The VG Resource
Banjo-Kazooie Sprite Project! - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html)
+------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html)
+------ Thread: Banjo-Kazooie Sprite Project! (/thread-20583.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33


RE: Banjo-Kazooie Sprite Project! - FillerSprites - 06-22-2013

(06-22-2013, 12:26 PM)Axle the Red Wrote: read the OP, it details how the style works. Big Grin

Just read it, I'll try to keep all the characters similar size to Banjo.

Who should be sprited next?


RE: Banjo-Kazooie Sprite Project! - SchAlternate - 06-23-2013

I think he's still unfinished. Maybe he needs a RADICAL OVERHAUL HAUL haul haul...
[Image: nabby.bmp]


RE: Banjo-Kazooie Sprite Project! - FillerSprites - 06-23-2013

(06-23-2013, 01:34 AM)SchAlternate Wrote: I think he's still unfinished. Maybe he needs a RADICAL OVERHAUL HAUL haul haul...
[Image: nabby.bmp]

That looks amazing. I think I should do a simple character next! Or maybe animate his tail?

[Image: uBHaFd0.png]

I couldn't resist, but I thought he needed a white shine on his nose.


RE: Banjo-Kazooie Sprite Project! - Koopaul - 06-28-2013

That tail is going to be tough to animate. Good luck! The good news is I don't think he needs a walking animation since he nevers walks, but you will need a fat version of him.


RE: Banjo-Kazooie Sprite Project! - FillerSprites - 06-28-2013

(06-28-2013, 04:21 AM)Koopaul Wrote: That tail is going to be tough to animate. Good luck! The good news is I don't think he needs a walking animation since he nevers walks, but you will need a fat version of him.

[Image: isNMZUe.png]

This is the tail animation, it's been testing at 100 milliseconds per frame. It looks smooth, but could be improved.

I don't have any GIF making software, rather than the Make A GIF website, but it ruins sprite quality.


RE: Banjo-Kazooie Sprite Project! - Koopaul - 06-28-2013

See I don't really know if that's how his tail should move. Think about how a bushy tail swishes up and down.


RE: Banjo-Kazooie Sprite Project! - x0_000 - 07-03-2013

(06-28-2013, 12:28 PM)FillerSprites Wrote: I don't have any GIF making software, rather than the Make A GIF website, but it ruins sprite quality.
http://www.vg-resource.com/showthread.php?tid=14974
Use this!

(You're welcome Previous :v)


RE: Banjo-Kazooie Sprite Project! - ScreaminEagle - 07-06-2013

I made some minor edits.
[Image: mlo30k.gif] [Image: Wh8dtKN.gif?1]


RE: Banjo-Kazooie Sprite Project! - Koopaul - 07-07-2013

Looking good. The body still could use some adjustments.


RE: Banjo-Kazooie Sprite Project! - Shade - 07-07-2013

There's pillowshading on the horns too.


RE: Banjo-Kazooie Sprite Project! - SchAlternate - 07-07-2013

Made some pads.

[Image: bk4.bmp]

Considering it's a sidescroller, having objects that can only be distinguished from above can be a problem. So I think the pattern of each pad should be floating above he pad itself and facing the camera.

These are the Spring Jump Pad, the Flight Pad and the Warp Pad, as well as a base.


RE: Banjo-Kazooie Sprite Project! - Koopaul - 07-09-2013

Never thought about that. I suppose in a 2D sidescroller they might have replaced the pads all together with like... I don't know, a Flight Cannon you jump into.

But we're not here to reinvent Banjo-Kazooie, we're here to make sprites! And these will do just fine.


RE: Banjo-Kazooie Sprite Project! - CowboyJoseph64 - 05-18-2014

Surprise guys, please... Banjo-Kazooie is such a great game... Sad look, how about this, we shouldn't overload ourselves with everything at a time, let's just focus on one thing at a time, and get this dead thread alive again! Let's apply some CPR to this bitch! Okay, first thing we should do, Banjo. We should get the walking, jumping, and swimming done, then we'll worry about the attacks. Here, just so the bump isn't worthless, here's a contribution:

[Image: 9TmG4Mr.png]

oh my god... I was trying to make a walking frame, but... oh my god, the legs, man! THE LEGS! I HATE YOU LEEEEEEEEEEEEEEEEGS! at least I did the arms swaying, you could build off of that. I really am not good with spriting, but we need to get a heart beat going here! I think my suggestion of only doing one thing at a time will do wonders, but let's see what you think about that suggestion.


RE: Banjo-Kazooie Sprite Project! - SchAlternate - 05-19-2014

Um, well, I appreciate your enthusiasm to revive the thread, but try to tone it down a little bit. It's kind of awkward...

But good point. We should try to focus on one thing at a time, and getting Banjo's animations started seen like a good place to start.


RE: Banjo-Kazooie Sprite Project! - Paladin - 05-19-2014

Yeah, while I would like this thread to return, isn't it up to Koopaul to revive it or not?