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Techokami's Sprite Warehouse U (0 Updated) - Printable Version

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RE: Techokami's Sprite Warehouse, 5th Edition (1 New/0 Updated) - Techokami - 10-11-2010

And now, for something that's actually new!

COUNTER RIIIIP
[Image: sc_ssz_icon.png]



RE: Techokami's Sprite Warehouse, 5th Edition (0 New/0 Updated) - Carpaccio - 10-15-2010

Wow...that's pretty cool! You do excellent. I especially like the High Seas Havoc stuff. Any chance you were planning on Ripping Bernardo, the big bad from the game? I always liked him but I couldn't be arsed enough to actually rip him. I get lazy with Genesis games...


RE: Techokami's Sprite Warehouse, 5th Edition (0 New/0 Updated) - Techokami - 10-16-2010

(10-15-2010, 12:26 AM)Carpaccio Wrote: Wow...that's pretty cool! You do excellent. I especially like the High Seas Havoc stuff. Any chance you were planning on Ripping Bernardo, the big bad from the game? I always liked him but I couldn't be arsed enough to actually rip him. I get lazy with Genesis games...

Most probably not :V

I should seriously sit down and write a tool for exporting objects from the Sonic Rush engine...


RE: Techokami's Sprite Warehouse, 5th Edition (0 New/0 Updated) - Techokami - 10-23-2010

Time to flood you all with some not-NES-but-really-DS rips
This time they are maps from Retro Game Challenge for the Nintendo DS.
These would go under a section for Haggleman
[Image: rgc_hm1_lv1.png] [Image: rgc_hm1_lv2.png] [Image: rgc_hm1_lv3.png] [Image: rgc_hm1_lv4.png] [Image: rgc_hm1_lv5.png] [Image: rgc_hm1_lv6.png] [Image: rgc_hm1_lv7.png] [Image: rgc_hm1_lv8.png]
And these would go under a section for Haggleman 2
[Image: rgc_hm2_lv1.png] [Image: rgc_hm2_lv2.png] [Image: rgc_hm2_lv3.png] [Image: rgc_hm2_lv4.png] [Image: rgc_hm2_lv5.png] [Image: rgc_hm2_lv6.png] [Image: rgc_hm2_lv7.png] [Image: rgc_hm2_lv8.png] [Image: rgc_hm2_vsboss.png]


RE: Techokami's Sprite Warehouse, 5th Edition (17 New/0 Updated) - Dazz - 10-24-2010

Great stuff man, this game was so bizarre... Top notch! Smile


RE: Techokami's Sprite Warehouse, 5th Edition (0 New/0 Updated) - Techokami - 11-11-2010

[Image: pissoffblazefire.png]

DIBS. On the entire game. Ragey, you alive? We gotta collaborate.


RE: Techokami's Sprite Warehouse, 5th Edition (7 New/0 Updated) - Techokami - 11-11-2010

NEW WORLD RECORD! I've ripped all the level metatiles from a Sonic game that doesn't come out until Monday! I am the new God of this place.

Nintendo DS - Sonic Colors
[Image: colors_icon.png]
[Image: colors_z1.png] [Image: colors_z2.png] [Image: colors_z3.png] [Image: colors_z4.png] [Image: colors_z5.png] [Image: colors_z6.png] [Image: colors_z7.png]


RE: Techokami's Sprite Warehouse, 5th Edition (7 New/0 Updated) - Gussprint - 11-12-2010

(11-11-2010, 09:58 PM)Techokami Wrote: NEW WORLD RECORD! I've ripped all the level metatiles from a Sonic game that doesn't come out until Monday! I am the new God of this place.

Nintendo DS - Sonic Colors
[Image: colors_icon.png]
[Image: colors_z1.png] [Image: colors_z2.png] [Image: colors_z3.png] [Image: colors_z4.png] [Image: colors_z5.png] [Image: colors_z6.png] [Image: colors_z7.png]

WHOA!! That IS a new record! Seriously, the game just came out in Europe, and here you come with THIS... That's awesome.

Any chance of us seeing an enemies spritesheet sometime in the future? Unless the Egg Pawns/Badniks appear in 3D models this time around, then nevermind.


RE: Techokami's Sprite Warehouse, 5th Edition (7 New/0 Updated) - Techokami - 11-12-2010

(11-12-2010, 11:04 AM)Gussprint Wrote: Any chance of us seeing an enemies spritesheet sometime in the future?

Hells yes. That was going to be my next project!

UPDATE: 11 badniks left to rip!


RE: Techokami's Sprite Warehouse, 5th Edition (0 New/0 Updated) - Blazefirelp - 11-18-2010

What program are you using?


RE: Techokami's Sprite Warehouse, 5th Edition (0 New/0 Updated) - Techokami - 11-18-2010

A tile editor with a shitty user interface + GIMP

Also 3 badniks left before sheet.


RE: Techokami's Sprite Warehouse, 5th Edition (0 New/0 Updated) - Blazefirelp - 11-20-2010

What exactly is the tile editor called, I'm guessing you aren't going to tell me?


RE: Techokami's Sprite Warehouse, 5th Edition (0 New/0 Updated) - Techokami - 11-20-2010

(11-20-2010, 07:08 AM)Blazefirelp Wrote: What exactly is the tile editor called, I'm guessing you aren't going to tell me?

I'll say it if you remove that negative rep


RE: Techokami's Sprite Warehouse, 5th Edition (0 New/0 Updated) - Blazefirelp - 11-20-2010

Only if you remove mine. Wink


RE: Techokami's Sprite Warehouse, 5th Edition (0 New/0 Updated) - Techokami - 11-21-2010

(11-20-2010, 06:11 PM)Blazefirelp Wrote: Only if you remove mine. Wink

And silence the truth? Never.

Besides, it's done anyway.

[Image: colors_badniks_icon.png]

And tonberry2k just added it to the site Big Grin