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Adventure Bosses and Enemies - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Adventure Bosses and Enemies (/thread-8100.html) |
RE: Adventure Bosses and Enemies - SomeRandomGuy - 02-24-2010 Or we could use snapshots in brawl, outline, and do whatever. RE: Adventure Bosses and Enemies - red reaper - 02-24-2010 i made a gommba along time ago and i dont know if we can use the bob-omb ![]() RE: Adventure Bosses and Enemies - Koopaul - 02-25-2010 Bob-omb is an item so probably not. Anyway I think we should do it Melee style and have three or four types of enemies per stage. For example: MARIO Goomba Koopa Troopa Koopa Paratroopa DONKEY KONG Klaptrap Kritter Zinger ZELDA Octorok Likelike Redead METROID Zoomers Side Hopper Space Pirate RE: Adventure Bosses and Enemies - Locked Achievement - 02-25-2010 Yeah, that sounds good to me. Remember there are more than four levels and we may need more suggestions, like SONIC: Egg-robots Djinns Badnicks POKEMON: Machop Duskull Dunsparce etc. RE: Adventure Bosses and Enemies - mutantyoshi - 02-25-2010 YOSHI Shyguy Goonies Flyguys that is if we are doing a Yoshi level, since he is representing his own series... RE: Adventure Bosses and Enemies - JoseFran - 02-25-2010 From Mother: - Pig Army Mask / Pokey Bots (Mother 3) - New Age Hippie Retro (Mother 2) - Li'l Miss Marshmallow (She could be a sub-boss before fighting against Porky) From Ice Climber (Obvious, there are only four enemies) - Polar bear - Topi - Condor RE: Adventure Bosses and Enemies - Wes - 02-25-2010 For the Zelda series, I think we should have each of the three enemies be based off of different games. Like having a ChuChu be an enemy, and make it look like it did in WW/MC/PH/ST. But then have maybe a Stalfos based off of TP. The last one could be from Ocarina of Time or maybe Zelda Wii once we learn more about it. RE: Adventure Bosses and Enemies - JoseFran - 02-25-2010 (02-25-2010, 08:30 AM)Wes Wrote: For the Zelda series, I think we should have each of the three enemies be based off of different games. Like having a ChuChu be an enemy, and make it look like it did in WW/MC/PH/ST. But then have maybe a Stalfos based off of TP. The last one could be from Ocarina of Time or maybe Zelda Wii once we learn more about it. Chuchu and Stalfos are a great idea as enemies. From Ocarina of Time we can use again Redead, Octorok or Likelike. RE: Adventure Bosses and Enemies - Baegal - 02-25-2010 (02-25-2010, 02:50 AM)Aurapigonstilts Wrote: SONIC:no. we need the enemies before 2006, those were awful Badniks egg robots G.U.N robots RE: Adventure Bosses and Enemies - D2S-Speed - 02-25-2010 I have a suggestion for Sonic! ![]() ![]() ![]() Sonic 4 RE: Adventure Bosses and Enemies - Iceman404 - 02-25-2010 (02-25-2010, 07:57 PM)Brawler1207 Wrote: I have a suggestion for Sonic! Fixed ![]() Why use that game's badnicks, instead of using the original ones? (Which will be much easier to sprite) RE: Adventure Bosses and Enemies - D2S-Speed - 02-25-2010 Because of course the original ones would be easier. Still these are way better remakes and we could use them from the upcoming Sonic game. RE: Adventure Bosses and Enemies - Iceman404 - 02-25-2010 Well yeah, but couldn't we just use the less detailed ones? Or why not mix both? RE: Adventure Bosses and Enemies - Koopaul - 02-25-2010 (02-25-2010, 08:35 AM)JoseFran Wrote: Chuchu and Stalfos are a great idea as enemies. From Ocarina of Time we can use again Redead, Octorok or Likelike. Octoroks have been in nearly every Zelda game sinme the beginning. I suggest they stay. But look more like this: http://www.gamehiker.com/gallery/displayimage.php?album=8&pos=10 As that's closer to its original design. Also if I may suggest that we keep the worlds down to the original 10 franchises of 64: Mario, DK, Zelda, Metroid, Yoshi, Kirby, Star Fox, Pokemon, F-Zero, Mother... Plus the Multiman stage. We can't go about making a bazillion stages for each franchise we got. RE: Adventure Bosses and Enemies - Crash_Man - 02-25-2010 (02-25-2010, 10:01 PM)Koopaul Wrote:Expanding on that, how about worlds for the 10 64 franchises, and then 6 more for the general 3rd parties represented. For example, the SEGA stage could have a Sonic Part, but also a Monkey Ball Part and maybe a Billy Hatcher part.(02-25-2010, 08:35 AM)JoseFran Wrote: Chuchu and Stalfos are a great idea as enemies. From Ocarina of Time we can use again Redead, Octorok or Likelike. Then the Capcom part could have Mega Man, then Street Fighter and maybe a Phoenix Wright part or something. Namco could be part Katamari, Part Klonoa and part Classic Games(PacMan, DigDug, etc...) And so on. |