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Adventure Bosses and Enemies - Printable Version

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RE: Adventure Bosses and Enemies - SomeRandomGuy - 02-24-2010

Or we could use snapshots in brawl, outline, and do whatever.


RE: Adventure Bosses and Enemies - red reaper - 02-24-2010

i made a gommba along time ago and i dont know if we can use the bob-omb [Image: badies.png]


RE: Adventure Bosses and Enemies - Koopaul - 02-25-2010

Bob-omb is an item so probably not.

Anyway I think we should do it Melee style and have three or four types of enemies per stage.

For example:

MARIO
Goomba
Koopa Troopa
Koopa Paratroopa

DONKEY KONG
Klaptrap
Kritter
Zinger

ZELDA
Octorok
Likelike
Redead

METROID
Zoomers
Side Hopper
Space Pirate


RE: Adventure Bosses and Enemies - Locked Achievement - 02-25-2010

Yeah, that sounds good to me. Remember there are more than four levels and we may need more suggestions, like

SONIC:
Egg-robots
Djinns
Badnicks

POKEMON:
Machop
Duskull
Dunsparce

etc.


RE: Adventure Bosses and Enemies - mutantyoshi - 02-25-2010

YOSHI
Shyguy
Goonies
Flyguys

that is if we are doing a Yoshi level, since he is representing his own series...


RE: Adventure Bosses and Enemies - JoseFran - 02-25-2010

From Mother:
- Pig Army Mask / Pokey Bots (Mother 3)
- New Age Hippie Retro (Mother 2)
- Li'l Miss Marshmallow (She could be a sub-boss before fighting against Porky)

From Ice Climber (Obvious, there are only four enemies)
- Polar bear
- Topi
- Condor


RE: Adventure Bosses and Enemies - Wes - 02-25-2010

For the Zelda series, I think we should have each of the three enemies be based off of different games. Like having a ChuChu be an enemy, and make it look like it did in WW/MC/PH/ST. But then have maybe a Stalfos based off of TP. The last one could be from Ocarina of Time or maybe Zelda Wii once we learn more about it.


RE: Adventure Bosses and Enemies - JoseFran - 02-25-2010

(02-25-2010, 08:30 AM)Wes Wrote: For the Zelda series, I think we should have each of the three enemies be based off of different games. Like having a ChuChu be an enemy, and make it look like it did in WW/MC/PH/ST. But then have maybe a Stalfos based off of TP. The last one could be from Ocarina of Time or maybe Zelda Wii once we learn more about it.

Chuchu and Stalfos are a great idea as enemies. From Ocarina of Time we can use again Redead, Octorok or Likelike.


RE: Adventure Bosses and Enemies - Baegal - 02-25-2010

(02-25-2010, 02:50 AM)Aurapigonstilts Wrote: SONIC:
Egg-robots
Djinns
Badnicks
no.

we need the enemies before 2006, those were awful
Badniks
egg robots
G.U.N robots


RE: Adventure Bosses and Enemies - D2S-Speed - 02-25-2010

I have a suggestion for Sonic! Smile
[Image: 55675masher.png]
[Image: 4276408701_82bfe71a84.jpg]

Sonic 4


RE: Adventure Bosses and Enemies - Iceman404 - 02-25-2010

(02-25-2010, 07:57 PM)Brawler1207 Wrote: I have a suggestion for Sonic!
Sonic 4: the rehash of 1 and 2

Fixed Tongue

Why use that game's badnicks, instead of using the original ones? (Which will be much easier to sprite)


RE: Adventure Bosses and Enemies - D2S-Speed - 02-25-2010

Because of course the original ones would be easier. Still these are way better remakes and we could use them from the upcoming Sonic game.


RE: Adventure Bosses and Enemies - Iceman404 - 02-25-2010

Well yeah, but couldn't we just use the less detailed ones? Or why not mix both?


RE: Adventure Bosses and Enemies - Koopaul - 02-25-2010

(02-25-2010, 08:35 AM)JoseFran Wrote: Chuchu and Stalfos are a great idea as enemies. From Ocarina of Time we can use again Redead, Octorok or Likelike.

Octoroks have been in nearly every Zelda game sinme the beginning. I suggest they stay. But look more like this:
http://www.gamehiker.com/gallery/displayimage.php?album=8&pos=10

As that's closer to its original design.


Also if I may suggest that we keep the worlds down to the original 10 franchises of 64: Mario, DK, Zelda, Metroid, Yoshi, Kirby, Star Fox, Pokemon, F-Zero, Mother...

Plus the Multiman stage.

We can't go about making a bazillion stages for each franchise we got.


RE: Adventure Bosses and Enemies - Crash_Man - 02-25-2010

(02-25-2010, 10:01 PM)Koopaul Wrote:
(02-25-2010, 08:35 AM)JoseFran Wrote: Chuchu and Stalfos are a great idea as enemies. From Ocarina of Time we can use again Redead, Octorok or Likelike.

Octoroks have been in nearly every Zelda game sinme the beginning. I suggest they stay. But look more like this:
http://www.gamehiker.com/gallery/displayimage.php?album=8&pos=10

As that's closer to its original design.


Also if I may suggest that we keep the worlds down to the original 10 franchises of 64: Mario, DK, Zelda, Metroid, Yoshi, Kirby, Star Fox, Pokemon, F-Zero, Mother...

Plus the Multiman stage.

We can't go about making a bazillion stages for each franchise we got.
Expanding on that, how about worlds for the 10 64 franchises, and then 6 more for the general 3rd parties represented. For example, the SEGA stage could have a Sonic Part, but also a Monkey Ball Part and maybe a Billy Hatcher part.
Then the Capcom part could have Mega Man, then Street Fighter and maybe a Phoenix Wright part or something.
Namco could be part Katamari, Part Klonoa and part Classic Games(PacMan, DigDug, etc...)
And so on.