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Daxar's Sprite Rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-122.html) +---- Thread: Daxar's Sprite Rips (/thread-27146.html) |
RE: Daxar's Sprite Rips - Random Talking Bush - 06-27-2015 (06-27-2015, 08:56 PM)Daxar Wrote: What, 134 megapixels is too big?Thanks. One of Ploaj's Mario & Luigi: Dream Team sprite sheets had the same problem, seems it's just too large to display on tSR (but works fine otherwise). RE: Daxar's Sprite Rips - Daxar - 07-05-2015 Toki Tori 2 had a .etx format that was known, but nobody bothered really ripping the images once the format was figured out. So I taught myself enough C# to use the converter library I found, and have started using my sheeter program to stitch it all together. Ancient Frog ![]() Bat ![]() Berry Bug ![]() Pesky Joe ![]() Camera Bird ![]() Copy Bug ![]() Copy Light Bug ![]() Firefly ![]() Frog ![]() Glowy Berry Bug ![]() Hermit ![]() Mole ![]() Toki Tori (NPC) ![]() Shadow Biter ![]() Tutu ![]() Porcupine ![]() Slug ![]() RE: Daxar's Sprite Rips - Daxar - 07-13-2015 The Toki Tori player character sheets themselves had this ONE extra frame the old version of my program couldn't delete. Derp. Anyway, finally got around to making a new version, which means this is done! Toki Tori ![]() RE: Daxar's Sprite Rips - Daxar - 08-29-2015 Finally figured out Engine Blacks .anim file format (Used in some WayForward games), so I started work on Mighty Switch Force! Hyper Drive Edition: Flamer ![]() Checkpoint ![]() Cage ![]() Charger ![]() Bat ![]() Bomb ![]() RE: Daxar's Sprite Rips - Daxar - 08-31-2015 More from Mighty Switch Force H ![]() Patricia Wagon ![]() Patricia Wagon (Pixel) ![]() Patricia Wagon (Zero Suit) ![]() Portraits ![]() Miscellaneous ![]() FX ![]() Hooligan Sisters ![]() Paddy Wagon ![]() Level Exit ![]() Health ![]() Hard ![]() Gate ![]() Boss ![]() Blocks ![]() RE: Daxar's Sprite Rips - Daxar - 09-04-2015 Shantae and the Pirate's Curse (3DS/PC) had been started on by Ploaj, so I'm finishing it up: New sheets: Fake Grave ![]() Fleeing Crowd ![]() Rock ![]() Revised sheets: Bot ![]() Disarm Bot ![]() Frog Lips ![]() Flukeworm ![]() Soldiers ![]() Grappler ![]() Palace Guard ![]() Octoturban ![]() Skeleton ![]() Harem Guard ![]() And loads more added, too lazy to link them all RE: Daxar's Sprite Rips - Daxar - 09-08-2015 Sheets added 9/8/15: Wrench ![]() Items ![]() Islands ![]() Credits Storyboard ![]() Splash Screens ![]() That *should* do it for Shantae. Lots of nice sprites all around! RE: Daxar's Sprite Rips - Dazz - 09-08-2015 I've set your account up to automatically be approved. So you should be able to just freely upload to the site now ![]() RE: Daxar's Sprite Rips - Daxar - 09-08-2015 Well, thanks! I kinda felt bad for inundating you all in sprites over and over, so that'll help. ![]() RE: Daxar's Sprite Rips - Ton - 09-08-2015 I don't think Dazz has ever once said "Guys, we just have too many high quality sprites. I don't know what to do." RE: Daxar's Sprite Rips - DarkGrievous7145 - 09-09-2015 wow! These all look pretty awesome! RE: Daxar's Sprite Rips - Daxar - 12-22-2015 SteamWorld Dig: Rusty ![]() Dandy ![]() Biff ![]() Cranky ![]() Dorothy ![]() Lola ![]() Trilobite ![]() Turtle ![]() Spikes ![]() Boozer ![]() Shiner ![]() Mecha Trilobite ![]() Turret ![]() Minion ![]() Laser Box ![]() Voltbot (Boss) ![]() RE: Daxar's Sprite Rips - Daxar - 12-23-2016 Updated wfLZEx and working on Shantae: Half Genie Hero: Shantae ![]() Shantae (Jammies) ![]() Bat Form ![]() Blobfish Form ![]() Crab Form ![]() Tree Form ![]() Elephant Form ![]() Harpy Form ![]() Mermaid Form ![]() Monkey Form ![]() Mouse Form ![]() Spider Form ![]() RE: Daxar's Sprite Rips - Ton - 12-23-2016 These are amazing. Awesome work! Can't wait for the NPCs! RE: Daxar's Sprite Rips - Daxar - 12-23-2016 Righto then! Abner ![]() Ammo Baron ![]() Bathhouse Lady ![]() Beatrice ![]() Bolo ![]() Chef ![]() Dancer Lady ![]() Erik ![]() Fahad ![]() Fisherman ![]() Grandma Bobfish ![]() Hat Boy ![]() Hypno Baron ![]() Jug Head Lady ![]() Kevin ![]() Manuel ![]() Mayor ![]() Muscle Worker ![]() Negative Shantae ![]() Peardian ![]() Poe ![]() Referee ![]() Holly Lingerbean ![]() Rottytops ![]() Rottytops (Racing Costume) ![]() Rotund Woman ![]() Shopkeeper ![]() Sky ![]() Wrench ![]() Small Girl ![]() Snake Lady ![]() Squid Baron (NPC) ![]() Techno Baron ![]() Twitch (NPC) ![]() Uncle Mimic ![]() Vagabond ![]() Vinegar (NPC) ![]() Zombie Hamster ![]() Still trying to figure out if the image format for some of these is correct. For example, Twitch and Vinegar are aliased images and look pretty terrible when zoomed in, while Vagabond is fully antialiased and looks quite fine (aside from the lossy DXT compression, which is expected). The image formats are set on a per-frame basis, and as far as I know the format identification process is all correct unless it's changed drastically since DuckTales. Ingame it doesn't look this bad, so I'm not sure if it's a filter that's applied at runtime, if the textures are downscaled slightly to get rid of the aliasing, or if I'm just misreading the format. I think I'll keep uploading what I have, and we can always go back later and revise if our understanding of the format improves in the future. |