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super mario 64 rips - Printable Version

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RE: super mario 64 rips - booscaster - 05-01-2010

hello. I barely had any free time today. My brother had a friend over and my dad got out the deep frier=D.I did finish number twenty-seven though. here it is:

[Image: bsicon.png]

Wow! The final stage! It's the final countdown! Time to move on to the other stuff!


RE: super mario 64 rips - A.J. Nitro - 05-01-2010

Great job!


RE: super mario 64 rips - booscaster - 05-03-2010

Well, I have made my decision. I have decided to begin work on the hardest rips ever in this game. it's like trying to get all the parts of a japanese puzzle box and solving it. Skyboxes. Each time I finish one, I will put a copy here. Once I've finished all ten, I will put them in a sheet. Each one has 64 peices, so don't expect them to come quickly. Here's the first:

[Image: skycg.png]


RE: super mario 64 rips - CeeY - 05-03-2010

Shouldn't you finish ripping the complete set first, then edit your first post? People will be posting in this thread, and 64 individual images may be to big.


RE: super mario 64 rips - Jdaster64 - 05-03-2010

@CeeY - He said there were ten backgrounds to be ripped, each composed of 64 images, probably some 2-4 pixels each in height if I know my N64 textures. Ten images for one post, especially of similar size to the one already there, is not unreasonable.

On that note, that one background you've ripped is freakin' astounding, booscaster; it must've taken a heck of a lot of work to piece that together so flawlessly.


RE: super mario 64 rips - booscaster - 05-03-2010

Thx, jdaster! And actually, SM64 was a rather unusual game in the fact that each sky is made up of 32x32 pixel squares instead of long strips. Lucky for me, squares are easier to piece together seamlessly. An easy trick for this game's backgrounds is to zoom in. Each square has the same edge pixels as the squares touching it, so a square that fits will create a line of 2 pixels of the same color.


RE: super mario 64 rips - booscaster - 05-03-2010

Oy, my head! this one was hard because many of the tiles look the same, with a few differences I used to piece them together. here it is:

[Image: skywf.png]


RE: super mario 64 rips - A.J. Nitro - 05-03-2010

You've got quite the skills there! But which level has this background?


RE: super mario 64 rips - booscaster - 05-03-2010

That background shows up in whomp's fortress, rainbow ride, and over the rainbow. I think that's all.

Edit:Wait, it's also in tower of the wing cap


RE: super mario 64 rips - Jdaster64 - 05-03-2010

(05-03-2010, 01:12 PM)booscaster Wrote: each sky is made up of 32x32 pixel squares instead of long strips
Oh, that should indeed be easier then. I just recall trying to rip Mario Kart 64's title screen, only to find out it was composed of a ton of 2- or 4-pixel tall strips. ;P
Great job on the WF/RR/OtR sky, by the way.


RE: super mario 64 rips - booscaster - 05-04-2010

yeah, jdaster. Paper mario is the same way.


RE: super mario 64 rips - Lexou Duck - 05-04-2010

Sky boxes ??? Like the rip that's impossible to rip ??


RE: super mario 64 rips - booscaster - 05-04-2010

Not impossible. Just rather difficult.

EDIT: hey! just thought I'd give you guys an update. the first two rows of the next sky are complete.


RE: super mario 64 rips - Lexou Duck - 05-04-2010

Man, is being awesome, like, ROUTINE with you ?


RE: super mario 64 rips - booscaster - 05-04-2010

you asked a similiar question earlier in the forum, but I don't blame you for being a little repetitive. I finished the next skybox. If you get cold looking at cold pictures, look away now! here it is:

[Image: skyccm.png]

onto page 6!