The VG Resource
super mario 64 rips - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: The Resource (https://www.vg-resource.com/forum-85.html)
+----- Forum: The Textures Resource (https://www.vg-resource.com/forum-52.html)
+------ Forum: Submissions (https://www.vg-resource.com/forum-60.html)
+------- Forum: Other Systems (https://www.vg-resource.com/forum-73.html)
+------- Thread: super mario 64 rips (/thread-12029.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13


RE: super mario 64 rips - A.J. Nitro - 05-14-2010

I agree! Each enemy should have their own.

Love the background sheet by the way.


RE: super mario 64 rips - booscaster - 05-17-2010

Hey guys! Sorry, but I won't be able to post often until next thursday. I'm really busy. Please be patient.


RE: super mario 64 rips - booscaster - 05-17-2010

Surprise! I had a little free time to make this:

[Image: icono.png]

It is my most diverse sheet yet. I will start on enemies once I rip the effects, like smoke and splashes.


RE: super mario 64 rips - A.J. Nitro - 05-17-2010

Good sheet! But on the Whomp's Fortress sheet, I noticed that it doesn't include those big yellow arrows that are on the path where the Thwomps are.


RE: super mario 64 rips - booscaster - 05-17-2010

That's because those aren't a texture. Super mario 64 meshes are triangulated, so they just added a few vertices and colored the faces. bottom line is:

ALERT!!!
ALERT!!!
COLORED MESH ALERT!!!


RE: super mario 64 rips - A.J. Nitro - 05-17-2010

(05-17-2010, 08:32 PM)booscaster Wrote: That's because those aren't a texture. Super mario 64 meshes are triangulated, so they just added a few vertices and colored the faces. bottom line is:

ALERT!!!
ALERT!!!
COLORED MESH ALERT!!!

So I guess that explains the white coins and the (what looks like) white fire on your objects sheet?


RE: super mario 64 rips - Deathbringer - 05-17-2010

(05-17-2010, 08:32 PM)booscaster Wrote: That's because those aren't a texture. Super mario 64 meshes are triangulated, so they just added a few vertices and colored the faces. bottom line is:

ALERT!!!
ALERT!!!
COLORED MESH ALERT!!!
So basically the way stuff in Star Fox was done?


RE: super mario 64 rips - booscaster - 05-18-2010

Well, I wouldn't know. I've never really taken a look at starfox 64.

And yes, A.J. that is the fire and that is the coin. those are colored in-game.


RE: super mario 64 rips - booscaster - 05-19-2010

greetings, all! Wow this thread is getting big! I had a spot of free time, so here's this:

[Image: icone.png]

Tinypic has implemented a new security system where the code that must be typed doesn't match the image they show you (on accident, I'm sure), so I've switched over to imagehost.


RE: super mario 64 rips - Lexou Duck - 05-19-2010

Sweet ! Great ripping, keep it up !


RE: super mario 64 rips - A.J. Nitro - 05-19-2010

Ya, good stuff!


RE: super mario 64 rips - booscaster - 05-20-2010

Now, I'm working on the enemies. Each of these sheets will be very small, with 3-5 textures each and a few colors I will figure out for the parts with no texture in an 8x8 pixel square, as done here:

(these textures will be on the full enemy sheet, so this sheet has been canceled.)

told you it was small! But, then again, as the old saying goes: high expectations lead to big disappointments.
at least it's something, though.


RE: super mario 64 rips - Deathbringer - 05-20-2010

You know, considering how a lot of them are composed, you might as well just make it a single sheet.


RE: super mario 64 rips - booscaster - 05-20-2010

You make a good point.


RE: super mario 64 rips - A.J. Nitro - 05-20-2010

Haha, Goomba face!