread kong-dk kos style - Alpha Six - 03-08-2010 You need a better palette, there is almost no contrast inbetween your shades. RE: dread kong-dk kos style - Tea - 03-09-2010 When he is shooting, shouldn't he turn towards the direction he is facing? |