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Roxas358's Small Project Resource - Printable Version

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RE: Roxas358's Small Project Resource - Tiberious - 05-25-2013

How did you get the trophy base (Zelda's) to look like the game? Like, what material settings would I need in Blender to achieve the same effect?

Reason I'm asking is I should be able to get accurate rips of some other trophies, and I'd like to make them look as good as possible.


RE: Roxas358's Small Project Resource - Roxas358 - 05-25-2013

you just need to setup two textures for the material and then apply the settings below to their respective texture.




RE: Roxas358's Small Project Resource - LumeKano - 05-27-2013

wow !! l like Bloody Roar 4

how do you extract model from Bloody Roar 4 with texture ? ^^


RE: Roxas358's Small Project Resource - Roxas358 - 05-27-2013

You will need 3DS Max.

1. Copy the script that is 3 posts down here into notepad or something and save as DFF.ms.

2. Place that script into Autodesk\3ds Max 2010\Scripts. I use 2010 but a few other versions probably work.

3. Next you need to open the Bloody Roar 4 iso using 7zip or Daemon Tools.

4. Copy the files from FPACK\CHR\ to somewhere on your computer.

5. Now you need Noesis.

6. Open Noesis and locate one of the .fpk files that saved to your computer.

7. Double click on the .fpk and a window will popup, just click on OK.

8. Once Noesis stop processing you can close it and load up 3DS Max.

9. Now in 3DS Max you want to goto MAXScript>Run Script... and choose the DFF.ms script you saved earlier.

10. Locate the folder where you extracted the .fpk and load any of the .dff files.

11. To get textures you need to download PS2TXDViewer.

12. Open PS2TXDViewer and locate the .txd file in the folder that the .fpk was extracted.

13. Click Ctrl+E, a window will pop up. You can choose to export as .bmp, .jpg, .tga. I strongly recommend .tga because that format keeps the alpha channel, but for sure don't use .jpg.


RE: Roxas358's Small Project Resource - LumeKano - 05-28-2013

Thax U ^^
But if i extract Bloody Roar 4 from game i get like this model

http://s1313.photobucket.com/user/LumeKano/media/bugs_zpsb1a15b24.png.html

So Many Bugs

http://s1313.photobucket.com/user/LumeKano/media/BugsMeshes_zpsab586887.png.html?sort=3&o=0

and So Many Meshes

i'm use 3ds max 2009 and 2011 there's nothing different

srry about bad english


RE: Roxas358's Small Project Resource - Roxas358 - 05-28-2013

Yeah, the models from this game are hard to re-texture even when you have lot's of skill in a particular program. I'll upload more of these models at some point, so if you just want to wait until then.


RE: Roxas358's Small Project Resource - TGE - 05-29-2013

Interestingly enough, Bloody Roar 4 included the entire Renderware 2.7 SDK, registered and everything.


RE: Roxas358's Small Project Resource - Roxas358 - 05-29-2013

(05-29-2013, 06:06 AM)thegameexplorer Wrote: Interestingly enough, Bloody Roar 4 included the entire Renderware 2.7 SDK, registered and everything.

Yeah I heard about that, I even have it installed. Have no idea how to use it.


RE: Roxas358's Small Project Resource - Roxas358 - 06-25-2013

Here's Bakuryu the Mole (1P). Smile

[Image: iMUsNJkgTEfuA.png] [Image: i6IapIOtrshR9.png]